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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is it possible to install Arduous (Arduboy emulator)?

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    retroarcharduboyarduous
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    • F
      Folly @ExarKunIv
      last edited by Folly

      @ExarKunIv

      I was thinking maybe we can do it as a dependency ,cloning it not to the standard shader folder but into a shader-extra folder.
      Then it will not harm or have conflicts.

      Perhaps I will change my version to do that than we have different versions for people to choose from and we will not have duplicate errors if someone has both.

      ExarKunIvE 1 Reply Last reply Reply Quote 1
      • ExarKunIvE
        ExarKunIv @Folly
        last edited by

        @Folly said in Is it possible to install Arduous (Arduboy emulator)?:

        Perhaps I will change my version to do that than we have different versions for people to choose from and we will not have duplicate errors if someone has both.

        i like that idea

        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
        Maintainer of RetroPie-Extra .

        F 1 Reply Last reply Reply Quote 1
        • F
          Folly @ExarKunIv
          last edited by

          @ExarKunIv

          This should do the trick :
          https://github.com/FollyMaddy/RetroPie-Share/commit/7b64947e2f8d70f7ce29089a8366a44b47e69315

          mituM 1 Reply Last reply Reply Quote 1
          • mituM
            mitu Global Moderator @Folly
            last edited by

            @Folly said in Is it possible to install Arduous (Arduboy emulator)?:

            https://github.com/FollyMaddy/RetroPie-Share/commit/7b64947e2f8d70f7ce29089a8366a44b47e69315

            Why don't you submit a PR to the RetroPie shaders' repo (for the right branch) to include this shader preset ? Should be simpler than adding another extra configuration step.

            F 1 Reply Last reply Reply Quote 1
            • F
              fryguy1
              last edited by fryguy1

              Hello. I have been following this thread with interest and testing out the new core on my RetroPie. Everything works great - except I am unable to get sound on Arduventure. (To get the *.hex file for this game, extract it from this *.arduboy file with 7Zip.)

              This forum post suggests that you can resolve this issue with a Game Loader on original hardware - but that obviously doesn't apply to RetroPie.

              I wondered if you might know if there's a workaround for this issue?

              I've also encountered sound issues on PaqMan, FYI.

              For what it's worth, I find the sameboy-lcd.glsl shader looks good with Arduboy.

              F 1 Reply Last reply Reply Quote 0
              • F
                Folly @mitu
                last edited by

                @mitu said in Is it possible to install Arduous (Arduboy emulator)?:

                @Folly said in Is it possible to install Arduous (Arduboy emulator)?:

                https://github.com/FollyMaddy/RetroPie-Share/commit/7b64947e2f8d70f7ce29089a8366a44b47e69315

                Why don't you submit a PR to the RetroPie shaders' repo (for the right branch) to include this shader preset ? Should be simpler than adding another extra configuration step.

                Yes, that is probably a better idea in the long run.
                I must admit after adding it I have been thinking about what you suggest.
                But first I want to do some playing, to be sure that the shader is good enough.

                1 Reply Last reply Reply Quote 0
                • F
                  Folly @fryguy1
                  last edited by Folly

                  @fryguy1 said in Is it possible to install Arduous (Arduboy emulator)?:

                  Hello. I have been following this thread with interest and testing out the new core on my RetroPie. Everything works great - except I am unable to get sound on Arduventure. (To get the *.hex file for this game, extract it from this *.arduboy file with 7Zip.)

                  This forum post suggests that you can resolve this issue with a Game Loader on original hardware - but that obviously doesn't apply to RetroPie.

                  I wondered if you might know if there's a workaround for this issue?

                  I've also encountered sound issues on PaqMan, FYI.

                  For what it's worth, I find the sameboy-lcd.glsl shader looks good with Arduboy.

                  I had a quick look, I don't think I can find a fix, sorry.
                  You should contact the developers of lr-arduous on github.

                  ExarKunIvE F 2 Replies Last reply Reply Quote 0
                  • ExarKunIvE
                    ExarKunIv @Folly
                    last edited by

                    @Folly i updated the script on my end with your newest version.

                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                    Maintainer of RetroPie-Extra .

