Raspberry Pi 5 - official announcement
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@mitu I've added all the info I thought might be useful to the commit description, in case someone decides to go with another fix.
Thanks for help!
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@costin said in Raspberry Pi 5 - official announcement:
@mitu I've added all the info I thought might be useful to the commit description, in case someone decides to go with another fix.
We added a (similar) fix now in RetroPie-Setup, which should solve the problem of RPI being mis-detected with the latest RaspiOS kernel. Thanks for reporting it.
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From my own experience I didn't need that
kernel=kernel8.img
line in the boot configs up until I tried to run n64 emulators.I kept getting a segmentation fault in the runcommand.sh script initially. After searching around if anyone else encountered this problem I saw plenty of users in this thread working with n64 emulators just fine. That lead me to the kernel8 config and now all Mupen64 based emulators work... sortof. GlideN64 based emulators don't have audio, which sucks cause those ones have the best renderers it seems. Going in the right steps though.
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Has anyone had this issue with EmulationStation on the pi 5 after updating mesa to 23.3 and then updating sdl2?
1ibEGL fatal: DRI driver not from this Mesa build ('23.3.1 (git-bcdc2b044d)' vs ‘23.2.1-1"bpo12+rpt2')
If you update mesa alone to 23.3 there seems to be no issues but once you update sdl2 and reboot, EmulationStation will not load.
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Has anyone tried li-citrus for 3Ds in pi5?
hoping it will work on a pi5
Thank you -
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Did you guys have sound issues? everything else works for me (aside from 1fps in some games :D) but i don't get any sound at all. I've tried switching the engine between pulse/alsa
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@DirtBagXon I have to admit I got things working and left it. I created configs that seemed to get the best settings out of most games, but with the Pi5 they should be changed anyway!
On the pi4, you HAD to use the legacy 3d flag to get any kind of reasonable performance, but with the pi5 it may not be needed (or maybe only for the most demanding games)
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@mechafatnick Which micro hdmi port are you using? I found sound only worked out of port 0 not port 1
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@mechafatnick said in Raspberry Pi 5 - official announcement:
Did you guys have sound issues? everything else works for me (aside from 1fps in some games :D) but i don't get any sound at all. I've tried switching the engine between pulse/alsa
I'm literally struggling with this now. I've had audio working then not working in-game and sometimes with my video snaps. After some time, audio went away, but issues seem to involve my controller (DualShock 4 AKA "Wireless Controller) stealing Default audio. Removing the controller currently allows audio to play for me (in-game and with in-game videos).
Otherwise, also been going back and forth with PulseAudio + ALSA controls + + /boot/config.txt settings, retropie_setup audio settings (setting Default and such) and researching previous issues. Would like a one-stop guide to proper, modern settings, since old threads provide information not necessarily relevant to current issues.
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@roslof said in Raspberry Pi 5 - official announcement:
After some time, audio went away, but issues seem to involve my controller (DualShock 4 AKA "Wireless Controller) stealing Default audio.
The DS4 has audio out, so it tends to break the card index when connected (either via USB or Bluetooth) since it adds an extra audio card entry. You can disable it via
udev
I think, with a rule.
If you're using PulseAudio or PipeWire (recommended), then they have the tendency to recognize it as a 'headphone' and route the audio automatically to it.... boot/config.txt settings,..
You shouldn't touch
config.txt
for audio - btw the new location is/boot/firmware/config.txt
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@mitu said in Raspberry Pi 5 - official announcement:
You shouldn't touch config.txt for audio - btw the new location is /boot/firmware/config.txt.
Understood. My efforts were due to older threads that advise this, example, trying to force HDMI with:
hdmi_force_hotplug=1 hdmi_force_edid_audio=1
Which seemed to have no affect with the modern Pi 5 setup (to your point). After noting failure, reverted to stock. Of course, the Pi 5 is not officially supported yet, so appreciate the additional information.
Cheers mitu
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@roslof said in Raspberry Pi 5 - official announcement:
Which seemed to have no affect with the modern Pi 5 setup (to your point)
They won't have any effect for any Pi model starting with Bookworm, not only for Pi 5.
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@mechafatnick said in Raspberry Pi 5 - official announcement:
@DirtBagXon I have to admit I got things working and left it.
