MCPI and MCPI-reborn
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@mitu well I suppose the old minecraft-pi fits that description, so I tried to change my script to
#!/usr/bin/env bash rp_module_id="mcpi" rp_module_desc="mcpi-reborn" rp_module_licence="PROP" rp_module_section="exp" rp_module_flags="!all videocore" function depends_mcpi() { getDepends xorg matchbox-window-manager } function install_bin_mcpi() { [[ -f "$md_inst/minecraft-pi" ]] && rm -rf "$md_inst/"* aptInstall minecraft-pi } function remove_mcpi() { aptRemove minecraft-pi function configure_mcpi() { addPort "$md_id" "mcpi" "mcpi" "XINIT-WM:/home/pi/mcpi.AppImage" }
So this time when I ran it, it seemed to execute the
function install_bin_mcpi()
at least, made me guess that this is actually executed by the retropie setup script which just parse this file and get code to run from prefix instal_bin_* is this right?Seems it did not run the
function configure_mcpi()
so I did not get an mcpi item to click on in ports :\ -
@bulleribokk said in MCPI and MCPI-reborn:
Seems it did not run the function configure_mcpi() so I did not get an mcpi item to click on in ports :\
Then run it manually
cd $HOME/RetroPie-Setup sudo ./retropie_packages.sh mcpi configure
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@mitu I found that I was missing a bracket
}
and that's why my script didn't work, and you were absolutely correct that it had to be added with the linesudo ./retropie_packages.sh mcpi configure
, no reason to actually install anything, just the configure line :) I guess if the functions above are needed then no problem.Anyway.. The result was amazing! It has been some time since I tried to run mcpi-reborn on rpi3 with full desktop, it was just too jerky to enjoy, but this way was quite smooth actually :) Loaded up a new world now, could see little baby pigs running around there with smooth movements, and not very noticeable lag when moving the mouse around to look or when walking :) Thank you so much for the help! :D
This was clumsy and slow for me to make work, but with your help mitu, it is definitely solved! Now others can also enjoy mcpi-reborn on retropie even on the slow rpi3 unit!
There's AppImage for whatever target architecture you need for your retropie on the github page for mcpi-reborn, so just grab the right one and save in homedir or where you want.
Here's the (repaired) script if others need it, put it in$HOME/RetroPie-Setup/scriptmodules/ports
in your system and just make sure you've got the game AppImage file location and path correct at the bottom of the script before running:#!/usr/bin/env bash rp_module_id="mcpi" rp_module_desc="mcpi-reborn" rp_module_licence="PROP" rp_module_section="exp" rp_module_flags="!all videocore" function depends_mcpi() { getDepends xorg matchbox-window-manager } function install_bin_mcpi() { [[ -f "$md_inst/minecraft-pi" ]] && rm -rf "$md_inst/"* aptInstall minecraft-pi } function remove_mcpi() { aptRemove minecraft-pi } function configure_mcpi() { addPort "$md_id" "mcpi" "mcpi" "XINIT-WMC:/home/pi/mcpi.AppImage" }
Then run the configure function manually like so:
cd $HOME/RetroPie-Setup sudo ./retropie_packages.sh mcpi configure
This I did over SSH ofc, so after having run this script, on the retropie you need to restart emulationstation, and "mcpi" will be added in ports :)
The game has a few GTK zenity dialogue boxes that pop up first and gave me no mouse pointer so I had to use tab for moving about and get past those, it was annoying, but fine. I bet it is possible after first run, to do a change in the configure script to add --default, which will skip those dialogue boxes
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@mitu I figured perhaps there's some way to add mouse already prior to actual game load, and in the runcommand.sh line 957 there is something that looks like you can use as param for this purpose, is that right? How do I add the cursor the proper way, would you have some advice on that?
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Not a parameter, but you can replace the launch prefix from
XINIT-WM
withXINIT-WMC
to not clear the mouse cursor, though I'd have expected that any game that runs fullscreen would use their own mouse handling and not rely on thw window manager/compositor to show the mouse. -
I'll try that. So running
sudo ./retropie_packages.sh mcpi configure
multiple times, is normal/not harmful? Like I just add the one letter that's missing and run again? No need to remove or uninstall etc?@mitu said in MCPI and MCPI-reborn:
I'd have expected that any game that runs fullscreen would use their own mouse handling
Well the original minecraft-pi does ofc, once it is running you got the game cursor, but prior to that there's GTK zenity dialog boxes for enabling/disabling features, some settings, like setting your player name etc. I'll see if I can get cursor on that :)
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@bulleribokk said in MCPI and MCPI-reborn:
I'll try that. So running sudo ./retropie_packages.sh mcpi configure multiple times, is normal/not harmful? Like I just add the one letter that's missing and run again? No need to remove or uninstall etc?
Yes.
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Your advice was great! With the
XINIT-WMC
there is mouse already prior to game load so it is easier to navigate through the GTK dialogue boxes, and there is no double mouse, i.e. when the game is up and running there's only the game mouse cursor visible :) -
Hi here. I have a rpi4, the original minecraft is not available.
When trying this, I getModule 'mcpi' is not available for your system (rpi4)
Is it there a workaround here?
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all right, it was a silly one:
#!/usr/bin/env bash rp_module_id="mcpi" rp_module_desc="mcpi-reborn" rp_module_licence="PROP" rp_module_section="exp" #rp_module_flags="!all videocore" function depends_mcpi() { getDepends xorg matchbox-window-manager } function install_bin_mcpi() { [[ -f "$md_inst/minecraft-pi" ]] && rm -rf "$md_inst/"* aptInstall minecraft-pi } function remove_mcpi() { aptRemove minecraft-pi } function configure_mcpi() { addPort "$md_id" "mcpi" "mcpi" "XINIT-WMC:/home/pi/RetroPie/roms/ports/.data/minecraft-pi-reborn-client-2.5.3-arm64.AppImage --default" }
Just needed to get rid of the filter flag.
And by the way, all those intro setup windows can be skipped using the --default flag.Thank you!
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