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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • M
      mechafatnick @phialek
      last edited by

      @phialek This is quite a conundrum! The only other thing I can think of is the 3d engine. The emulator needs to have the legacy 3d engine switched on - the pi doesn't have enough grunt to run the current one.

      Can you paste up the contents of your supermodel.ini file?

      @4RetroPieTFT ahh yes, I love those groups and their experts 😂

      P 1 Reply Last reply Reply Quote 0
      • P
        phialek @mechafatnick
        last edited by

        @mechafatnick

        i hope this will help to get it running, here is the content:

        ;;
        ;; Supermodel Configuration File
        ;; Default settings for Version 0.3a.
        ;;

        ;
        ; Quick Overview
        ; --------------
        ;
        ; All settings are case sensitive. Numbers must be integers. Check your
        ; spelling carefully because invalid settings are silently ignored. To verify
        ; that your settings are being parsed correctly, check the contents of
        ; error.log.
        ;
        ; Global options apply to all games. To create configuration profiles for
        ; individual games, place settings under sections with the same name as the
        ; corresponding MAME ROM set, like so:
        ;
        ; ; Scud Race
        ; [ scud ]
        ;
        ; SoundVolume = 50
        ; MusicVolume = 200
        ; ; ... etc. ...
        ;
        ; Input mappings are an exceptional case: they are only allowed in the global
        ; section. Per-game input mappings are not supported.
        ;
        ; For a list of all valid settings, please consult README.txt. Only default
        ; inputs are assigned here.
        ;

        [ Global ] ; Input settings can only be read from the global section!

        ; Network board
        Network = 0
        SimulateNet = 1
        PortIn = 1970
        PortOut = 1971
        AddressOut = "127.0.0.1"

        ; Common
        InputStart1 = "KEY_1,JOY1_BUTTON9"
        InputStart2 = "KEY_2,JOY2_BUTTON9"
        InputCoin1 = "KEY_3,JOY1_BUTTON10"
        InputCoin2 = "KEY_4,JOY2_BUTTON10"
        InputServiceA = "KEY_5"
        InputServiceB = "KEY_7"
        InputTestA = "KEY_6"
        InputTestB = "KEY_8"
        InputUIExit = "KEY_ESCAPE,JOY1_BUTTON10+JOY1_BUTTON9"
        InputUIPause = "JOY1_BUTTON9+JOY1_BUTTON1"
        InputUIScreenShot = "JOY1_BUTTON9+JOY1_BUTTON5"
        InputUISaveState = "JOY1_BUTTON9+JOY1_BUTTON7"
        InputUILoadState = "JOY1_BUTTON9+JOY1_BUTTON8"

        ; 4-way digital joysticks
        InputJoyUp = "KEY_UP,JOY1_UP"
        InputJoyDown = "KEY_DOWN,JOY1_DOWN"
        InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
        InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
        InputJoyUp2 = "JOY2_UP"
        InputJoyDown2 = "JOY2_DOWN"
        InputJoyLeft2 = "JOY2_LEFT"
        InputJoyRight2 = "JOY2_RIGHT"

        ; Fighting game buttons
        InputPunch = "KEY_A,JOY1_BUTTON1"
        InputKick = "KEY_S,JOY1_BUTTON2"
        InputGuard = "KEY_D,JOY1_BUTTON3"
        InputEscape = "KEY_F,JOY1_BUTTON4"
        InputPunch2 = "JOY2_BUTTON1"
        InputKick2 = "JOY2_BUTTON2"
        InputGuard2 = "JOY2_BUTTON3"
        InputEscape2 = "JOY2_BUTTON4"

        ; Spikeout buttons
        InputShift = "KEY_A,JOY1_BUTTON1"
        InputBeat = "KEY_S,JOY1_BUTTON2"
        InputCharge = "KEY_D,JOY1_BUTTON3"
        InputJump = "KEY_F,JOY1_BUTTON4"