                    J 1 Reply Last reply Reply Quote 1
                    • F
                      fryguy1 @Folly
                      last edited by

                      @Folly Thanks for checking into it. I reported it to the lr-arduous devs: https://github.com/libretro/arduous/issues/8

                      1 Reply Last reply Reply Quote 1
                      • J
                        JimmyFromTheBay @ExarKunIv
                        last edited by JimmyFromTheBay

                        @ExarKunIv @Folly Super-excited to see this working. I have no idea what all the shaders stuff is about, except that the default one is a bit unpleasant and makes the Retroarch menus so slow they're almost unuseable.

                        While messing around, I found that if reduced the number of passes to 3, applied the changes (the Arduboy screen goes blank at this point), then set them back to 5 and applied the changes again without altering anything else, I got a nice clean fast black-and-white display that was much more agreeable for playing and also sorted the menus out. (It actually shows the number of passes as 0 even though I set them to 5.)

                        Unfortunately the emu reports an error if you try to save those shader settings in any way, and if you just disable shaders entirely you get a very fuzzy picture.

                        Any idea what's going on there?

                        Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                        F 1 Reply Last reply Reply Quote 0
                        • F
                          Folly @JimmyFromTheBay
                          last edited by Folly

                          @JimmyFromTheBay

                          On which pi are you running it ?

                          I think the shader looks nice, though it has some delay effects that simulates that effect of a real lcd.
                          The shader should be an improvement, if it's not then we have to reconsider.

                          Here you can remove or comment the shader for testing without it :
                          /opt/retropie/configs/arduboy/retroarch.cfg

                          Let me know what you think of it when you run it without shader.

                          J 1 Reply Last reply Reply Quote 0
                          • J
                            JimmyFromTheBay @Folly
                            last edited by JimmyFromTheBay

                            @Folly said in Is it possible to install Arduous (Arduboy emulator)?:

                            On which pi are you running it ?

                            Running it on RPi4. In my personal opinion, while the shaders are very pretty, they make playing the games quite a lot worse because the graphics are very ghosty/flickery.

                            Here you can remove or comment the shader for testing without it :
                            /opt/retropie/configs/arduboy/retroarch.cfg

                            As I say above, if I disable the shaders in RETROARCH.CFG I don't get the clean black-and-white display, I get an ugly fuzzy low-res one.

                            Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                            F 1 Reply Last reply Reply Quote 0
                            • F
                              Folly @JimmyFromTheBay
                              last edited by Folly

                              @JimmyFromTheBay

                              You have probably fiddled with the some setting or CRT SwitchRes video-setting in RetroArch, which have probably been saved somehow.
                              You should probably check in the RetroArch gui what is on and do a search on that in /opt/retropie/configs/all/retroarch.cfg

                              J 1 Reply Last reply Reply Quote 0
                              • J
                                JimmyFromTheBay @Folly
                                last edited by

                                @Folly said in Is it possible to install Arduous (Arduboy emulator)?:

                                @JimmyFromTheBay

                                You have probably fiddled with the some setting or CRT SwitchRes video-setting in RetroArch, which have probably been saved somehow.
                                You should probably check in the RetroArch gui what is on and do a search on that in /opt/retropie/configs/all/retroarch.cfg

                                I've never heard of that setting, and there's no mention of it in my RETROARCH.CFG.

                                ## Skeleton config file for RetroArch
                                
                                # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
                                # This will be overridden by explicit command line options.
                                # savefile_directory =
                                
                                # Save all save states (*.state) to this directory.
                                # This will be overridden by explicit command line options.
                                # savestate_directory =
                                
                                # If set to a directory, Content which is temporarily extracted
                                # will be extracted to this directory.
                                # extraction_directory =
                                
                                # Save all input remapping files to this directory.
                                # input_remapping_directory =
                                
                                # Save all playlist files to this directory.
                                # playlist_directory =
                                
                                # If set to a directory, the content history playlist will be saved
                                # to this directory.
                                # content_history_dir =
                                
                                # Automatically saves a savestate at the end of RetroArch's lifetime.
                                # The path is $SRAM_PATH.auto.
                                # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
                                # savestate_auto_save = false
                                # savestate_auto_load = true
                                
                                # Load libretro from a dynamic location for dynamically built RetroArch.
                                # This option is mandatory.
                                
