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Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5

Scheduled Pinned Locked Moved General Discussion and Gaming
dolphingamecubewiiwiiware
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  • R
    retropieuser555 @ionx
    last edited by 13 Jun 2024, 13:25

    @ionx I'm not sure it would be a good idea across the board as certain games timings are linked to the clock speed. So if you had a game that runs pretty much perfectly at 100% clock, underclocking could introduce issues.

    Out of curiosity what perfect of clock speed are you testing at? Or are you mixing and matching across games?

    Overall each game in standalone dolphin can have its own .ini file, so in theory having an .ini certain games could be done (as dolphin checks them by gameid, not rom/file name etc)

    Pi 5 4GB

    Retroflag GPI with raspberry pi zero 2 w/ wifi

    Retroachievements:- lovelessrapture

    I 1 Reply Last reply 13 Jun 2024, 13:37 Reply Quote 0
    • I
      ionx @retropieuser555
      last edited by 13 Jun 2024, 13:37

      @retropieuser555

      I think you are right, and it's good to know that each game can have its own .ini file.
      I set the CPU speed to 70% and tested the games with this setting only.
      Games like Metal Gear Solid, The Matrix, Resident Evil Zero, and Star Wars Jedi Knight II: Jedi Academy are playable now.

      R 1 Reply Last reply 13 Jun 2024, 14:06 Reply Quote 0
      • R
        retropieuser555 @ionx
        last edited by 13 Jun 2024, 14:06

        @ionx but it's more than just an ini file, the trouble with retroach is you can't really create unique configs as you've no idea what the user will call their file name. Whereas in standalone dolphin it's not looking for the rom file name, it's that games unique ID, which is how mupen64plus manages to have loads of individual hacks for each game to make them work

        Pi 5 4GB

        Retroflag GPI with raspberry pi zero 2 w/ wifi

        Retroachievements:- lovelessrapture

        1 Reply Last reply Reply Quote 1
        • T
          TPR @retropieuser555
          last edited by 13 Jun 2024, 14:13

          @retropieuser555 @ionx The libretro version does have the underclock option and I have tested it on a couple of games and found it also helps improve performance. I've only had time to test that it is there and to see if it works or not. Anyone else have more time to dive into it further?

          I 1 Reply Last reply 13 Jun 2024, 15:32 Reply Quote 0
          • I
            ionx @TPR
            last edited by ionx 13 Jun 2024, 15:32

            @TPR
            I had issues with Libretro, such as system freezing or black screens, and I don't use it. I suggest you use the standalone version

            T 1 Reply Last reply 14 Jun 2024, 19:43 Reply Quote 0
            • T
              TPR @ionx
              last edited by 14 Jun 2024, 19:43

              @ionx yeah I have both installed. I just like libretro for the ease of everything being under one roof. But if I find something that really doesn't run at all with it, I'll switch over to the standalone.

              1 Reply Last reply Reply Quote 0
              • S
                sugarfree
                last edited by sugarfree 24 Jun 2024, 06:25

                Great news:

                Raspberry Pi Vulkan support in Dolphin Emu

                I tried it, and it's working fine, some games are running better.

                R 1 Reply Last reply 24 Jun 2024, 09:18 Reply Quote 3
                • R
                  retropieuser555 @sugarfree
                  last edited by retropieuser555 24 Jun 2024, 09:18

                  @sugarfree will need to redo the spreadsheet now ha! Had a quick go on twilight princess, the mini map works now and there were only a couple of slowdowns vs lots of slowdowns on openGL. So it does seem an improvement

                  Edit:- and it doesn't fix dual source blending using Vulkan so no Double Dash, Resident Evil 4 or Battalion Wars

                  Pi 5 4GB

                  Retroflag GPI with raspberry pi zero 2 w/ wifi

                  Retroachievements:- lovelessrapture

                  S 1 Reply Last reply 25 Jun 2024, 15:46 Reply Quote 1
                  • S
                    sugarfree @retropieuser555
                    last edited by 25 Jun 2024, 15:46

                    @retropieuser555
                    Resident Evil 4 was the first thing I tried, but unfortunately, it didn’t work.
                    I added some entries to the spreadsheet, and most of them involved the trick of decreasing CPU usage to 70%. I will test them with Vulkan later.
                    So far, the games with Red are running better, but they still fall into the Red category.

