[lr-fbneo] New: right-stick controls for several rotary games
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@sleve_mcdichael That's correct. I can try to update Retroarch and see what that does. I still refuse to update emulation station because I find the newer updates load much slower on boot up. I'll try it and see what happens.
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@Drdave79 said in [lr-fbneo] New: right-stick controls for several rotary games:
I still refuse to update emulation station because I find the newer updates load much slower on boot up.
(Edit: just FYI, I don't think the ES version should affect this issue, at all.)
(Edit edit: whoops, and it's not even correct, see below.)
Re: this: I remember there was something a while ago where "threaded loading" was disabled by default because it was causing some users crashes. This did slow down the loading time on RPi4 since each system had to load one at a time instead of using all four cores at once.I'm not sure if this is the same slowdown you're referring to but I believe the issue causing the crash has been fixed, allowing threaded loading to be re-enabled now for fast loading again.https://github.com/RetroPie/EmulationStation/commit/ab38884a15b9e7ca99bdaa1edfc6ccfdb24bd368
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@sleve_mcdichael said in [lr-fbneo] New: right-stick controls for several rotary games:
Re: this: I remember there was something a while ago where "threaded loading" was disabled by default because it was causing some users crashes. This did slow down the loading time on RPi4 since each system had to load one at a time instead of using all four cores at once.
That's inaccurate. The "threaded loading" feature wasn't present/active in the stable version. When it was added, it caused issues and the option was turned off by default. So you can't 'slow down' from disabling something that wasn't even present in a previous version.
FWIW I also think the option is ok to be turned on now IF you're using the
emulatiosntation-dev
version, thanks to some fixes added by @Tomaz. -
@sleve_mcdichael I FIGURED IT OUT! I mapped player 2 left and right (auto -0 & auto +0) to dial + and - and both ports 1 & 2 to Mapped Port 1 and that did it! I left the options at the bottom alone.
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@Drdave79 said in [lr-fbneo] New: right-stick controls for several rotary games:
@sleve_mcdichael I FIGURED IT OUT! I mapped player 2 left and right (auto -0 & auto +0) to dial + and - and both ports 1 & 2 to Mapped Port 1 and that did it! I left the options at the bottom alone.
I should warn anyone reading this. Updating Retroarch messes with the Sinden Light Gun configurations in Retroarch. If you have Sinden Light Guns, you have to change the mouse port on player 2 to the second Unknown SindenLightgun mouse choice to get player 2 to work.
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@sleve_mcdichael If you're comfortable with compiling something from source and installing it, you can try out my current development build:
https://github.com/pjft/FBNeo/tree/timesoldiers-analogs
It should work as intended. I'll try to submit it upstream shortly.
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@pjft said in [lr-fbneo] New: right-stick controls for several rotary games:
It should work as intended.
Looks good here, I can now lock-in all 12 directions with the r-stick.
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@sleve_mcdichael Thanks.
It's been merged upstream, so you can now just update lr-fbneo from source from RetroPie-Setup. Thanks @barbudreadmon for the quick response!
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@pjft said in [lr-fbneo] New: right-stick controls for several rotary games:
@sleve_mcdichael Thanks.
It's been merged upstream, so you can now just update lr-fbneo from source from RetroPie-Setup. Thanks @barbudreadmon for the quick response!
I finally had time to check this out. It's perfect. Really, REALLY enjoyable to play all of these now, but Time Soldiers, esp. Love the 12-way. Thanks for spending the time to do this!
For most of these games and as a preference, I manually mapped Button 2 to the L1 and R1 buttons. This works well on DualShock 4 and similar controllers where your thumbs are on the sticks, so hard to press the normal B/A/Y/X buttons. Feels really good.
Cheers,
-ros -
@roslof thank you! Yes, I use that mapping as well - it really only feels awkward on Midnight Resistance, unfortunately, which was the game I really wanted to play and that led me to look into this in the first place :) using triggers to jump is a bit of a mess.
I personally love Caliber 50, a game I didn't know of before. Plays like a modern twin stick shooter, and it's quite fun.
I tried out Time Soldiers and didn't quite feel it, but seeing the love in this thread can someone sell it to me so I can enjoy it further? :)
Thanks all and have a great weekend.
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@pjft said in [lr-fbneo] New: right-stick controls for several rotary games:
I tried out Time Soldiers and didn't quite feel it, but seeing the love in this thread can someone sell it to me so I can enjoy it further? :)
This one is mostly about the nostalgia for me. It's one of the first arcade games I remember, they had one at the corner store by where I lived. It's a major quarter-muncher and I never had more than a couple bucks to feed it so I never got very far. Now I play it like I've got unlimited quarters, and I just try and stay alive long enough to use my special weapons before I eat it.
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This may be only tangentially related, but...
Most of these games that I've tried (ikari, timesold, hbarrel), in addition to the right-stick aiming control (and before it was implemented), had rotate left/rotate right controls on the L1/R1 bumpers, and a singular "rotate" face button (usually on Y/west) that would let you aim with the d-pad.
Caliber 50 (calibr50) has this "rotate" on the Y button, but it doesn't have the "rotate left/rotate right" on the bumpers (and there's no option to enable them, that I see). Is it supposed to? Is there somewhere better I should bring it up?
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@sleve_mcdichael said in [lr-fbneo] New: right-stick controls for several rotary games:
but it doesn't have the "rotate left/rotate right"
Those buttons are a hack, same as the right-stick controls, some rotary game drivers probably never implemented them.
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