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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Zero Delay Encoder not recognised

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zero delay
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  • P
    Pyjamarama
    last edited by Pyjamarama 9 Apr 2016, 11:08 2 Sept 2016, 20:34

    Hi,

    I have been succesfully using a wired XBOX 360 pad and I decided to test my arcade stick.

    The problem is that I cannot get RetroPie to recognise my ZeroDelay based arcade controller! No prompt. No response.

    *It works fine on Windows
    *It works fine when I test it using jstest js0
    *The most strange: While my RetroPie was in screensaver mode (the screen was fade) when I moved the arcade stick stick it went off the screensaver (the screen got bright)!!

    Does it matter that I have the xboxdrv enabled?

    Any help appreciated.

    Thanx!

    P 1 Reply Last reply 3 Sept 2016, 09:46 Reply Quote 0
    • P
      Pyjamarama @Pyjamarama
      last edited by 3 Sept 2016, 09:46

      I still cannot understand why, although it recognises the ZeroDelay and jstest responds, EmulationStation does not pop up the Configure Controller dialogue for the new controller.

      At least, is there a chance to force the Configure Controller to be launched using a keyboard or cmd or something?
      If so, I guess I can map the controller.

      P 1 Reply Last reply 4 Sept 2016, 10:50 Reply Quote 0
      • P
        Pyjamarama @Pyjamarama
        last edited by 4 Sept 2016, 10:50

        SORRY. I was plain silly!

        I went Configure Input and everything OK.

        1 Reply Last reply Reply Quote 0
        • P
          Pyjamarama
          last edited by 17 Sept 2016, 10:09

          Back! :)

          In some (non libretro I think) apps my ZeroDelay does not go up and down! (left and right OK...)

          Any clues?

          Z 1 Reply Last reply 17 Sept 2016, 14:43 Reply Quote 0
          • Z
            Zigurana @Pyjamarama
            last edited by 17 Sept 2016, 14:43

            @Pyjamarama
            Yes, that's likely to be this issue.

            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

            1 Reply Last reply Reply Quote 1
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