                                # Path to a libretro implementation.
                                # libretro_path = "/path/to/libretro.so"
                                
                                # A directory for where to search for libretro core implementations.
                                # libretro_directory =
                                
                                # A directory for where to search for libretro core information.
                                # libretro_info_path =
                                
                                # Sets log level for libretro cores (GET_LOG_INTERFACE).
                                # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
                                # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
                                # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
                                # libretro_log_level = 0
                                
                                # Enable or disable verbosity level of frontend.
                                # log_verbosity = false
                                
                                # If this option is enabled, every content file loaded in RetroArch will be
                                # automatically added to a history list.
                                # history_list_enable = true
                                
                                # Enable or disable RetroArch performance counters
                                # perfcnt_enable = false
                                
                                # Path to core options config file.
                                # This config file is used to expose core-specific options.
                                # It will be written to by RetroArch.
                                # A default path will be assigned if not set.
                                core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg
                                
                                # Path to content load history file.
                                # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
                                # A default path will be assigned if not set.
                                # content_history_path =
                                
                                # Number of entries that will be kept in content history file.
                                # content_history_size = 100
                                
                                # Sets the "system" directory.
                                # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
                                system_directory = /home/pi/RetroPie/BIOS
                                
                                # Sets start directory for menu content browser.
                                # rgui_browser_directory =
                                
                                # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
                                # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
                                # content_directory =
                                
                                # Assets directory. This location is queried by default when menu interfaces try to look for
                                # loadable assets, etc.
                                assets_directory = /opt/retropie/emulators/retroarch/assets
                                
                                # Dynamic wallpapers directory. The place to store the wallpapers dynamically
                                # loaded by the menu depending on context.
                                # dynamic_wallpapers_directory =
                                
                                # Boxarts directory. To store boxart PNG files.
                                # boxarts_directory =
                                
                                # Sets start directory for menu config browser.
                                # rgui_config_directory =
                                
                                # Show startup screen in menu.
                                # Is automatically set to false when seen for the first time.
                                # This is only updated in config if config_save_on_exit is set to true, however.
                                # rgui_show_start_screen = true
                                
                                # Flushes config to disk on exit. Useful for menu as settings can be modified.
                                # Overwrites the config. #include's and comments are not preserved.
                                config_save_on_exit = "false"
                                
                                # Load up a specific config file based on the core being used.
                                # core_specific_config = false
                                
                                #### Video
                                
                                # Video driver to use. "gl", "xvideo", "sdl"
                                # video_driver = "gl"
                                
                                # Which OpenGL context implementation to use.
                                # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
                                # By default, tries to use first suitable driver.
                                # video_context_driver =
                                
                                # Windowed x resolution scale and y resolution scale
                                # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
                                # video_scale = 3.0
                                
                                # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
                                # video_fullscreen_x = 0
                                # video_fullscreen_y = 0
                                
                                # Start in fullscreen. Can be changed at runtime.
                                # video_fullscreen = false
                                
                                # If fullscreen, prefer using a windowed fullscreen mode.
                                # video_windowed_fullscreen = true
                                
                                # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
                                # suggests RetroArch to use that particular monitor.
                                # video_monitor_index = 0
                                
                                # Forcibly disable composition. Only works in Windows Vista/7 for now.
                                # video_disable_composition = false
                                
                                # Video vsync.
                                # video_vsync = true
                                
                                # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
                                # have video problems with sRGB FBO support enabled.
                                # video_force_srgb_disable = false
                                
                                # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
                                # video_hard_sync = false
                                
                                # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
                                # Maximum is 3.
                                # video_hard_sync_frames = 0
                                
                                # Sets how many milliseconds to delay after VSync before running the core.
                                # Can reduce latency at cost of higher risk of stuttering.
                                # Maximum is 15.
                                # video_frame_delay = 0
                                
                                # Inserts a black frame inbetween frames.
                                # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
                                # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
                                # video_black_frame_insertion = false
                                
                                # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
                                video_threaded = true
                                
                                # Use a shared context for HW rendered libretro cores.
                                # Avoids having to assume HW state changes inbetween frames.
                                # video_shared_context = false
                                
                                # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
                                video_smooth = true
                                
                                # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
                                # video_force_aspect = true
                                
                                # Only scales video in integer steps.
                                # The base size depends on system-reported geometry and aspect ratio.
                                # If video_force_aspect is not set, X/Y will be integer scaled independently.
                                # video_scale_integer = false
                                
