A question about EmulationStation scraper.
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Is it possible to make ES scraper to use the rom filename when it's saving the metadata and not the one that provided from the database? Thanks!
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@windg on a quick check, it doesn't appear so:
$ cat es_settings.cfg | grep -i scrap <bool name="ScrapeRatings" value="false" /> <int name="ScraperResizeHeight" value="0" /> <int name="ScraperResizeWidth" value="400" /> <string name="Scraper" value="ScreenScraper" />
With optional Skyscraper scraper it's possible, though:
CLI: https://github.com/muldjord/skyscraper/blob/master/docs/CLIHELP.md#forcefilename
Or
config.ini
: https://github.com/muldjord/skyscraper/blob/master/docs/CONFIGINI.md#forcefilenamefalse -
Thanks to look into this! I manage to fix the problematic names with the metadata editor, it takes some time but it did the job. I know Skyscraper have this option, but the issue i had with it is the size of 2D box, they are small and not big like ES scraper.
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I know Skyscraper have this option, but the issue i had with it is the size of 2D box, they are small and not big like ES scraper.
Also configurable: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md
Here is the
artwork.xml
file I use for a flat box-art and (separate) marquee image:<?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" resource="cover"/> <output type="marquee" resource="wheel"/> </artwork>
Notes:
What ES calls a "marquee" (the game logo on a transparent background) is called "wheel" art by the scrapers. Hence output type "marquee" (used by ES) with resource "wheel" (what's in the cache). What the scrapers call "resource=marquee" is more of a full-page desktop-wallpaper type art resource.
Similarly for the box art, Screenscraper uses the "screenshot" output in the gamelist menu, regardless of its actual content. Here, we are populating this "output type=screenshot" with the "resource=cover" so that the cover (box art) is what's shown in the menu.
Contrast this with the "type=screenshot" output in the default XML, which creates a more complex composite image using separate layers for the individual "screenshot," "cover," and "wheel" art resources, with the cover layer itself utilizing the "gamebox" tool to create a faux-3D effect with an additional, miniature rotated "wheel" art on the side:
<output type="screenshot" width="640" height="480"> <layer resource="screenshot" x="20" width="520" height="390" align="center" valign="middle"> <rounded radius="10"/> <stroke width="5"/> </layer> <layer resource="cover" height="250" x="0" y="-10" valign="bottom"> <gamebox side="wheel" rotate="90"/> <shadow distance="5" softness="5" opacity="70"/> </layer> <layer resource="wheel" width="250" x="-10" align="right"> <shadow distance="5" softness="5" opacity="70"/> </layer> </output>
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@sleve_mcdichael said in A question about EmulationStation scraper.:
I know Skyscraper have this option, but the issue i had with it is the size of 2D box, they are small and not big like ES scraper.
Also configurable: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md
Here is the
artwork.xml
file I use for a flat box-art and (separate) marquee image:<?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" resource="cover"/> <output type="marquee" resource="wheel"/> </artwork>
I used your artwork.xml file and it works!
Without your help I would not have made it, it was to complex for me. Thank you very much!!
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