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    OpenBOR 6xxx OpenBeta Testphase

    Scheduled Pinned Locked Moved Ideas and Development
    betaopenbor
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    • B
      BMovieBen @IGA
      last edited by

      @iga Nope sorry. You'd be better off finding a PC to play it on, I don't think he intends to upgrade TMNT Rescue Palooza to a newer version of OpenBor.

      I GreenHawk84G 2 Replies Last reply Reply Quote 0
      • I
        IGA @BMovieBen
        last edited by

        @bmovieben i play on phone, but on crt-tv it's looks greater...
        But at all idea of new version is clear

        1 Reply Last reply Reply Quote 1
        • GreenHawk84G
          GreenHawk84 @BMovieBen
          last edited by GreenHawk84

          @bmovieben is there a way to use the version of OpenBOR that TMNT was built for just whenever I want to run that .pak? So, I would have 2 versions of OpenBOR installed on my Pi4?

          B G 2 Replies Last reply Reply Quote 0
          • B
            BMovieBen @GreenHawk84
            last edited by

            @greenhawk84 The one included with TMNT RP is built for PC, so you would have to figure out how to build that specific version for the Pi, hope that it functions the same as the PC version, and then figure out a way to get the two versions of OpenBor to coexist on a Pi. I had the same thought but got stuck at the "build for Pi" step and messed up my RetroPie setup. Once I got it back to working I decided to stop messing with it (for now). Godspeed if you try this though!

            1 Reply Last reply Reply Quote 0
            • G
              G30FF @GreenHawk84
              last edited by

              @greenhawk84 The version included with TMNT RP is, as far as I can tell, version 3400. There is currently no build of that for the Pi 4, even if you could get multiple OpenBOR versions running at once. There's a Pi 3 build, but no Pi 4 build.

              GreenHawk84G 1 Reply Last reply Reply Quote 1
              • GreenHawk84G
                GreenHawk84
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • fnkngrvF
                  fnkngrv
                  last edited by

                  I am running RPi 4.7.19 and attempted to use the SSH install of the binary which I would have assumed would have the libGL.so baked in....is that not the case? When I attempt to launch the app I get this error in my runcommand.log

                  Parameters: 
                  Executing: pushd /opt/retropie/ports/openbor-v6510-RPi4; /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR "/home/pi/RetroPie/roms/openbor/Armored Warriors Cyberbots.pak"; popd
                  /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: pushd: /opt/retropie/ports/openbor-v6510-RPi4: No such file or directory
                  /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR: No such file or directory
                  /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: popd: directory stack empty
                  

                  Or am I hitting a different issue?

                  fnkngrvF 1 Reply Last reply Reply Quote 0
                  • fnkngrvF
                    fnkngrv @fnkngrv
                    last edited by

                    @fnkngrv said in OpenBOR 6xxx OpenBeta Testphase:

                    I am running RPi 4.7.19 and attempted to use the SSH install of the binary which I would have assumed would have the libGL.so baked in....is that not the case? When I attempt to launch the app I get this error in my runcommand.log

                    Parameters: 
                    Executing: pushd /opt/retropie/ports/openbor-v6510-RPi4; /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR "/home/pi/RetroPie/roms/openbor/Armored Warriors Cyberbots.pak"; popd
                    /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: pushd: /opt/retropie/ports/openbor-v6510-RPi4: No such file or directory
                    /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: /opt/retropie/ports/openbor-v6510-RPi4/OpenBOR: No such file or directory
                    /opt/retropie/supplementary/runcommand/runcommand.sh: line 1304: popd: directory stack empty
                    

                    Or am I hitting a different issue?

                    so had to remove everything, then clean retropie-setup. after that had to actually remove the default openbor.sh....then install via zerojay's repo. I essentially followed this...

                    bdbb2b6c-3975-412e-b3c2-1bcceb3de078-image.png

                    1 Reply Last reply Reply Quote 0
                    • GreenHawk84G
                      GreenHawk84 @G30FF
                      last edited by GreenHawk84

                      @g30ff on my PC, I have an OpenBOR folder with game folders inside, containing the specific OpenBOR for each. I wish it were that easy on a Pi4, but alas we have to build OpenBOR specifically for a Pi4.

