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    Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5

    Scheduled Pinned Locked Moved General Discussion and Gaming
    dolphingamecubewiiwiiware
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    • retropieuser555R
      retropieuser555 @ionx
      last edited by

      @ionx I'm not sure it would be a good idea across the board as certain games timings are linked to the clock speed. So if you had a game that runs pretty much perfectly at 100% clock, underclocking could introduce issues.

      Out of curiosity what perfect of clock speed are you testing at? Or are you mixing and matching across games?

      Overall each game in standalone dolphin can have its own .ini file, so in theory having an .ini certain games could be done (as dolphin checks them by gameid, not rom/file name etc)

      Pi 5 4GB

      Retroflag GPI with raspberry pi zero 2 w/ wifi

      Retroachievements:- lovelessrapture

      I 1 Reply Last reply Reply Quote 0
      • I
        ionx @retropieuser555
        last edited by

        @retropieuser555

        I think you are right, and it's good to know that each game can have its own .ini file.
        I set the CPU speed to 70% and tested the games with this setting only.
        Games like Metal Gear Solid, The Matrix, Resident Evil Zero, and Star Wars Jedi Knight II: Jedi Academy are playable now.

        retropieuser555R 1 Reply Last reply Reply Quote 0
        • retropieuser555R
          retropieuser555 @ionx
          last edited by

          @ionx but it's more than just an ini file, the trouble with retroach is you can't really create unique configs as you've no idea what the user will call their file name. Whereas in standalone dolphin it's not looking for the rom file name, it's that games unique ID, which is how mupen64plus manages to have loads of individual hacks for each game to make them work

          Pi 5 4GB

          Retroflag GPI with raspberry pi zero 2 w/ wifi

          Retroachievements:- lovelessrapture

          1 Reply Last reply Reply Quote 1
          • TPRT
            TPR @retropieuser555
            last edited by

            @retropieuser555 @ionx The libretro version does have the underclock option and I have tested it on a couple of games and found it also helps improve performance. I've only had time to test that it is there and to see if it works or not. Anyone else have more time to dive into it further?

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            • I
              ionx @TPR
              last edited by ionx

              @TPR
              I had issues with Libretro, such as system freezing or black screens, and I don't use it. I suggest you use the standalone version

              TPRT 1 Reply Last reply Reply Quote 0
              • TPRT
                TPR @ionx
                last edited by

                @ionx yeah I have both installed. I just like libretro for the ease of everything being under one roof. But if I find something that really doesn't run at all with it, I'll switch over to the standalone.

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                • sugarfreeS
                  sugarfree
                  last edited by sugarfree

                  Great news:

                  Raspberry Pi Vulkan support in Dolphin Emu

                  I tried it, and it's working fine, some games are running better.

                  retropieuser555R 1 Reply Last reply Reply Quote 3
                  • retropieuser555R
                    retropieuser555 @sugarfree
                    last edited by retropieuser555

                    @sugarfree will need to redo the spreadsheet now ha! Had a quick go on twilight princess, the mini map works now and there were only a couple of slowdowns vs lots of slowdowns on openGL. So it does seem an improvement

                    Edit:- and it doesn't fix dual source blending using Vulkan so no Double Dash, Resident Evil 4 or Battalion Wars

                    Pi 5 4GB

                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                    Retroachievements:- lovelessrapture

                    sugarfreeS 1 Reply Last reply Reply Quote 1
                    • sugarfreeS
                      sugarfree @retropieuser555
                      last edited by

                      @retropieuser555
                      Resident Evil 4 was the first thing I tried, but unfortunately, it didn’t work.
                      I added some entries to the spreadsheet, and most of them involved the trick of decreasing CPU usage to 70%. I will test them with Vulkan later.
                      So far, the games with Red are running better, but they still fall into the Red category.

