Turrican (hurricane clone) black screen
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@JimmyFromTheBay glad you got it working.
And thanks for using it.
The more people use them and tell us the issues, the better.
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@ExarKunIv Well, since you ask... :D
Both previously and now, I'm having no luck at all with Heboris. Whatever I do, it's stuck in a tiny corner of the screen and there's almost no sound, just a bit of speech. I've tried every game option, I've tried setting it to a 640x480 resolution in Runcommand, none of it changes anything. So could it be somehow installing wrongly?
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@JimmyFromTheBay It did install correctly for that script.
im in the middle of testing each and every script on my Repo.
that game needs to have a new command put infront of the command in the EMULATORS.CFGit needs to look like this
heboris = "XINIT: pushd /opt/retropie/ports/heboris; ./heboris; popd" default = "heboris"
and it will once i upload the new script.
so you might and will come across ports that dont work or are working odd.
by the end of the week i should have all the working scripts uploaded to the repo for everyone
keep a eye here for my updates
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@ExarKunIv said in Turrican (hurricane clone) black screen:
it needs to look like this
"XINIT: pushd /opt/retropie/ports/heboris; ./heboris; popd"
That's going to come up against the same issue with
XINIT
and;
that we ran into here in SORR:https://github.com/Exarkuniv/RetroPie-Extra/commit/8a86a6fb88e66126e89685747e59540b3819dd93
We'll need to build another in-between script that launches it with:
#!/bin/bash pushd "md_inst" ./heboris popd
...and then the
emulators.cfg
command would launch that script with XINIT:heboris="XINIT:path/to/that_script.sh" default="heboris"
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@sleve_mcdichael really? let me check mine again
Update:
Will doing that does work just fine,
it does come up commands not found, or file not found, but it does work. Really odd.im sure doing the script way is the correct way.
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@ExarKunIv yes, as I described before what happens, here:
https://retropie.org.uk/forum/post/275525
When XINIT gets rolling, it echoes "I'm about to do [foo]", and then it does [foo].
It does this by:
echo -e "\nExecuting (via xinit): [foo]\n" [foo]
If [foo] contains any semicolons, it gets broken. It tries to say:
echo -e "\nExecuting (via xinit): foo1; foo2; foo3\n" foo1; foo2; foo3
Then this gets parsed by bash: the quotes are stripped, the semicolons break it into separate lines, and the commands that are actually run, are these:
# first command echo -e \nExecuting (via xinit): foo1 # second command: foo2 # third command: foo3\n # fourth command foo1 # fifth command: foo2 # sixth command foo3
Yes, it does technically "work." The actual commands we want to run (foo1, foo2, and foo3) are ultimately ran at the end, and the game will launch. But before it runs the commands we do want it to run, it does some that we don't want. It runs an "echo" command that cuts off too soon, it runs
foo2
an additional time (which probably does not work because we have not actually ranfoo1
yet, just echoed that we are going to), and then it runsfoo3\n
which, with the\n
appended, is not a valid command. If you check the runcommand log you will see the error messages pertaining to these erroneous commands.In this case, nothing more disastrous would happen than logging some complaints about your syntax, but imagine what would happen in:
cd path/to/garbage_dir rm -rf *
...if the second command were ran before the first.
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@sleve_mcdichael yea i get it, that might be the reason why none of the settings that are changed keep once you quit the game, (its just a thought)
i will make the changes to my test script and see what i can find (about the settings saving or not)
as i know what you explained will get cleared up with your fix -
More investigations:
BurgerSpace: works fine, although weirdly if you don't set it to 640x480 in the Runcommand menu the keyboard gets disabled and there's no way to quit out except pulling the plug.
Prototype: works fine.
Wizznic: doesn't start, dumps you straight back to EmulationStation. No idea where to look for log files for clues.
Streets Of Rage Remake: see Wizznic.
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@JimmyFromTheBay see the link i posted, that is the general one for all the ports we are dealing with, so post your findings there
as for SORR it works fine, as long as you have the data files.
and update your scripts, i just cleaned them all up (for the most part)
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@ExarKunIv said in Turrican (hurricane clone) black screen:
@JimmyFromTheBay see the link i posted, that is the general one for all the ports we are dealing with, so post your findings there
The "XINIT and ;" one?
as for SORR it works fine, as long as you have the data files.
Oh, I thought the whole point of SORR was that it was a ground-up remake that didn't use any of the original's resources and didn't need any additional files. Will investigate further. [EDIT: just dumped all the files from 5.2 into /home/pi/RetroPie/roms/ports/sorr and it works a treat now.]
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@JimmyFromTheBay said in Turrican (hurricane clone) black screen:
[EDIT: just dumped all the files from 5.2 into /home/pi/RetroPie/roms/ports/sorr and it works a treat now.]
Glad you got it working, if any of the ports dont work, then they need the data files from another source, which you are on your own to provide.
Here is the link to my post here about all the scripts in Extras
post your questions and findings there, so everything is in one place
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