                      I have not experimented with the "Ports" version of OpenBOR and TMNT:RP. I am kind of hesitant to try considering my OpenBOR as a system is working as intended. I just found out about TMNT 2: Recolored and Extended. Great alternative to TMNT:RP.

                      I 1 Reply Last reply Reply Quote 1
                      • I
                        IGA @GreenHawk84
                        last edited by

                        @greenhawk84 said in OpenBOR 6xxx OpenBeta Testphase:

                        I just found out about TMNT 2: Recolored and Extended. Great alternative to TMNT:RP.

                        what is current version of pak? (found TMNT R & E (Dec 10, 2020))

                        I 1 Reply Last reply Reply Quote 0
                        • G G30FF referenced this topic on
                        • G G30FF referenced this topic on
                        • J JimmyFromTheBay referenced this topic on
                        • I
                          IGA @IGA
                          last edited by

                          Hello.
                          There are still no avaible to play tnmt Rescuepalooza ( all levels)?

                          1 Reply Last reply Reply Quote 0
                          • 2Play2
                            2Play
                            last edited by

                            @cyperghost Good day!
                            I wanted to ask you if anyone or you have an arm64 version of the latest setup.
                            the RE script as it says is only for Pi boards.
                            I tried to compile with https://github.com/DCurrent/openbor/engine
                            but no go
                            also what about the GLib on arm64 ?
                            tx in advance for any feedback

                            Your friend,
                            2Play!

                            2Play2 1 Reply Last reply Reply Quote 0
                            • 2Play2
                              2Play @2Play
                              last edited by

                              @cyperghost
                              I have managed to compile OpenBOR 4 for RockPro64
                              ignore above as I know have a working setup

                              Your friend,
                              2Play!

                              1 Reply Last reply Reply Quote 0
                              • J
                                Jonnieboyrevel
                                last edited by

                                Good Evening

                                I appreciate this topic is very old but I thought it was still probably the most relevant place for my query. Happy for it to be moved if that's not the case.

                                I have OpenBOR set up on my Bartop and the games all load and run fine. However, my Bartop uses an IPAC Ultimate keyboard encoder for the buttons.

                                OB does not like 2 players being set up with keyboard controls. It appears that certain keyboard buttons are hardcoded into OB, I assume to ensure you can control the menu, however, it means that controls used by player 2 also trigger actions for player 1.

                                I've found various post where people have the same issue but never a solution. Does anyone know of a way to disable the hardcoded key map so that 2 players can be set up correctly?

                                The only other way I can think of to get round it would be if Retropie could somehow do a virtual key remap when OB launched. I could then leave my keys as they are and just virtually map them over to match the OB defaults (like you can in Autohotkey with A::B etc...) Although this isn't a functionality I've ever come across in Retropie.

                                Any help would be greatly appreciated, I'd love to have OB working correctly. At worst I can have it as a 1 player only emulator, however, a lot of the fun of beat-em ups is playing them with a friend...

                                Thanks in advance

                                Jonathan

                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM mitu locked this topic on
                                • mituM
                                  mitu Global Moderator @Jonnieboyrevel
                                  last edited by

                                  @Jonnieboyrevel said in OpenBOR 6xxx OpenBeta Testphase:

                                  I appreciate this topic is very old but I thought it was still probably the most relevant place for my query. Happy for it to be moved if that's not the case.

                                  Yes, please open a separate topic. Please note that @cyperghost hasn't been active the forums for quite some time and you're probably won't be getting an answer from them.

                                  1 Reply Last reply Reply Quote 0
                                  • R retro777 referenced this topic on
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