Well thank you for the starting point
On the pi4, you HAD to use the legacy 3d flag to get any kind of reasonable performance, but with the pi5 it may not be needed (or maybe only for the most demanding games)
I don't think any existing, or near future, Pi or reasonably priced PC for that matter, is going to run the latest
-new3d
engine with the teams recent commits tomain
.The
arm
branch is static now as the-legacy3d
engine hasn't seen any changes for some time, some of the guys tested-new3d
from that period and was still a no-go on Pi5.Thanks for the feedback,
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@LivenCorpse said in Raspberry Pi 5 - official announcement:
From my own experience I didn't need that
kernel=kernel8.img
line in the boot configs up until I tried to run n64 emulators.I kept getting a segmentation fault in the runcommand.sh script initially. After searching around if anyone else encountered this problem I saw plenty of users in this thread working with n64 emulators just fine. That lead me to the kernel8 config and now all Mupen64 based emulators work... sortof. GlideN64 based emulators don't have audio, which sucks cause those ones have the best renderers it seems. Going in the right steps though.
I see an issue with logic used to detect if we are running RetroPie on an RPI in /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh which is affecting the audio driver selection for RPI 5:
/proc/cpuinfo on RPI5 doesn't have the 'Hardware' type listed, so this check falls back to setting SDL_AUDIODRIVER=pulse for mupen64plus and this results in the Audio failing to start.
Manually overriding this in the script with SDL_AUDIODRIVER=alsa or leaving SDL_AUDIODRIVER unset provides sound, but for me it's a bit choppy.
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@finbarrobrien said in Raspberry Pi 5 - official announcement:
I see an issue with logic used to detect if we are running RetroPie on an RPI in /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh which is affecting the audio driver selection for RPI 5:
Thanks for the heads-up. It's indeed a bad detection case with the latest kernel (see https://retropie.org.uk/forum/topic/34627/raspberry-pi-5-official-announcement/277?page=14 above).
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@mitu said in Raspberry Pi 5 - official announcement:
The DS4 has audio out, so it tends to break the card index when connected (either via USB or Bluetooth) since it adds an extra audio card entry. You can disable it via udev I think, with a rule.
Sticking with PulseAudio for the moment, I went ahead and installed pavucontrol, launched the desktop, ran the app and selected the Configuration tab. Was able to easily disable the DS4 speaker as an audio card and lock HDMI.
Worked perfectly and persists across boots and such. All audio is finally working.
I looked around my directories to see what it modified (including /etc/pulse, /etc/udev, /etc/alsa) and was unable to find any modified files, but it's an easy (albeit weird) solution. Will keep trying to find what it tweaked so a manual non-Desktop solution for the Bookworm/PA/DualShock 4 combo can be used.
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Been playing around a lot with PulseAudio and Pipewire.
With PulseAudio, I've been able to play sound in both ES-dev and with all emulators -- but experience intermittent asserts with any RetroArch core after launch and prior to game render with a "[Core Info] Error parsing chunk" in the runcommand.log file (Verbose Logging). Game could run one moment and fail on the next launch. 100% due to Pulse being enabled. Other than that, also solved my issue with the DualShock controller being identified as default audio (previous post).
EDIT: The issue mentioned above with "[Core Info] Error parsing chunk" was related to RetroArch caching, and was resolved by disabling caching via RetroArch/Settings/Core/Cache Core Info Files. Root cause of the problem is unknown and whether or not the audio issues I've been having exacerbated the problem, but this solved my issue.
With Pipewire, fairly fire and forget. From raspi-config Advanced settings, switched. Only issue is that I've been unable to get it to play audio in EmulationStation (noted with video-snaps) . ES Sound Settings is set correctly for DEFAULT/MASTER, and all emulators seem to launch fine.
Wondering what others are running for audio and if you've experienced any anomalies.
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@roslof said in Raspberry Pi 5 - official announcement:
Wondering what others are running for audio and if you've experienced any anomalies.
Running the default (ALSA). You do need to go once through the Audio menu and choose your output (HDMI1/HDMI2), but that's about it.
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@mitu said in Raspberry Pi 5 - official announcement:
Running the default (ALSA). You do need to go once through the Audio menu and choose your output (HDMI1/HDMI2), but that's about it.
Hmm. I'm running ALSA (RetroArch), but my RetroPie Audio menu (audiosettings) does not show HDMI1 or HDMI2 as options. Menu offers:
0
MAI PCM i2s-hifi-0M
Mixer - adjust output volumeR
Reset to defaultP
Disable PipeWire
Mixer shows card as "vc4-hdmi-0" with "This sound device does not have any controls".
Must have something misconfigured here.
EDIT: @mitu Wondering if by "Audio menu" you meant from the ES retropie system menu (Settings)? If so, mine never showed up after install -- and if it's supposed to be there, wondering if it's because of the system bug when I first installed RetroPie fresh...
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@roslof said in Raspberry Pi 5 - official announcement:
Hmm. I'm running ALSA (RetroArch), but my RetroPie Audio menu (audiosettings) does not show HDMI1 or HDMI2 as options. Menu offers:
You're either not running the latest RetroPie-Setup or the PulseAudio/Wireplumber services are messing up the ALSA outputs.
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