        ; Virtua Striker buttons
        InputShortPass = "KEY_A,JOY1_BUTTON1"
        InputLongPass = "KEY_S,JOY1_BUTTON2"
        InputShoot = "KEY_D,JOY1_BUTTON3"
        InputShortPass2 = "JOY2_BUTTON1"
        InputLongPass2 = "JOY2_BUTTON2"
        InputShoot2 = "JOY2_BUTTON3"

        ; Steering wheel
        InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
        InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
        InputSteering = "JOY1_XAXIS" ; analog, full steering range

        ; Pedals
        InputAccelerator = "KEY_UP,JOY1_UP"
        InputBrake = "KEY_DOWN,JOY1_DOWN"

        ; Up/down shifter manual transmission (all racers)
        InputGearShiftUp = "KEY_Y" ; sequential shift up
        InputGearShiftDown = "KEY_H" ; sequential shift down

        ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
        InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
        InputGearShift2 = "KEY_W,JOY1_BUTTON6"
        InputGearShift3 = "KEY_E,JOY1_BUTTON7"
        InputGearShift4 = "KEY_R,JOY1_BUTTON8"
        InputGearShiftN = "KEY_T"

        ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
        InputVR1 = "KEY_A,JOY1_BUTTON1"
        InputVR2 = "KEY_S,JOY1_BUTTON2"
        InputVR3 = "KEY_D,JOY1_BUTTON3"
        InputVR4 = "KEY_F,JOY1_BUTTON4"

        ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
        InputViewChange = "KEY_A,JOY1_BUTTON1"

        ; Handbrake (Dirt Devils, Sega Rally 2)
        InputHandBrake = "KEY_S,JOY1_BUTTON2"

        ; Harley-Davidson controls
        InputRearBrake = "KEY_S,JOY1_BUTTON2"
        InputMusicSelect = "KEY_D,JOY1_BUTTON3"

        ; Virtual On macros
        InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
        InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
        InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
        InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
        InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
        InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
        InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
        InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"

        ; Virtual On individual joystick mapping
        InputTwinJoyLeft1 = "NONE"
        InputTwinJoyLeft2 = "NONE"
        InputTwinJoyRight1 = "NONE"
        InputTwinJoyRight2 = "NONE"
        InputTwinJoyUp1 = "NONE"
        InputTwinJoyUp2 = "NONE"
        InputTwinJoyDown1 = "NONE"
        InputTwinJoyDown2 = "NONE"

        ; Virtual On buttons
        InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
        InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
        InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
        InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"

        ; Analog joystick (Star Wars Trilogy)
        InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
        InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
        InputAnalogJoyUp = "KEY_UP" ; digital, move up
        InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
        InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
        InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
        InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
        InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
        InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
        InputAnalogJoyEvent2 = "NONE"

        ; Light guns (Lost World)
        InputGunLeft = "KEY_LEFT" ; digital, move gun left
        InputGunRight = "KEY_RIGHT" ; digital, move gun right
        InputGunUp = "KEY_UP" ; digital, move gun up
        InputGunDown = "KEY_DOWN" ; digital, move gun down
        InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
        InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
        InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
        InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen
        InputAutoTrigger = 0 ; automatic reload when off-screen
        InputGunLeft2 = "NONE"
        InputGunRight2 = "NONE"
        InputGunUp2 = "NONE"
        InputGunDown2 = "NONE"
        InputGunX2 = "JOY2_XAXIS"
        InputGunY2 = "JOY2_YAXIS"
        InputTrigger2 = "JOY2_BUTTON1"
        InputOffscreen2 = "JOY2_BUTTON2"
        InputAutoTrigger2 = 0