                                # A floating point value for video aspect ratio (width / height).
                                # If this is not set, aspect ratio is assumed to be automatic.
                                # Behavior then is defined by video_aspect_ratio_auto.
                                # video_aspect_ratio =
                                
                                # If this is true and video_aspect_ratio is not set,
                                # aspect ratio is decided by libretro implementation.
                                # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
                                video_aspect_ratio_auto = true
                                
                                # Forces cropping of overscanned frames.
                                # Exact behavior of this option is implementation specific.
                                # video_crop_overscan = true 
                                
                                # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
                                # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
                                
                                # Load video_shader on startup.
                                # Other shaders can still be loaded later in runtime.
                                video_shader_enable = "true"
                                
                                # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
                                video_shader_dir = /opt/retropie/emulators/retroarch/shader/
                                
                                # CPU-based video filter. Path to a dynamic library.
                                # video_filter =
                                
                                # Defines a directory where CPU-based video filters are kept.
                                # video_filter_dir =
                                
                                # Path to a font used for rendering messages. This path must be defined to enable fonts.
                                # Do note that the _full_ path of the font is necessary!
                                # video_font_path = 
                                
                                # Size of the font rendered.
                                video_font_size = 12
                                
                                # Enable usage of OSD messages.
                                # video_font_enable = true
                                
                                # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. 
                                # [0.0, 0.0] maps to the lower left corner of the screen.
                                # video_message_pos_x = 0.05
                                # video_message_pos_y = 0.05
                                
                                # Color for message. The value is treated as a hexadecimal value.
                                # It is a regular RGB hex number, i.e. red is "ff0000".
                                # video_message_color = ffffff
                                
                                # Video refresh rate of your monitor.
                                # Used to calculate a suitable audio input rate.
                                # video_refresh_rate = 59.95
                                
                                # Allows libretro cores to set rotation modes.
                                # Setting this to false will honor, but ignore this request.
                                # This is useful for vertically oriented content where one manually rotates the monitor.
                                video_allow_rotate = "true"
                                
                                # Forces a certain rotation of the screen.
                                # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
                                # The angle is <value> * 90 degrees counter-clockwise.
                                # video_rotation = 0
                                
                                #### Audio
                                
                                # Enable audio.
                                # audio_enable = true
                                
                                # Mutes audio.
                                # audio_mute_enable = false
                                
                                # Audio output samplerate.
                                # audio_out_rate = 48000
                                
                                # Audio resampler backend. Which audio resampler to use.
                                # Default will use "sinc".
                                # audio_resampler =
                                
                                # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
                                # audio_driver =
                                
                                # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
                                # audio_device =
                                
                                # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
                                # audio_dsp_plugin =
                                
                                # Directory where DSP plugins are kept.
                                # audio_filter_dir =
                                
                                # Will sync (block) on audio. Recommended.
                                # audio_sync = true
                                
                                # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
                                # audio_latency = 64
                                
                                # Enable audio rate control.
                                # audio_rate_control = true
                                
                                # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
                                # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
                                # audio_rate_control_delta = 0.005
                                
                                # Controls maximum audio timing skew. Defines the maximum change in input rate.
                                # Input rate = in_rate * (1.0 +/- max_timing_skew)
                                # audio_max_timing_skew = 0.05
                                
                                # Audio volume. Volume is expressed in dB.
                                # 0 dB is normal volume. No gain will be applied.
                                # Gain can be controlled in runtime with input_volume_up/input_volume_down.
                                audio_volume = -10.0
                                
                                #### Overlay
                                
                                # Defines a directory where overlays are kept for easy access.
                                overlay_directory = /opt/retropie/emulators/retroarch/overlays
                                
                                # Enable or disable the current overlay.
                                input_overlay_enable = "true"
                                
                                # Hide the current overlay from appearing in menu screens.
                                input_overlay_hide_in_menu = false
                                
                                # Path to input overlay
                                # input_overlay =
                                
                                # Overlay opacity
                                # input_overlay_opacity = 1.0
                                
                                # Overlay scale
                                # input_overlay_scale = 1.0
                                
                                #### OSK (Onscreen Keyboard) Overlay
                                
                                # Defines a directory where overlays are kept for easy access.
                                # osk_overlay_directory =
                                
                                # Enable OSK overlay.
                                # input_osk_overlay_enable = true
                                
                                # Path to OSK overlay
                                # input_osk_overlay =
                                
                                # OSK Overlay opacity
                                # input_osk_overlay_opacity = 1.0
                                
                                # OSK Overlay scale
                                # input_osk_overlay_scale = 1.0
                                
                                #### Input
                                
                                # Input driver. Depending on video driver, it might force a different input driver.
                                # input_driver = sdl
                                
