I.K.E.M.E.N GO on Raspberry Pi 4 [Now with an Install Guide!]
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@superfromnd
Hello again so as you've seen we made decent progress with mugem through box86 i think performance with mugen/ikemen will be better with ikemen go . Due to pi accepting go language better than comping and running through wine.
I see you made some changes to stuff since my last comment.
I will be trying to reinstall your scripts this evening to see if it works for me .Should I use your retropie scripts and then do fixes discussed or have to updated the scripts fixes not needed?
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@troopaking The scripts alone should work just fine (at least the one over on the PR I've submitted).
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So while I've been waiting to hear back on the PR, I figured I might as well get a head start on writing documentation for the RetroPie Docs. Obviously my documentation won't (and can't) cover every single thing IKEMEN GO can do (that's probably best left to IKEMEN/MUGEN's devs and community at large), but nonetheless I think it should be at least useful for getting stuff up and running for testers who aren't familiar with IKEMEN / MUGEN, or who just need a refresher on how it all works.
Here's what I've written so far:
I.K.E.M.E.N GO is an open-source implementation of the M.U.G.E.N fighting game engine, originally developed by Elecbyte in 1999, written using the Go programming language. I.K.E.M.E.N GO adds many additional features and bug fixes, in addition to being backwards compatiable with content created for M.U.G.E.N.
Ports: I.K.E.M.E.N GO
ROMs
Place your M.U.G.E.N / I.K.E.M.E.N content in:
/home/pi/RetroPie/roms/ports/ikemen-go/
A typical file structure should look like this:
ikemen-go |-- chars | | (character folders should be placed here, | | preferrably containing a .def file with the | | same name as the folder that contains it) | | | + -- kfm | | -- kfm.def | | -- kfm.sff | | -- kfm.snd | | -- kfm.cns | | -- kfm.cmd | + -- (etc.) | |-- stages | | (stage files should be placed here, typically | | they come with a .def, a .sff, and an audio file | | that must be placed in the sound folder) | | | | -- stage0.def | + -- stage0.sff | |-- data | | (screenpack / motif folders should be placed here) | | | | -- system.def | | -- select.def (edit this to add characters/stages) | | -- fight.def | + -- (etc.) | |-- external | | -- icons | | -- mods (place additional LUA scripts here) | | -- script | + -- shaders (place GLSL shaders here) | |-- font | | (additional fonts should be placed here, some motifs | | might keep their fonts in their own folders however) | | | | -- default-3.5x.def | | -- default-3.5x.sff | | -- f-4x6.fnt | + -- (etc.) | +-- sound | -- (optional stage audio files go here, + -- currently MP3 and OGG are accepted)
Adding Characters / Stages
Once the character folders and/or stage files are extracted, the following file must be edited in order for them to show up on the select screen:
/home/pi/RetroPie/roms/ports/ikemen-go/data/select.def
The file contains a list of all the characters and stages, listed with either a folder or file name, along with optional extensions, extra file pathing, and other options if needed:
[Characters] kfm kfm720/kfm720.def, stages/stage0-720.def randomselect [ExtraStages] stages/stage0.def stages/kfm.def
See the comments in select.def for more information.
Controls
Controls can be configured in-game by going to Options -> Input Settings -> Key Config / Joystick Config -> Config All, and are located in:
/opt/retropie/configs/ports/ikemen-go/save/config.json
Default controls
Note that control schemes can vary wildly on a per-character basis.
Key Action ESC Pause / Back Left/Right Arrow Move left/right Up Arrow Jump Down Arrow Crouch Left Arrow while opponent is attacking Block Left Arrow x2 Back Hop Right Arrow x2 Run Z Light Kick (A) X Medium Kick (B) C Strong Kick (C) A Light Punch (X) S Medium Punch (Y) D Strong Punch (Z) Enter/Return Taunt (Start) F12 Take Screenshot Configs
Options can be configured in-game via the Options menu. A default configuration file is generated upon first run, located in:
/opt/retropie/configs/ports/ikemen-go/save/config.json
It is recommended to enable Fullscreen for the best experience.
Am I missing anything important or obvious? Aside from possibly an Issues section, I think this covers most of the essential stuff.
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@superfromnd said in I.K.E.M.E.N GO on Raspberry Pi 4:
Am I missing anything important or obvious? Aside from possibly an Issues section, I think this covers most of the essential stuff.
Great work!! Maybe you should put that on the top of your first post like @Folly did here..
The instruction will be easier to found for newbies or new users. Are you agree.
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@superfromnd I would probably be wary about making blanket generalizations about controls - while many characters (especially in the Capcom style) have 6 button gameplay and back arrow to block, it's not nearly as universal as this post would lead some to believe - it's hard because every character controls differently - maybe say to refer to indivual character readmes for details on controls?
You could also recommend Googling 'such and such MUGEN' for additional help - I feel like anyone who starts to tinker is going to get the most out of Google and reading the documentation.
Damn excited to give this a go... I think I have to update from an older Raspbian base first so wish me luck on thaaaaaat
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@thesnackist Good points! I still think I'll include the controls chart, but I'll just omit block, run, dash, and re-label ABCXYZ to their generic labels rather than specifically calling them Light Kick, Strong Punch, etc., since that's what Elecbyte's own documentation does.
I also agree that it would be a good idea to include some mention of "for more information, see also: MUGEN's documentation on bla-bla-bla", maybe links to both Elecbyte's documentation and IKEMEN GO's documentation in specific as well.
Oh, and good luck on the Raspbian update!
