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    Hurrican Turrican Clone

    Scheduled Pinned Locked Moved General Discussion and Gaming
    12 Posts 5 Posters 3.9k Views
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    • XD3lX
      XD3l
      last edited by

      http://www.winterworks.de/project/hurrican/

      Has anyone attempted to port this?

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      • Z
        zerojay
        last edited by

        "The game runs on Windows 2000/XP/Vista/7/8."

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        • N
          Noldor
          last edited by Noldor

          There is a sdl/opengl (opengl-es compatible) porting https://www.phoronix.com/forums/forum/software/linux-gaming/29540-hurrican-sdl-port . On my entrylevel notebook (core i3) run very well on Kubuntu :)

          XD3lX 1 Reply Last reply Reply Quote 0
          • Z
            zerojay
            last edited by zerojay

            I'll give it a shot.

            EDIT: Requires OpenGL. Does not run with glshim. Not going to happen.

            G N 2 Replies Last reply Reply Quote 0
            • G
              g0nz0uk @zerojay
              last edited by

              @zerojay if anyone can do it Zerojay can. Still can't believe you got Sorr done, best game.

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              • XD3lX
                XD3l @Noldor
                last edited by

                @Noldor said in Hurrican Turrican Clone:

                There is a sdl/opengl (opengl-es compatible) porting https://www.phoronix.com/forums/forum/software/linux-gaming/29540-hurrican-sdl-port . On my entrylevel notebook (core i3) run very well on Kubuntu :)

                This link simply says to type "make". That does not work for me and I'm running Linux Mint.

                How'd you get it to compile?

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                • N
                  Noldor
                  last edited by

                  I had installed libmodplug-dev and sdl-image.

                  XD3lX 1 Reply Last reply Reply Quote 0
                  • XD3lX
                    XD3l @Noldor
                    last edited by

                    @Noldor said in Hurrican Turrican Clone:

                    I had installed libmodplug-dev and sdl-image.

                    I meant, what did you have to type to compile it?

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                    • N
                      Noldor
                      last edited by

                      @XD3l said in Hurrican Turrican Clone:

                      @Noldor said in Hurrican Turrican Clone:

                      I had installed libmodplug-dev and sdl-image.

                      I meant, what did you have to type to compile it?

                      download the code with: svn checkout svn://svn.code.sf.net/p/hurrican/code/trunk hurrican-code
                      then try "make" and then sudo apt-get "some missing dipendencies" then retry make

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                      • N
                        Noldor @zerojay
                        last edited by

                        @zerojay There is a precompiled package running on Raspberry 1 http://misapuntesde.com/post.php?id=242

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                        • herb_fargusH
                          herb_fargus administrators
                          last edited by

                          Relevant forum post for reference:

                          https://www.phoronix.com/forums/forum/software/linux-gaming/29540-hurrican-sdl-port?69804-Hurrican-SDL-Port=

                          If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                          Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                          • Z
                            zerojay
                            last edited by zerojay

                            If you want me to take another shot at compiling and running it, I suggest you add the info from this thread to a new issue on my issue tracker as I'm about to move to another province and won't be around for a little while.

                            https://github.com/zerojay/RetroPie-Extra/issues

                            And again, I was able to compile it, but it complains about EGL issues at launch, requires X and didn't appear to work through glshim despite what was said about it being mobile compatible.

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