                                # Input device driver. (Valid: linuxraw, sdl, dinput)
                                input_joypad_driver = udev
                                
                                # Path to input remapping file.
                                # input_remapping_path =
                                
                                # If enabled, overrides the input binds with the remapped binds set for the current core.
                                # input_remap_binds_enable = true
                                
                                # Maximum amount of users supported by RetroArch.
                                # input_max_users = 16
                                
                                # Keyboard layout for input driver if applicable (udev/evdev for now).
                                # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
                                # input_keyboard_layout =
                                
                                # Defines axis threshold. Possible values are [0.0, 1.0]
                                # input_axis_threshold = 0.5
                                
                                # Enable input auto-detection. Will attempt to autoconfigure
                                # joypads, Plug-and-Play style.
                                input_autodetect_enable = true
                                
                                # Show the input descriptors set by the core instead of the
                                # default ones.
                                # input_descriptor_label_show = true
                                
                                # Hide input descriptors that were not set by the core.
                                # input_descriptor_hide_unbound = false
                                
                                # Influence how input polling is done inside RetroArch.
                                # 0 : Early  - Input polling is performed before call to retro_run.
                                # 1 : Normal - Input polling is performend when retro_input_poll is
                                #     requested.
                                # 2 : Late   - Input polling is performed on first call to retro_input_state
                                #     per frame
                                # 
                                # Setting it to 0 or 2 can result in less latency depending on
                                # your configuration. 
                                #
                                # When netplay is enabled, the default polling behavior (1) will
                                # be used regardless of the value set here.
                                # input_poll_type_behavior = 1
                                
                                # Directory for joypad autoconfigs.
                                # If a joypad is plugged in, that joypad will be autoconfigured if a config file
                                # corresponding to that joypad is present in joypad_autoconfig_dir.
                                # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
                                # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
                                # Requires input_autodetect_enable to be enabled.
                                joypad_autoconfig_dir = /opt/retropie/configs/all/retroarch-joypads/
                                
                                # Sets which libretro device is used for a user.
                                # Devices are indentified with a number.
                                # This is normally saved by the menu.
                                # Device IDs are found in libretro.h.
                                # These settings are overridden by explicit command-line arguments which refer to input devices.
                                # None: 0
                                # Joypad (RetroPad): 1
                                # Mouse: 2
                                # Keyboard: 3
                                # Generic Lightgun: 4
                                # Joypad w/ Analog (RetroPad + Analog sticks): 5
                                # Multitap (SNES specific): 257
                                # Super Scope (SNES specific): 260
                                # Justifier (SNES specific): 516
                                # Justifiers (SNES specific): 772
                                
                                # input_libretro_device_p1 =
                                # input_libretro_device_p2 =
                                # input_libretro_device_p3 =
                                # input_libretro_device_p4 =
                                # input_libretro_device_p5 =
                                # input_libretro_device_p6 =
                                # input_libretro_device_p7 =
                                # input_libretro_device_p8 =
                                
                                # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
                                # is for keypad keys):
                                #
                                #   left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
                                #   rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
                                #   f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
                                #   num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
                                #   keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
                                #   period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
                                #   tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
                                #   backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
                                #
                                # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                                # rather than relying on a default.
                                input_player1_a = "z"
                                input_player1_b = "x"
                                input_player1_y = "s"
                                input_player1_x = "a"
                                input_player1_start = "enter"
                                input_player1_select = "rshift"
                                input_player1_l = "q"
                                input_player1_r = "w"
                                input_player1_left = "left"
                                input_player1_right = "right"
                                input_player1_up = "up"
                                input_player1_down = "down"
                                input_player1_l2 = "num1"
                                input_player1_r2 = "num2"
                                # input_player1_l3 =
                                # input_player1_r3 =
                                