        ; Analog guns (Ocean Hunter, LA Machineguns)
        InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left
        InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right
        InputAnalogGunUp = "KEY_UP" ; digital, move gun up
        InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down
        InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
        InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
        InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
        InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
        InputAnalogGunLeft2 = "NONE"
        InputAnalogGunRight2 = "NONE"
        InputAnalogGunUp2 = "NONE"
        InputAnalogGunDown2 = "NONE"
        InputAnalogGunX2 = "NONE"
        InputAnalogGunY2 = "NONE"
        InputAnalogTriggerLeft2 = "NONE"
        InputAnalogTriggerRight2 = "NONE"

        ; Ski Champ controls
        InputSkiLeft = "KEY_LEFT"
        InputSkiRight = "KEY_RIGHT"
        InputSkiUp = "KEY_UP"
        InputSkiDown = "KEY_DOWN"
        InputSkiX = "JOY1_XAXIS"
        InputSkiY = "JOY1_YAXIS"
        InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
        InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
        InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
        InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
        InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"

        ; Magical Truck Adventure controls
        InputMagicalLeverUp1 = "KEY_UP"
        InputMagicalLeverDown1 = "KEY_DOWN"
        InputMagicalLeverUp2 = "NONE"
        InputMagicalLeverDown2 = "NONE"
        InputMagicalLever1 = "JOY1_YAXIS"
        InputMagicalLever2 = "JOY2_YAXIS"
        InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
        InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"

        ; Sega Bass Fishing / Get Bass controls
        InputFishingRodLeft = "KEY_LEFT"
        InputFishingRodRight = "KEY_RIGHT"
        InputFishingRodUp = "KEY_UP"
        InputFishingRodDown = "KEY_DOWN"
        InputFishingStickLeft = "KEY_A"
        InputFishingStickRight = "KEY_D"
        InputFishingStickUp = "KEY_W"
        InputFishingStickDown = "KEY_S"
        InputFishingRodX = "JOY1_XAXIS"
        InputFishingRodY = "JOY1_YAXIS"
        InputFishingStickX = "JOY1_RXAXIS"
        InputFishingStickY = "JOY1_RYAXIS"
        InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
        InputFishingCast = "KEY_Z,JOY1_BUTTON1"
        InputFishingSelect = "KEY_X,JOY1_BUTTON2"
        InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
        ;Our pi-specific non input settings...
        EmulateDSB = 0
        MusicVolume = 60
        SoundVolume = 60
        Stretch=1
        VSync=0
        Throttle=0
        ;GameXMLFile= Config/Games.xml
        New3DEngine=0
        ;daytona 2 power edition
        [ dayto2pe ]
        PowerPCFrequency = 90
        EmulateDSB = 1
        ;daytona 2: battle to the edge
        [ daytona2 ]
        PowerPCFrequency = 90
        EmulateDSB = 1
        ;Dirt Devils (Export, Revision A)
        [ dirtdvls ]
        PowerPCFrequency = 60
        ;Dirt Devils (Australia, Revision A)
        [ dirtdvlsa ]
        PowerPCFrequency = 60
        ;Dirt Devils (German)
        [ dirtdvlsg ]
        PowerPCFrequency = 60
        ;Dirt Devils (Japan, Revision A)
        [ dirtdvlsj ]
        PowerPCFrequency = 60
        ;Emergency Call Ambulance (Export) - NOT WORKING PI
        [ eca ]
        ;Emergency Call Ambulance (Japan) - NOIT WORKING PI
        [ ecaj ]
        ;Emergency Call Ambulance (US location test?) - NOT WORKING PI
        [ ecap ]
        ;Emergency Call Ambulance (USA) - NOT WORKING PI
        [ ecau ]
        ;Fighting Vipers 2 (Japan, Revision A)
        [ fvipers2 ]

