Is it possible to install Arduous (Arduboy emulator)?
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We probably need to add some things to the
cmake ..
line.
I tested now on raspbian with desktop.
It shows a different qui, the first run wasn't fullscreen and you have to press quit twice to exit.
Any ideas ? -
@Folly nothing off the top of my head. I'm not by my pi at the moment.
Once I'm back in front of if I will mess with it
Unless someone beats me to it. Lol
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When adding the regular flags to the
cmake ..
line, which are normally in other module-scripts, then compiling fails so it seems we can't add something there.So I had to look further.
I used lr-dophin module-script as base.
That one uses the functiondefaultRAConfig
which didn't work and thus creating no retroarch.cfg in/opt/retropie/configs/arduboy
The solution was to replaced this with the functionensureSystemretroconfig
.The file has been updated on my github.
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I added this shader :
video_shader = "/opt/retropie/configs/all/retroarch/shaders/handheld/gameboy/gb-pocket-shader.glslp"
in :
/opt/retropie/configs/arduboy/retroarch.cfgWhen using this shader the screen looks much better.
We could try to implement installing this shader inside the module-script.
What do you both think ? -
@Folly I know this is a Arduous thread, but you mentioned work on adding Phillips CDI. Does this actually work now? That's one system I've never been able to get games to run on.
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@Folly yes if we can i agree about adding it, it looks way better
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@Retro-Arcade-Fan said in Is it possible to install Arduous (Arduboy emulator)?:
That's one system I've never been able to get games to run on.
Just for collecting/owning them, or are your really interested in playing these games?
The CDi had awful games, an awful controller and has never been popular as a gaming console.
Even the Zelda- and Mario-Games are the worst Nintendo-licenced games of all time :D -
@Retro-Arcade-Fan said in Is it possible to install Arduous (Arduboy emulator)?:
@Folly I know this is a Arduous thread, but you mentioned work on adding Phillips CDI. Does this actually work now? That's one system I've never been able to get games to run on.
It's actually mess source-code using only cdimono1 with some patches, which seem to have some advantages over the normal mess.
Just like with mess compiling takes a bit of time and uses much memory.
Installing worked fine in my x86_64 debian11 in vmware with 8gb of ram.
Though on my Apple m1 with debian11 in UTM with 6Gb of ram it had trouble compiling even with adding an extra swap in the module-script.
So not sure if it will compile without errors on RPI4, we will have to test and try.I tested arcade-classics and it worked ok in my vmware linux.
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@ExarKunIv said in Is it possible to install Arduous (Arduboy emulator)?:
@Folly yes if we can i agree about adding it, it looks way better
Ok, I agree too.
I will have a look on how we can implement that. -
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@sirhenrythe5th Both? I take a lot of pride in my collection of 86 systems on my Pi. I love showing it off and finding the absolute max that I can add to it! But yes, I do understand how much of a mess CDI was. I've spent countless hours trying to get it to work over the past few years and eventually gave up.
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@Folly very cool, i will add it to RetroPie-extras today. im going to be pushing a update later today so timing is perfect
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@Retro-Arcade-Fan said in Is it possible to install Arduous (Arduboy emulator)?:
@sirhenrythe5th Both? I take a lot of pride in my collection of 86 systems on my Pi. I love showing it off and finding the absolute max that I can add to it! But yes, I do understand how much of a mess CDI was. I've spent countless hours trying to get it to work over the past few years and eventually gave up.
CDI was really problematic indeed.
I spend also a lot of time on it to get it working in the past.
I always was curious about the system because they were quite expensive in these days.
I must agree there is a lot of garbage created for it but there are a few nice games.
Though there are much more systems which had garbage software.
On the other hand we still want to preserve the history of these computers, the good ones and the bad ones.Earlier on I added some patches for cdimono1 in my add-systems-mamedev.sh script when installing cdimono1 these patches are automatically added to get mouse and joystick working properly so you can try that also.
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@Folly Thank you Folly. I'll check that out. Wasn't sure about reopening that old wound, but you've got me curious again!
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@Folly
I tested this, it installs and plays great
but i dont have that shader, granted i have not updated my build in a few months, would that be the problem? -
I just got home and tried it on my rpi4.
Same result no shader.
I am now reinstalling RetroArch from source again to see what happens.EDIT:
Too bad;-( , I really did not expect this.
The shader I have on my x86_64 debian doesn't seem to be on the rpi.
The directory structure is totally different, really not sure why.I have found some alternatives but not that nice.
I will have a look later. -
@Folly it all good, i will pull out for now, once you are happy with it, let me know.
but so for it does play well and the random shader worked to give a close look at what you showed, so once you find something you like. i think it will look great
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Ok that's ok.
Btw.
I discovered that when installing retroarch from rpi it will clone the rpi-branch of the commom-shaders not the master-branch, that's the difference, You can look here :
https://github.com/RetroPie/common-shadersI was curious and just pasted the one I used in my shader-directory and it worked.
Can you test the shader, would like to know what you think of it when running it on the rpi.Perhaps we can add a download function to only add this shader.
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@Folly i manualy installed that shader and it fails to load, all my permissions are set to the same as all the others
i think that shader might only work on x86? -
It does work on my rpi4, but I use a desktop environment.
Perhaps it will only work if you use that.At least it's working now the shader isn't that important.
Everyone can apply there own, if they want.
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