Apple2e: AppleWin Libretro
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@Lolonois I'll let you know first thing Monday.
I leave my pi at work, since I'm still building my system and that's where I have most of my time. Lol
Glad this is getting more momentum.
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@ExarKunIv sure thing. No hassle, as you can find time. I picked the wrong word, "briefly" was my intention.
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I just tried my binary and it works on
Lode Runner (4am crack).dsk
.
For now I had to remove this line in /opt/retropie/configs/apple2/retroarch.cfg :
input_game_focus_toggle_key = "2"
As I can't use my "keyboard joystick" and somehow I can't toggle game-focus with a key if above line is set.I always use a hotkey enable key so hotkeys are not in the way.
So I now can use down, left and right but up locks the movements. I can't go up the stairs in loderunner yet.@ExarKunIv
Seems you have the same issue with the joystick not working if the game_focus is on.I will do some more investigation if I can.
Btw. I am on vacation so if I don't answer you know the reason. -
@Folly no rush. We figured out he bigger problem with it not running the games.
Now that's out of the way we can find tune it.
Enjoy your vacation
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Enjoy your vacation
Thanks ;-)
We figured out he bigger problem with it not running the games.
So you have it working now too ?
( Oh yea, I forgot you can't test it right now )I tried some other games, but they didn't work.
Not sure why but perhaps .2mg files are not supported, will have a second look.
( indeed .2mg is not supported, these are the supported extensions : .po .dsk .nib .PO .DSK .NIB .zip ) -
This post is deleted! -
@Folly said in Apple2e: AppleWin Libretro:
So you have it working now too ?
( Oh yea, I forgot you can't test it right now )
LolI can't test the new script.
But I did have it working with my test build yesterday. Which is when I confirmed that the issue is upstream.So for me it was close enough to say we got that figured out.
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For testing I now have this in the apple2 retroarch.cfg
input_auto_game_focus = "0" input_game_focus_toggle = "scroll_lock" input_game_focus_toggle_axis = "nul" input_game_focus_toggle_btn = "nul" input_game_focus_toggle_mbtn = "nul"
input_auto_game_focus = "0" (or nothing in retroarch.cfg) will NOT set the game focus on at startup.
input_auto_game_focus = "2" will set the game focus on at startup.When game focus is on and using the keyboard as joystick it will disable the joystick.
So for me it's better to disable game focus at startup and enable it when I have to.
A good game example, not needing game-focus, is : test-drive.I added the toggle lines so I can change the toggle button as my mac doesn't have "scroll_lock" I can change it now into "shift", for example.
If not added in the apple2 retroarch.cfg the game focus toggle button is always "scroll_lock".
A good example, needing toggling game focus, is : bruce_lee.
without game focus : setting the joystick keys
with game focus : starting player 1
without game focus : playing the game -
@Lolonois Thank you for looking into this. i installed with the updated script and it starts perfectly.
@Lolonois, @Folly
i think we should change theinput_auto_game_focus
to0
just so people are not surprised when they get locked out from exiting the game if they dont have a controller programed with button
3
like people that might be just using a keyboard.
what you guys think? or pick a different key/button
we can always add more detail in the
help
about the game focus -
@ExarKunIv said in Apple2e: AppleWin Libretro:
what you guys think?
I agree.
People can always use game-focus just like with other cores.
A good thing, with this core, is that it will remind you of the game-focus option at the startup.I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.
@Lolonois @ExarKunIv
What do you both think ?The package libslirp stays in the folder /home/pi/RetroPie-Setup/tmp/build/libslirp after install.
Shouldn't it be moved to the opt directory when installing ? -
@Folly said in Apple2e: AppleWin Libretro:
I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.
good idea.
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Valid aspects, you two.
Some changes I did:
- Game focus is off by default.
- Added to the Readme/Help to closely review the game focus toggle button
- Removed
libslirp
build artefacts. At the moment they are installed at/usr/local/lib/arm-linux-gnueabihf
. Maybe I change it over time, but for now (experimental scriptmodul still) I will leave it like that.
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@Lolonois looks good to me. Thanks again for all your work on this
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There are a lot of .gz zipped dsk and po files in the apple-ii-disk-collection rom pack.
I think we should add the .gz extension too. -
@Folly The information in the
rp_help
in this scriptmodule is only informational. Normative authority ises_systems.cfg
: Enabling.gz
can be done in the~/.emulationstation/es_systems.cfg
by the user. This core supports.gz
but I can not tell for other emulators like Linapple. -
That's ok, I get it.
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@ExarKunIv how do i get the "working version"? i installed from extras and it's booting back so i found this thread and figured I have something a miss?
thanks
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@Retrodade as far as i now its still working,
when you start the game you need to press a and then launch it with Verbose loghttps://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging
that way it will make a log file that you can post here and we can see what is going on
also what are you running it on
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@ExarKunIv pi4
Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-applewin/applewin_libretro.so --config /opt/retropie/configs/apple2/retroarch.cfg "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).dsk" --verbose --appendconfig /dev/shm/retroarch.cfg
[INFO] RetroArch 1.8.5 (Git 8bcd74b)
[INFO] Redirecting save file to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).srm".
[INFO] Redirecting savestate to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).state".
[INFO] === Build =======================================
[INFO] Capabilities: NEON VFPv3 VFPv4
[INFO] Built: Apr 20 2020
[INFO] Version: 1.8.5
[INFO] Git: 8bcd74b
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
Error(s): libslirp.so.0: cannot open shared object file: No such file or directory
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols.. -
@Retrodade said in Apple2e: AppleWin Libretro:
Error(s): libslirp.so.0: cannot open shared object file: No such file or directory
You are missing a dependency.
Try to install it manually from the cli and see if it works :sudo apt install libslirp-dev
Or add it to the modulescript in lr-applewin.sh in the function depends and reinstall the core again.
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