        PowerPCFrequency = 55
        ;Fighting Vipers 2 (?)
        [ fvipers2o ]
        PowerPCFrequency = 48
        ;Get Bass (?)
        [ getbass ]
        PowerPCFrequency = 30
        ;Harley-Davidson and L.A. Riders (Revision B) - pi too slow
        [ harley ]
        PowerPCFrequency = 166
        ;Harley-Davidson and L.A. Riders (Revision A) - pi too slow
        [ harleya ]
        PowerPCFrequency = 166
        ;L.A. Machineguns: Rage of the Machines (Japan)
        [ lamachin ]
        PowerPCFrequency = 40
        EmulateDSB = 1
        ;Le Mans 24 (Revision B)
        [ lemans24 ]
        ;The Lost World (Japan, Revision A)
        [ lostwsga ];The Lost World (Original Revision)
        PowerPCFrequency = 30
        [ lostwsgo ]
        PowerPCFrequency = 30
        ;Magical Truck Adventure (Japan)
        [ magtruck ]
        ;The Ocean Hunter - Default works fine on pi
        [ oceanhun ]
        ;Scud Race (Australia, Twin)
        [ scud ]
        PowerPCFrequency = 35
        MusicVolume = 200
        EmulateDSB = 10
        ;Scud Race (Export, Twin)
        [ scuda ]
        PowerPCFrequency = 35
        MusicVolume = 200
        EmulateDSB = 1
        ;Scud Race (Japan, Deluxe)
        [ scudj ]
        PowerPCFrequency = 35
        MusicVolume = 200
        EmulateDSB = 1
        ;Scud Race Plus (Revision A)
        [ scudplus ]
        PowerPCFrequency = 35
        MusicVolume = 200
        EmulateDSB = 1
        ;Scud Race Plus (?)
        [ scudplusa ]
        PowerPCFrequency = 35
        MusicVolume = 200
        EmulateDSB = 1
        ;Ski Champ (Japan)
        [ skichamp ]
        ;PowerPCFrequency = 43
        PowerPCFrequency = 60
        InitStateFile = Saves/skichamp.st

        ;Spikeout Final Edition (?) - too slow on pi
        [ spikeofe ]
        PowerPCFrequency = 100
        EmulateDSB = 1
        ;Spikeout (Revision C)
        [ spikeout ]
        ;PowerPCFrequency = 35
        PowerPCFrequency = 55
        EmulateDSB = 1
        ;Sega Rally 2 (?)
        [ srally2 ]
        EmulateDSB = 1
        PowerPCFrequency = 60
        InitStateFile = Saves/srally2.st
        ;Sega Rally 2 (Prototype)
        [ srally2p ]
        PowerPCFrequency = 48
        EmulateDSB = 1
        ;Sega Rally 2 (Prototype Version A)
        [ srally2pa ]
        PowerPCFrequency = 48
        EmulateDSB = 1
        ;Sega Rally 2 (Deluxe)
        [ srally2x ] ; Playable on pi but more slower down than srally2
        EmulateDSB = 1
        ;Star Wars Trilogy Arcade (Revision A) - not working pi
        [ swtrilgy ]
        PowerPCFrequency = 110
        EmulateDSB = 1
        ;Star Wars Trilogy Arcade (?)
        [ swtrilgya ]
        PowerPCFrequency = 110
        EmulateDSB = 1
        ;Star Wars Trilogy Arcade (?)
        [ swtrilgyp ]
        PowerPCFrequency = 110
        EmulateDSB = 1
        ;Virtua Fighter 3 (Revision D)
        [ vf3 ]
        PowerPCFrequency = 40
        ;Virtua Fighter 3 (Revision A)
        [ vf3a ]
        PowerPCFrequency = 40
        ;Virtua Fighter 3 (Revision C)
        [ vf3c ]
        PowerPCFrequency = 40
        ;Virtua Fighter 3 Team Battle (?)
        [ vf3tb ]
        PowerPCFrequency = 40
        ;Virtual On 2: Oratorio Tangram (Revision B)
        [ von2 ]
        PowerPCFrequency = 30
        ;Virtual On 2: Oratorio Tangram (Ver 5.4g)
        [ von254g ]
        PowerPCFrequency = 30
        ;Virtual On 2: Oratorio Tangram (Revision A)
        [ von2a ]
        PowerPCFrequency = 30
        ;Virtual On 2: Oratorio Tangram (?)
        [ von2o ]
        PowerPCFrequency = 35
        ;Virtua Striker 2 (Step 2.0) - no special settings
        [ vs2 ]
        ;Virtua Striker 2 (Step 1.5) - no special settings
        [ vs215 ]
        ;Virtua Striker 2 (Step 1.5, older) - no special settings
        [ vs215o ]
        ;Virtua Striker 2 '98 (Step 2.0) - no special settings
        [ vs298 ]
        ;Virtua Striker 2 '98 (Step 1.5) - no special settings
        [ vs29815 ]
        ;Virtua Striker 2 '99 (?)
        [ vs299 ]
        ;Virtua Striker 2 '99 (Step 1.5)
        [ vs29915 ]
        ;Virtua Striker 2 '99 (Revision A)
        [ vs299a ]
        ;Virtua Striker 2 '99 (Revision B)
        [ vs299b ]
        ;Virtua Striker 2 '99.1 (Revision B)
        [ vs2v991 ]