                      1 Reply Last reply Reply Quote 0
                      • sugarfreeS
                        sugarfree
                        last edited by

                        It looks like with Vulkan and the plethora of options in the emulator, it was possible to play some problematic games:

                        F-Zero GX
                        Def Jam Fight For NY
                        Beyond Good & Evil
                        Red Faction II

                        My settings: Vulkan+VBI Skip+Skip EFB Access. All others are the default.

                        retropieuser555R 1 Reply Last reply Reply Quote 2
                        • retropieuser555R
                          retropieuser555 @sugarfree
                          last edited by retropieuser555

                          @sugarfree that's awesome, there are a few I intend to test again that I tried before that were too slow, F Zero was definitely one of them, it was maybe 5fps on OpenGL, so definitely much better support on Vulkan for that game. Will try a few more next week if I find the time, Star Fox Adventures in particular

                          Edit: Star fox still is a tad too slow imo, maybe there's some hacks that make that work slightly better

                          The biggest improvements I've noticed are on Wii and wiiware games. The slowdowns I noticed in Donkey Kong Country Returns & Little King's Story are gone now using vulkan. Also Strong bad, Lost Winds, Doc Louis' Punch Out & Pokemon Rumble all had massive slowdowns in OpenGL and play perfectly fine in Vulkan.

                          Have you found any games so far that are better in OpenGL than in Vulkan? I wonder about just setting vulkan as the default for pi 5 in the dolphin installer script

                          Pi 5 4GB

                          Retroflag GPI with raspberry pi zero 2 w/ wifi

                          Retroachievements:- lovelessrapture

                          sugarfreeS 1 Reply Last reply Reply Quote 0
                          • sugarfreeS
                            sugarfree @retropieuser555
                            last edited by sugarfree

                            @retropieuser555
                            For GameCube, I use Vulkan by default. For Wii, I have tried only one game: Xenoblade Chronicles, and I feel that it works better with OpenGL.

                            Star Fox Adventures is running well (not perfectly) with the following settings:

                            VBI Skip: Enabled
                            Dual Core: Enabled
                            CPU at 80%

                            I am using the above settings for the majority of the games. Sometimes, I enable the Skip EFB Access, which removes some heavy effects in the games.

                            Generally, the emulators that take big advantage of Vulkan are lr-flycast-dev, lr-ppsspp, and Dolphin.

                            retropieuser555R 1 Reply Last reply Reply Quote 0
                            • retropieuser555R
                              retropieuser555 @sugarfree
                              last edited by

                              @sugarfree with the game.ini do you know what VBI Skip is called in the configs? I couldn't seem to see that in their documentation and I don't want to set it for every game

                              https://wiki.dolphin-emu.org/index.php?title=GameINI

                              Pi 5 4GB

                              Retroflag GPI with raspberry pi zero 2 w/ wifi

                              Retroachievements:- lovelessrapture

                              sugarfreeS 1 Reply Last reply Reply Quote 0
                              • sugarfreeS
                                sugarfree @retropieuser555
                                last edited by sugarfree

                                @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                @sugarfree with the game.ini do you know what VBI Skip is called in the configs? I couldn't seem to see that in their documentation and I don't want to set it for every game

                                https://wiki.dolphin-emu.org/index.php?title=GameINI

                                I think is this :

                                VISkip = True
                                

                                I asked in their Discord for confirmation. If it works, tell me so I can give them feedback to update their wiki. Thanks.

                                update: It's working !

                                [Video_Hacks]
                                VISkip = True
                                
                                1 Reply Last reply Reply Quote 1
                                • retropieuser555R
                                  retropieuser555
                                  last edited by

                                  Retroachievements coming to GameCube next week. This won't work with lr-dolphin, only the standalone emulator

                                  https://retroachievements.org/viewtopic.php?t=27191

                                  Pi 5 4GB

                                  Retroflag GPI with raspberry pi zero 2 w/ wifi

                                  Retroachievements:- lovelessrapture

                                  1 Reply Last reply Reply Quote 1
                                  • DTEAMD
                                    DTEAM @abj
                                    last edited by

                                    @abj said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                    First set as game folder in the Dolphin Gui the gc folder in the roms folder of RetroPie.
                                    Configure correctly the gamepad from:
                                    Dolphin GUi -> Controllers: evdev device/ gamepad. After configuration i create a profile and save.