                                # Two analog sticks (DualShock-esque).
                                # Bound as usual, however, if a real analog axis is bound,
                                # it can be read as a true analog.
                                # Positive X axis is right, Positive Y axis is down.
                                # input_player1_l_x_plus =
                                # input_player1_l_x_minus =
                                # input_player1_l_y_plus =
                                # input_player1_l_y_minus =
                                # input_player1_r_x_plus =
                                # input_player1_r_x_minus =
                                # input_player1_r_y_plus =
                                # input_player1_r_y_minus =
                                
                                # If desired, it is possible to override which joypads are being used for user 1 through 8.
                                # First joypad available is 0.
                                # input_player1_joypad_index = 0
                                # input_player2_joypad_index = 1
                                # input_player3_joypad_index = 2
                                # input_player4_joypad_index = 3
                                # input_player5_joypad_index = 4
                                # input_player6_joypad_index = 5
                                # input_player7_joypad_index = 6
                                # input_player8_joypad_index = 7
                                
                                # Input device buttons.
                                # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
                                # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. 
                                # E.g. "h0up"
                                # input_player1_a_btn =
                                # input_player1_b_btn =
                                # input_player1_y_btn =
                                # input_player1_x_btn =
                                # input_player1_start_btn =
                                # input_player1_select_btn =
                                # input_player1_l_btn =
                                # input_player1_r_btn =
                                # input_player1_left_btn =
                                # input_player1_right_btn =
                                # input_player1_up_btn =
                                # input_player1_down_btn =
                                # input_player1_l2_btn =
                                # input_player1_r2_btn =
                                # input_player1_l3_btn =
                                # input_player1_r3_btn =
                                
                                # Menu buttons.
                                # menu_ok_btn          =
                                # menu_cancel_btn      =
                                # menu_search_btn      =
                                # menu_info_btn        =
                                # menu_default_btn     =
                                # menu_scroll_down_btn =
                                # menu_scroll_up_btn   =
                                
                                # Axis for RetroArch D-Pad. 
                                # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. 
                                # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
                                # input_player1_left_axis =
                                # input_player1_right_axis =
                                # input_player1_up_axis =
                                # input_player1_down_axis =
                                
                                # Holding the turbo while pressing another button will let the button enter a turbo mode
                                # where the button state is modulated with a periodic signal.
                                # The modulation stops when the button itself (not turbo button) is released.
                                # input_player1_turbo =
                                
                                # Describes the period and how long of that period a turbo-enabled button should behave.
                                # Numbers are described in frames.
                                # input_turbo_period = 6
                                # input_turbo_duty_cycle = 3
                                
                                # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
                                # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
                                
                                # Toggles fullscreen.
                                # input_toggle_fullscreen = f
                                
                                # Saves state.
                                # input_save_state = 
                                # Loads state.
                                # input_load_state = 
                                
                                # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
                                # When slot is != 0, path will be $path%d, where %d is slot number.
                                input_state_slot_increase = "right"
                                input_state_slot_decrease = "left"
                                
                                # Toggles between fast-forwarding and normal speed.
                                # input_toggle_fast_forward = space
                                
                                # Hold for fast-forward. Releasing button disables fast-forward.
                                # input_hold_fast_forward = l
                                
                                # Key to exit RetroArch cleanly. 
                                # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
                                # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
                                input_exit_emulator = "enter"
                                
                                
                                # Applies next and previous shader in directory.
                                input_shader_next = m
                                input_shader_prev = n
                                
                                # Hold button down to rewind. Rewinding must be enabled.
                                input_rewind = r
                                
                                # Toggle between recording and not.
                                # input_movie_record_toggle = o
                                
                                # Toggle between paused and non-paused state
                                # input_pause_toggle = p
                                
                                # Frame advance when content is paused
                                # input_frame_advance = k
                                
                                # Reset the content.
                                input_reset = "x"
                                
                                # Cheats.
                                # input_cheat_index_plus = y
                                # input_cheat_index_minus = t
                                # input_cheat_toggle = u
                                
                                # Mute/unmute audio
                                # input_audio_mute = f9
                                
                                # Take screenshot
                                # input_screenshot = f8
                                
                                # Netplay flip users.
                                # input_netplay_flip_players = i
                                
                                # Hold for slowmotion.
                                # input_slowmotion = e
                                
                                # Enable other hotkeys.
                                # If this hotkey is bound to either keyboard, joybutton or joyaxis,
                                # all other hotkeys will be disabled unless this hotkey is also held at the same time.
                                # This is useful for RETRO_KEYBOARD centric implementations
                                # which query a large area of the keyboard, where it is not desirable
                                # that hotkeys get in the way.
                                
