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    New port installer: OpenMW (Morrowind)

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    • quicksilverQ
      quicksilver @ExarKunIv
      last edited by quicksilver

      @exarkuniv So after you install Matchbox youll want your openmw emulators.cfg to look something like this:

      openmw = "XINIT:/opt/retropie/configs/ports/openmw/openmw.sh"
      default = "openmw"
      

      the openmw.sh file contents should look like this:

      #!/usr/bin/env bash
      matchbox-window-manager & 
      OPENMW_DECOMPRESS_TEXTURES=1 /path/to/openmw
      

      I checked your script module and it looks like you have it starting the openmw-launcher. Not sure if that is causing the hang on exit. I have my script starting the game directly without the launcher and I get no hang on exit.

      ExarKunIvE 1 Reply Last reply Reply Quote 1
      • ExarKunIvE
        ExarKunIv @quicksilver
        last edited by ExarKunIv

        @quicksilver how do you have it pointing to where the files are?

        sorry im kinda all over. im working on cleaning and fixing the scripts in zerojay's extras

        the script from gderber launches with the openmw-launcher. i will try with your openmw.sh and go from there.

        im sure one of the cfg files has the dir where to look for the games. i will take a look there also

        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
        Maintainer of RetroPie-Extra .

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @ExarKunIv
          last edited by

          @exarkuniv said in New port installer: OpenMW (Morrowind):

          @quicksilver how do you have it pointing to where the files are?

          I'm not sure I understand you. You just need to have it point to wherever your install script puts openmw

          ExarKunIvE 1 Reply Last reply Reply Quote 0
          • ExarKunIvE
            ExarKunIv @quicksilver
            last edited by

            @quicksilver not where the binary is, but how to have the binary know there the data files are.

            im currently installing it on my test build and i will mess with it

            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
            Maintainer of RetroPie-Extra .

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @ExarKunIv
              last edited by quicksilver

              @exarkuniv do you mean how to get it to load openMW directly without the launcher? (Sorry I'm still not quite sure what you're asking)

              Also would it be better to build OSG as part of the OpenMW script module instead of a separate one?

              ExarKunIvE 1 Reply Last reply Reply Quote 0
              • ExarKunIvE
                ExarKunIv @quicksilver
                last edited by

                @quicksilver said in New port installer: OpenMW (Morrowind):

                Also would it be better to build OSG as part of the OpenMW script module instead of a separate one?

                i did try that, it did not work so well. but with my very limited skills thats not a surprise

                RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                Maintainer of RetroPie-Extra .

                1 Reply Last reply Reply Quote 0
                • ExarKunIvE
                  ExarKunIv
                  last edited by

                  OK, so the openmw-launcher is what is causing the game to freeze when exited.

                  im working on how to get the game data path to work the way i want it to.
                  which now that i know where the config file sits will not be hard.

                  i will be trying to see if i can make the two scripts into one, now that i have a little better idea on how to make things work

                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                  Maintainer of RetroPie-Extra .

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    MumboJumbo @ExarKunIv
                    last edited by

                    @exarkuniv i tried both of your scripts and it worked thx alot :).
                    Then i saw they released https://gitlab.com/OpenMW/openmw/-/releases/openmw-0.47.0
                    after changing the version in the script i tried the Installation and of course it failed.... long story short
                    you need Qt5 min v 5.12 and apt-get install max 5.11.3 ... so i looked around and found a compiled version for rpi4 https://github.com/koendv/qt5-opengl-raspberrypi i followed the instructions but qtchooser kind of didnt change the cmake qt5 also trying to pass as param didnt work so i endet up deleting the systems qt5 files and replacing them with the one from the installation probably not the best idea... but nevertheless after deleting cmake cache file in the build folder and allowing execution on some of the copied files the build and instaling doxygen the build is now running

                    ExarKunIvE 1 Reply Last reply Reply Quote 0
                    • ExarKunIvE
                      ExarKunIv @MumboJumbo
                      last edited by

                      @mumbojumbo thanks for the update on it.

                      i will add it to my todo list for seeing if i can get the newer version working for my script.
                      for now i will be leaving the current version as is. since is it working, but i will see what i can do

                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                      Maintainer of RetroPie-Extra .

                      M 2 Replies Last reply Reply Quote 0
                      • M
                        MumboJumbo @ExarKunIv
                        last edited by

                        @exarkuniv at 50% it threw an error

                        [ 50%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/engine.cpp.o
                        [ 50%] Linking CXX executable ../../openmw
                        /usr/bin/ld: ../../components/libcomponents.a(navmeshtilescache.cpp.o): undefined reference to symbol '__atomic_fetch_sub_8@@LIBATOMIC_1.0'
                        /usr/bin/ld: //usr/lib/arm-linux-gnueabihf/libatomic.so.1: error adding symbols: DSO missing from command line
                        collect2: error: ld returned 1 exit status
                        make[2]: *** [apps/openmw/CMakeFiles/openmw.dir/build.make:4502: openmw] Fehler 1
                        make[1]: *** [CMakeFiles/Makefile2:958: apps/openmw/CMakeFiles/openmw.dir/all] Fehler 2
                        make: *** [Makefile:130: all] Fehler 2
                        
                        

                        thats it so far

                        1 Reply Last reply Reply Quote 0
                        • M
                          MumboJumbo @ExarKunIv
                          last edited by

                          @exarkunivi suddenly remembered one thing through installation probably its because my tmp folder's owner was root. When installing the owner of folder was root so when it finished it couln't write the build files... on the next try i set the owner to pi via winscp while compiling then it worked

                          1 Reply Last reply Reply Quote 1
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