                                    Hi, I'm on a Pi5 and I'm not able to set the gamepads with that option. The box around the screen is there but I'm only able to play the game and exit with my keyboard. I also tried to launch the dolphin-emu program from the /opt/retropie/emulators/dolphin/bin/ (from command-line and also through a file explorer in the desktop ) but it won't load.

                                    Any ideas. What I'm doing wrong?

                                    retropieuser555R 1 Reply Last reply Reply Quote 0
                                    • retropieuser555R
                                      retropieuser555 @DTEAM
                                      last edited by retropieuser555

                                      @DTEAM So we need to add a second line to emulators.cfg, I use this:-

                                      dolphin-editor = "XINIT-WMC:/opt/retropie/emulators/dolphin/bin/dolphin-emu"
                                      

                                      Trouble is there's no "Big Picture" GUI option that uses gamepads to control (apparently it's a feature that gets requested for Dolphin a lot so it'll probably get developed eventually)

                                      Consequently right now you have to have a mouse plugged in to configure your controller

                                      Edit: no idea why it didn't load from Pixel Desktop, that should've worked tbh. The command line I know you get QT errors when trying to launch the application outside runcommand's XINIT function

                                      Pi 5 4GB

                                      Retroflag GPI with raspberry pi zero 2 w/ wifi

                                      Retroachievements:- lovelessrapture

                                      DTEAMD 1 Reply Last reply Reply Quote 1
                                      • DTEAMD
                                        DTEAM @retropieuser555
                                        last edited by DTEAM

                                        @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                        @DTEAM So we need to add a second line to emulators.cfg, I use this:-

                                        dolphin-editor = "XINIT-WMC:/opt/retropie/emulators/dolphin/bin/dolphin-emu"

                                        It works well, thanks!!!! I agree with you, it should be included by default or in retropie-setup --> configurations. BTW, for people with a touchscreen and a Pi5, the touchscreen works well with Dolphin GUI.

                                        1 Reply Last reply Reply Quote 1
                                        • retropieuser555R
                                          retropieuser555
                                          last edited by

                                          Just an fyi, if you build dolphin from RetroPie as it's pointing towards the master branch, you get retroachievements access now, unlocked some bits on Wind Waker, Paper Mario and Pokémon Channel so it works as far as I can tell

                                          Pi 5 4GB

                                          Retroflag GPI with raspberry pi zero 2 w/ wifi

                                          Retroachievements:- lovelessrapture

                                          1 Reply Last reply Reply Quote 0
                                          • TPRT
                                            TPR
                                            last edited by TPR

                                            So the issue I'm trying to figure out right now is why so many of my GC games are crashing upon loading them up in lr-dolphin.

                                            For example, I made a completely vanilla Pi 5 Retropie build installing only the basic install and lr-dolphin and if I try to load the rvz file of NFL Blitz 2003 it crashes on the company logos 4 out of 10 loads, maybe more.

                                            But there are images out there I've seen on AP that have lr-dolphin installed and using my same file for the game, it will load up flawlessly 50 times in a row.

                                            Any idea what could be causing this?

                                            @mitu any suggestions as to why my games on startup keep randomly crashing on lr-dolphin?

                                            I can reproduce this using gl, Vulkan, pretty much any setting or change in the core. Yet these other builds seem to load lr-dolphin games just fine. The crashes seem to happen while loading up a game not during gameplay. I'd say 95% of the time it crashes before the game even starts If it makes it to when a game starts, usually its fine.

                                            Any ideas?

                                            TPRT 1 Reply Last reply Reply Quote 0
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