                                # Alternatively, all hotkeys for keyboard could be disabled by the user.
                                # input_enable_hotkey_btn =
                                
                                # Increases audio volume.
                                # input_volume_up = kp_plus
                                # Decreases audio volume.
                                # input_volume_down = kp_minus
                                
                                # Toggles to next overlay. Wraps around.
                                # input_overlay_next =
                                
                                # Toggles eject for disks. Used for multiple-disk content.
                                # input_disk_eject_toggle =
                                
                                # Cycles through disk images. Use after ejecting.
                                # Complete by toggling eject again.
                                # input_disk_next =
                                
                                # Toggles menu.
                                input_menu_toggle = "a"
                                
                                # RetroPad button combination to toggle menu
                                # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3
                                # input_menu_toggle_gamepad_combo = 0
                                
                                # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
                                # and keeps the mouse pointer inside the window to allow relative mouse input
                                # to work better.
                                # input_grab_mouse_toggle = f11
                                
                                #### Menu
                                
                                # Menu driver to use. "rgui", "lakka", etc. 
                                menu_driver = "rgui"
                                
                                # If enabled, the libretro core will keep running in the background when we
                                # are in the menu.
                                # menu_pause_libretro = false
                                
                                # Enable mouse input inside the menu.
                                # menu_mouse_enable = false
                                
                                # Enable touch input inside the menu.
                                # menu_pointer_enable = false
                                
                                # Shows current date and/or time inside menu.
                                # menu_timedate_enable = true
                                
                                # Shows current core inside menu.
                                # menu_core_enable = true
                                
                                # Path to a .png image to set as menu wallpaper.
                                # menu_wallpaper =
                                
                                # Dynamically load a new wallpaper depending on context.
                                # menu_dynamic_wallpaper_enable = false
                                
                                # Display boxart in place of the content icon if available
                                # menu_boxart_enable = false
                                
                                # Wrap-around toe beginning and/or end if boundary of list reached horizontally
                                # menu_navigation_wraparound_horizontal_enable = false
                                
                                # Wrap-around to beginning and/or end if boundary of list reached vertically
                                # menu_navigation_wraparound_vertical_enable = false
                                
                                # Filter files being show in 'Load Content' by supported extensions
                                # menu_navigation_browser_filter_supported_extensions_enable = true
                                
                                # Collapse subgroup settings into main group to create one big listing of settings
                                # per category.
                                # menu_collapse_subgroups_enable = false
                                
                                #### UI
                                
                                # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
                                # by video driver.
                                # suspend_screensaver_enable  = true
                                
                                # Start UI companion driver's interface on boot (if available).
                                # ui_companion_start_on_boot  = true
                                
                                #### Camera
                                
                                # Override the default camera device the camera driver uses. This is driver dependant.
                                # camera_device =
                                
                                # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
                                # camera_allow = false
                                
                                #### Location
                                
                                # Override the default privacy permission for cores that want to access location services. Is "false" by default.
                                # location_allow = false
                                
                                #### Core Updater
                                
                                # URL to core update directory on buildbot.
                                # core_updater_buildbot_url = "http://buildbot.libretro.com"
                                
                                # URL to assets update directory on buildbot.
                                # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
                                
                                # Automatically extract archives that the cores are contained in to the libretro cores directory.
                                # core_updater_auto_extract_archive = true
                                
                                #### Network
                                
                                # When being client over netplay, use keybinds for user 1.
                                # netplay_client_swap_input = false
                                
                                # The username of the person running RetroArch. This will be used for playing online, for instance.
                                # netplay_nickname = 
                                
                                # The amount of delay frames to use for netplay. Increasing this value will increase
                                # performance, but introduce more latency.
                                # netplay_delay_frames = 0
                                
                                # Netplay mode for the current user.
                                # false is Server, true is Client.
                                # netplay_mode = false
                                
                                # Enable or disable spectator mode for the user during netplay.
                                # netplay_spectator_mode_enable = false
                                
                                # The IP Address of the host to connect to.
                                # netplay_ip_address = 
                                
                                # The port of the host IP Address. Can be either a TCP or an UDP port.
                                # netplay_ip_port = 55435
                                