        M 1 Reply Last reply Reply Quote 0
        • M
          mechafatnick @phialek
          last edited by

          @phialek Hmm that's all as it should be:
          New3DEngine=0

          I don't suppose you remember installing anything that would intefere with the standard X Server?

          P 1 Reply Last reply Reply Quote 0
          • P
            phialek @mechafatnick
            last edited by phialek

            @mechafatnick

            I don't know what a standard x server is. :))

            modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
            xrandr: Failed to get size of gamma for output default
            xrandr: cannot find mode 800x600

            I really think the problem is in those lines

            FollyF 1 Reply Last reply Reply Quote 0
            • FollyF
              Folly @phialek
              last edited by Folly

              @phialek

              Can you do commands in the terminal ?
              Can you post the output of "xrandr" ?
              Perhaps there is a lead, in there.
              Just type "xrandr" like this :

              pi@raspberrypi:~ $ xrandr
              Screen 0: minimum 320 x 200, current 1600 x 900, maximum 7680 x 7680
              HDMI-1 connected primary 1600x900+0+0 (normal left inverted right x axis y axis) 440mm x 250mm
                 1600x900      60.00*+
                 1920x1080     60.00    59.94  
                 1440x900      59.90  
                 1280x800      59.91  
                 1152x864      75.00  
                 1280x720      60.00    59.94  
                 1024x768      75.03    60.00  
                 832x624       74.55  
                 800x600       75.00    60.32    56.25  
                 720x480       60.00    59.94  
                 640x480       75.00    60.00    59.94  
                 720x400       70.08
              
              P 1 Reply Last reply Reply Quote 0
              • P
                phialek @Folly
                last edited by

                @folly

                The outcome is quite funny:

                Can't open display

                That's all what the terminal is giving me back.

                FollyF 1 Reply Last reply Reply Quote 0
                • FollyF
                  Folly @phialek
                  last edited by Folly

                  @phialek

                  Oh yea sorry, I forgot, you can't run xrandr without X-windows/xinit.
                  As you do not have a desktop environment.
                  So in this state, this output is ok.

                  We have to do it a bit different.
                  Can you add a line in /opt/retropie/configs/supermodel/emulators.cfg :

                  xrandr = "XINIT:xrandr"
                  

                  And when you boot a rom select this line at launch.

                  Now the output of xrandr will show in :
                  /dev/shm/runcommand.log

                  P 1 Reply Last reply Reply Quote 0
                  • P
                    phialek @Folly
                    last edited by

                    @folly

                    ok

                    this is the outcome:

                    Parameters:
                    Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty