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I submitted my documentation as a PR on Github; obviously not to be merged until IKEMEN GO itself is added over on the RetroPie-Setup repository. You can read the current draft here!
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@superfromnd Dope!! This is a solid enough introduction to cover the most common questions - how do I add characters I downloaded, how do I add stages, what do I need to edit, etc.. Really impressed!! You've boiled the complexities of this engine down to something simple and easy to understand.
EDIT: Until the RetroPie devs approve the pull/commit request, is there a way to use the git command to add the proposed script module to our own setups?
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@thesnackist I don't think that Git has any command to pull a single file and place it in a specific directory, but since I'm using Github, it's pretty easy to just
wget
the scriptmodule file from my fork and download it to the appropriate place:# Downloads the scriptmodule to the scriptmodules/ports folder # You may need to change the directory if you're using # a different location for scriptmodules # Note that this will become obsolete if the PR is merged sudo wget https://raw.githubusercontent.com/SuperFromND/RetroPie-Setup/master/scriptmodules/ports/ikemen-go.sh -P /home/pi/RetroPie-Setup/scriptmodules/ports/
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@superfromnd after some tinkering I got... somewhere :/
when I try to build ikemen-go it can't find a bunch of the packages
let me try to figure out how to export the log... my network doesn't like SSH so I can't just grab it easily
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@thesnackist Quick question while you're trying to fetch that log, just a hunch: have you tried updating RetroPie-Setup before running the script?
RetroPie recently updated their scripts to use a new command for downloading source-archives which my script uses; this command isn't in the version of RetroPie-Setup that's included with new installs via the image on RetroPie's site yet (it will be whenever the next version of RetroPie releases, but for right now you'll need to update RetroPie-Setup first).
If that's not the problem and it's instead Golang that's having problems fetching packages... that's a bit more of a problem, but given you mentioned your network not liking SSH it's plausible it might also be having problems trying to fetch the Golang packages needed to compile IKEMEN GO.
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@superfromnd I will give it a try, but I am also running a no longer supported Stretch-based image so... not sure Setup is updating anymore
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@thesnackist That's probably the cause then; I admittedly have only tested this on Buster-based images, so it's possible that some of the packages required don't exist on Stretch's package pool.
After digging through the 50MB behemoth that is Raspbian Stretch's package list in text format, it seems like all the packages themselves are present... but the version of Golang itself is only version 1.7, which is pretty darn old. I have no idea what the oldest version of Golang that can still compile IKEMEN GO is, but if Gacel's advice from a few dozen posts ago was any indication, having a version this old might be a problem. (For the record, Buster uses Golang 1.11; still pretty old, but it's known to at least be "good enough" for compiling IKEMEN GO.)
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@superfromnd was hoping to avoid having to make a fresh distro (sigh) but it maybe be unavoidable at this point
I just hate having to reset up my reset/shutdown button script and whatever the hell I had to do to get pico-8 running
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@superfromnd hello again so I just tested your newest script on pi 4 fresh retropie os. Worked good.
Gonna experiment in converting a mugen over.
How would you add a anither ikemen for example ikemen go then mk vs capcom .
Also why use ports instead of a custom "system"? Just wondering . -
@superfromnd after letting ikemen run and walk away came back to errors cant exit . Had to reboot.
Error traceback
A few times mainly
External/script/mainlua/ -
@troopaking I mainly set it as a port for the sake of simplicity when installing stuff. It should be entirely possible to set it up in a way to allow for multiple fullgames to be installed (IKEMEN lets you pass a motif, which can contain a character and stage list among other things, using this command:)
./Ikemen_GO -r path/to/motif/system.def
@thesnackist said in I.K.E.M.E.N GO on Raspberry Pi 4:
I just hate having to reset up my reset/shutdown button script and whatever the hell I had to do to get pico-8 running
Aye, indeed it's a bit of a pain to upgrade if you've got a fairly-customized setup. I've had to re-install my custom scriptmodules and ports multiple times, so I understand the pain.
@troopaking said in I.K.E.M.E.N GO on Raspberry Pi 4:
Error traceback
A few times mainly
External/script/mainlua/I'm gonna need a bit more info than that (
external/script/main.lua
is just the main logic for the engine, and doesn't really tell anything about what exactly went wrong. I was getting crashes briefly during the demo if an opponent managed to K.O. someone, but apparently that's a known bug and is planned to be fixed soon.) -
@superfromnd oh the demo error is probably what happened .
It was running demo . -
So I didn't really bring it up before, but I was having some odd issues with inputs, but only with my specific controller (a Rock Candy Xbox 360 pad). Turns out that wasn't an IKEMEN bug at all, but rather a driver issue. Simply updating
xpad
(the default driver in RetroPie for controllers) allows you to fully use and remap the controller correctly!(Oh, quick side note; don't try to compile IKEMEN GO right this moment at the time of this post; some commits that shouldn't have been pushed yet were pushed, and as a result the game crashes on startup due to the game trying to read a nonexistent parameter in
save/config.json
; this should be fixed shortly after this post's publication!) -
@superfromnd said in I.K.E.M.E.N GO on Raspberry Pi 4:
this should be fixed shortly after this post's publication!
Okay so uh, clearly it hasn't haha. At the very least, I figured out the cause and a temporary, if extremely clunky, workaround: pop open the file
/home/pi/RetroPie/ports/ikemen-go/external/script/options.lua
and find this line:if itemname == 'gamespeed' then return config.GameSpeed .. '%' end
and change it to this:
if itemname == 'gamespeed' then return '100%' end
Note that, as you can probably see, doing this will break the "Game Speed" option in the options menu.
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