                                #### Misc
                                
                                # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
                                rewind_enable = false
                                
                                # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
                                # The buffer should be approx. 20MB per minute of buffer time.
                                rewind_buffer_size = 10
                                
                                # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
                                rewind_granularity = 2
                                
                                # Pause gameplay when window focus is lost.
                                # pause_nonactive = true
                                
                                # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
                                # The interval is measured in seconds. A value of 0 disables autosave.
                                # autosave_interval =
                                
                                # Path to content database directory.
                                # content_database_path =
                                
                                # Path to cheat database directory.
                                # cheat_database_path =
                                
                                # Path to XML cheat config, a file which keeps track of which
                                # cheat settings are used for individual games.
                                # If the file does not exist, it will be created.
                                # cheat_settings_path =
                                
                                # Directory to dump screenshots to.
                                screenshot_directory = /opt/retropie/configs/all/retroarch/screenshots
                                
                                # Records video after CPU video filter.
                                # video_post_filter_record = false
                                
                                # Records output of GPU shaded material if available.
                                # video_gpu_record = false
                                
                                # Screenshots output of GPU shaded material if available.
                                video_gpu_screenshot = true
                                
                                # Block SRAM from being overwritten when loading save states.
                                # Might potentially lead to buggy games.
                                # block_sram_overwrite = false
                                
                                # When saving a savestate, save state index is automatically increased before
                                # it is saved.
                                # Also, when loading content, the index will be set to the highest existing index.
                                # There is no upper bound on the index.
                                # savestate_auto_index = false
                                
                                # Slowmotion ratio. When slowmotion, content will slow down by factor.
                                # slowmotion_ratio = 3.0
                                
                                # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
                                # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
                                # Do not rely on this cap to be perfectly accurate.
                                # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
                                # fastforward_ratio = 0.0
                                
                                # Enable stdin/network command interface.
                                # network_cmd_enable = false
                                # network_cmd_port = 55355
                                # stdin_cmd_enable = false
                                input_enable_hotkey = "rshift"
                                auto_remaps_enable = true
                                game_specific_options = "true"
                                input_player1_analog_dpad_mode = "1"
                                input_player2_analog_dpad_mode = "1"
                                menu_unified_controls = "true"
                                ai_service_enable = "true"
                                ai_service_mode = "0"
                                ai_service_pause = "true"
                                ai_service_source_lang = "0"
                                ai_service_target_lang = "1"
                                ai_service_url = "http://ztranslate.net/service?api_key=HEREISMYKEY"
                                input_ai_service = "t"
                                #input_ai_service_btn = "11"
                                
                                

                                Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                                J 1 Reply Last reply Reply Quote 0
                                • J
                                  JimmyFromTheBay @JimmyFromTheBay
                                  last edited by

                                  @JimmyFromTheBay This is what it looks like by default:

                                  Ardu-man-221030-180554.png

                                  This is what it looks like if I change the number of passes:

                                  Ardu-man-221030-180639.png

                                  And this is what it looks like with shaders off:

                                  Ardu-man-221030-180712.png

                                  Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                                  F 1 Reply Last reply Reply Quote 0
                                  • F
                                    Folly @JimmyFromTheBay
                                    last edited by Folly

                                    @JimmyFromTheBay

                                    With the shader off it should look like the second picture.

                                    The problem is on your side.
                                    You have this line enabled :

                                    video_smooth = true
                                    

                                    To solve it you have to comment it like this :

                                    # video_smooth = true
                                    
                                    J 1 Reply Last reply Reply Quote 0
                                    • J
                                      JimmyFromTheBay @Folly
                                      last edited by JimmyFromTheBay

                                      @Folly Blimey, I've never heard of that setting either, I assume it must be on by default. But that sorted it, thanks! :)

                                      (It's still very weird that I managed to disable the smoothing just by changing the number of passes from 5 to 3 to 5.)

                                      Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                                      F 1 Reply Last reply Reply Quote 0
                                      • F
                                        Folly @JimmyFromTheBay
                                        last edited by

                                        @JimmyFromTheBay

                                        I think the smoothing is turned off by default, when a shader is in use.
                                        That would be a plausible explanation .
                                        Thought the comment of smoothing isn't that clear :

                                        # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
                                        

                                        It suggests more that you have to force disabling it but I think it does it automatically.

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