                    X.Org X Server 1.20.4
                    X Protocol Version 11, Revision 0
                    Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
                    Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
                    Kernel command line: coherent_pool=1M 8250.nr_uarts=0 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=E4:5F:01:37:FC:DD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=2aba0d10-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
                    Build Date: 19 April 2021 03:23:36PM
                    xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
                    Current version of pixman: 0.36.0
                    Before reporting problems, check http://wiki.x.org
                    to make sure that you have the latest version.
                    Markers: (--) probed, (**) from config file, (==) default setting,
                    (++) from command line, (!!) notice, (II) informational,
                    (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
                    (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Wed Aug 11 19:34:27 2021
                    (==) Using system config directory "/usr/share/X11/xorg.conf.d"
                    modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
                    xrandr: Failed to get size of gamma for output default
                    xrandr: cannot find mode 640x480
                    Set mode 640x480@60Hz on default

                    Executing (via xinit): SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37 xrandr

                    xrandr: Failed to get size of gamma for output default
                    Screen 0: minimum 1920 x 1080, current 1920 x 1080, maximum 1920 x 1080
                    default connected 1920x1080+0+0 0mm x 0mm
                    1920x1080 0.00*
                    xinit: connection to X server lost

                    waiting for X server to shut down (II) Server terminated successfully (0). Closing log file.

                    FollyF 1 Reply Last reply Reply Quote 0
                    • FollyF
                      Folly @phialek
                      last edited by

                      @phialek

                      Thanks.

                      There are a few things I see.
                      xrandr only sees 1 resolution.
                      And I don't have this :
                      SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37

                      Well, I have to think about that.
                      Not really sure where to look.
                      I think I will hook up a TV and see what my output is.

                      I will look at it tomorrow again and it can take a while before I respond to it.

                      P 1 Reply Last reply Reply Quote 0
                      • P
                        phialek @Folly
                        last edited by

                        @folly
                        im really thankful!

                        1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator
                          last edited by

                          @phialek said in Sega model 3 #segamodel3:

                          xrandr: Failed to get size of gamma for output default
                          Screen 0: minimum 1920 x 1080, current 1920 x 1080, maximum 1920 x 1080
                          default connected 1920x1080+0+0 0mm x 0mm
                          1920x1080 0.00*

                          This may happen because you modified config.txt and instructed the bootloader to ignore the display's EDID. Did you edit the config.txt file ? Then post the contents here - surrounded by code tags (```).

                          P 1 Reply Last reply Reply Quote 0
                          • P
                            phialek @mitu
                            last edited by mitu

                            @mitu

                            thanks for your help. ive defiantly altered the config file because of overclocking, which runs stable. ive also tested supermodel without oc whivh was even slower. here is the config:

                            # For more options and information see
                            # http://rpf.io/configtxt
                            # Some settings may impact device functionality. See link above for details
                            
                            # uncomment if you get no picture on HDMI for a default "safe" mode
                            #hdmi_safe=1
                            
                            # uncomment this if your display has a black border of unused pixels visible
                            # and your display can output without overscan
                            disable_overscan=1
                            
                            # uncomment the following to adjust overscan. Use positive numbers if console
                            # goes off screen, and negative if there is too much border
                            #overscan_left=16
                            #overscan_right=16
                            #overscan_top=16
                            #overscan_bottom=16
                            
                            # uncomment to force a console size. By default it will be display's size minus
                            # overscan.
                            #framebuffer_width=1280
                            #framebuffer_height=720
                            
                            # uncomment if hdmi display is not detected and composite is being output
                            hdmi_force_hotplug=1
                            
                            # uncomment to force a specific HDMI mode (this will force VGA)
                            hdmi_group=2
                            hdmi_mode=82
                            
                            hdmi_ignore_edid_audio=1
                            # uncomment to force a HDMI mode rather than DVI. This can make audio work in
                            # DMT (computer monitor) modes
                            #hdmi_drive=2
                            
                            # uncomment to increase signal to HDMI, if you have interference, blanking, or
                            # no display
                            #config_hdmi_boost=4
                            
                            # uncomment for composite PAL
                            #sdtv_mode=2
                            
                            #uncomment to overclock the arm. 700 MHz is the default.
                            #arm_freq=800
                            over_voltage=8
                            arm_freq=2147
                            gpu_freq=750
                            
                            # Uncomment some or all of these to enable the optional hardware interfaces
                            #dtparam=i2c_arm=on
                            #dtparam=i2s=on
                            #dtparam=spi=on
                            
                            # Uncomment this to enable infrared communication.
                            #dtoverlay=gpio-ir,gpio_pin=17
                            #dtoverlay=gpio-ir-tx,gpio_pin=18
                            
                            # Additional overlays and parameters are documented /boot/overlays/README
                            
                            # Enable audio (loads snd_bcm2835)
                            dtparam=audio=on
                            
                            [pi4]
                            # Enable DRM VC4 V3D driver on top of the dispmanx display stack
                            dtoverlay=vc4-fkms-v3d
                            max_framebuffers=2
                            
                            [all]
                            #dtoverlay=vc4-fkms-v3d
                            #overscan_scale=1
                            gpu_mem=64
                            
                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @phialek
                              last edited by

                              @phialek Any reason you've added the hdmi_group/mode options ? Comment them, along with the hdmi_force_audio_edid=1 and try again. If you have a Pi4, the gpu_mem is also redundant and it's not needed (default is 76M).

                              P 1 Reply Last reply Reply Quote 1
                              • P
                                phialek @mitu
                                last edited by phialek

                                @mitu

                                I think i was trying to rotate the screen in moonlight, but i don't remember that really.

                                Can i just delete the hdmi group and hdmi mode comments there?

                                FollyF 1 Reply Last reply Reply Quote 0
                                • FollyF
                                  Folly @phialek
                                  last edited by Folly

                                  @phialek

                                  Good call of @mitu.
                                  Actually I was thinking a bit in the same area, yesterday.

                                  I would not delete the lines just comment them with # .
                                  Your pi should boot if you comment those lines, just like this :

                                  # uncomment if hdmi display is not detected and composite is being output
                                  #hdmi_force_hotplug=1
                                  
                                  # uncomment to force a specific HDMI mode (this will force VGA)
                                  #hdmi_group=2
                                  #hdmi_mode=82
                                  
                                  #hdmi_ignore_edid_audio=1
                                  

                                  Be aware that you always turn on your TV or monitor before turning on the pi.
                                  Not the other way around, as the pi might not recognize the TV or monitor.

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                                    phialek @Folly
                                    last edited by

                                    @folly

                                    That is a small problem. I have a cabinet and everything will is powered on at the sane time. I will try it out anyway :)

                                    FollyF 1 Reply Last reply Reply Quote 0
                                    • FollyF
                                      Folly @phialek
                                      last edited by Folly

                                      @phialek said in Sega model 3 #segamodel3:

                                      @folly

                                      That is a small problem. I have a cabinet and everything will is powered on at the sane time. I will try it out anyway :)

                                      Powering the tv and pi at the same time will often give the same problem, not recognizing the TV or monitor properly.

                                      Curious if it will improve after all recommendations.

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                                        phialek @Folly
                                        last edited by

                                        @folly

                                        unfortunatly that didnt help at all....

                                        the log changed though, no more errors. but performance is as slow as before.

                                        supermodel
                                        Supermodel-mechafatnick-496x384
                                        /home/pi/RetroPie/roms/supermodel/daytona2.zip
                                        SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37 pushd /opt/retropie/emulators/supermodel-mechafatnick; SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37 ./supermodel -res=496,384 "/home/pi/RetroPie/roms/supermodel/daytona2.zip"

                                        FollyF 1 Reply Last reply Reply Quote 0
                                        • FollyF
                                          Folly @phialek
                                          last edited by

                                          @phialek

                                          Sad to hear it isn't improved.

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                                            phialek @Folly
                                            last edited by

                                            @folly

                                            It's ok, ill stream those games over moonlight.

                                            Im sure though that one day i will get it to work ;)

                                            M 1 Reply Last reply Reply Quote 0
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