                    1 Reply Last reply Reply Quote 0
                    • S
                      sugarfree
                      last edited by 28 Jun 2024, 19:32

                      It looks like with Vulkan and the plethora of options in the emulator, it was possible to play some problematic games:

                      F-Zero GX
                      Def Jam Fight For NY
                      Beyond Good & Evil
                      Red Faction II

                      My settings: Vulkan+VBI Skip+Skip EFB Access. All others are the default.

                      R 1 Reply Last reply 28 Jun 2024, 19:46 Reply Quote 2
                      • R
                        retropieuser555 @sugarfree
                        last edited by retropieuser555 7 Mar 2024, 23:34 28 Jun 2024, 19:46

                        @sugarfree that's awesome, there are a few I intend to test again that I tried before that were too slow, F Zero was definitely one of them, it was maybe 5fps on OpenGL, so definitely much better support on Vulkan for that game. Will try a few more next week if I find the time, Star Fox Adventures in particular

                        Edit: Star fox still is a tad too slow imo, maybe there's some hacks that make that work slightly better

                        The biggest improvements I've noticed are on Wii and wiiware games. The slowdowns I noticed in Donkey Kong Country Returns & Little King's Story are gone now using vulkan. Also Strong bad, Lost Winds, Doc Louis' Punch Out & Pokemon Rumble all had massive slowdowns in OpenGL and play perfectly fine in Vulkan.

                        Have you found any games so far that are better in OpenGL than in Vulkan? I wonder about just setting vulkan as the default for pi 5 in the dolphin installer script

                        Pi 5 4GB

                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                        Retroachievements:- lovelessrapture

                        S 1 Reply Last reply 4 Jul 2024, 06:24 Reply Quote 0
                        • S
                          sugarfree @retropieuser555
                          last edited by sugarfree 7 Apr 2024, 07:37 4 Jul 2024, 06:24

                          @retropieuser555
                          For GameCube, I use Vulkan by default. For Wii, I have tried only one game: Xenoblade Chronicles, and I feel that it works better with OpenGL.

                          Star Fox Adventures is running well (not perfectly) with the following settings:

                          VBI Skip: Enabled
                          Dual Core: Enabled
                          CPU at 80%

                          I am using the above settings for the majority of the games. Sometimes, I enable the Skip EFB Access, which removes some heavy effects in the games.

                          Generally, the emulators that take big advantage of Vulkan are lr-flycast-dev, lr-ppsspp, and Dolphin.

                          R 1 Reply Last reply 4 Jul 2024, 12:13 Reply Quote 0
                          • R
                            retropieuser555 @sugarfree
                            last edited by 4 Jul 2024, 12:13

                            @sugarfree with the game.ini do you know what VBI Skip is called in the configs? I couldn't seem to see that in their documentation and I don't want to set it for every game

                            https://wiki.dolphin-emu.org/index.php?title=GameINI

                            Pi 5 4GB

                            Retroflag GPI with raspberry pi zero 2 w/ wifi

                            Retroachievements:- lovelessrapture

                            S 1 Reply Last reply 4 Jul 2024, 15:39 Reply Quote 0
                            • S
                              sugarfree @retropieuser555
                              last edited by sugarfree 7 Apr 2024, 19:32 4 Jul 2024, 15:39

                              @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                              @sugarfree with the game.ini do you know what VBI Skip is called in the configs? I couldn't seem to see that in their documentation and I don't want to set it for every game

                              https://wiki.dolphin-emu.org/index.php?title=GameINI

                              I think is this :

                              VISkip = True
                              

                              I asked in their Discord for confirmation. If it works, tell me so I can give them feedback to update their wiki. Thanks.

                              update: It's working !

                              [Video_Hacks]
                              VISkip = True
                              
                              1 Reply Last reply Reply Quote 1
                              • R
                                retropieuser555
                                last edited by 8 Jul 2024, 04:56

                                Retroachievements coming to GameCube next week. This won't work with lr-dolphin, only the standalone emulator

                                https://retroachievements.org/viewtopic.php?t=27191

                                Pi 5 4GB

                                Retroflag GPI with raspberry pi zero 2 w/ wifi

                                Retroachievements:- lovelessrapture

                                1 Reply Last reply Reply Quote 1
                                • DTEAMD
                                  DTEAM @abj
                                  last edited by 9 Jul 2024, 19:14

                                  @abj said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                  First set as game folder in the Dolphin Gui the gc folder in the roms folder of RetroPie.
                                  Configure correctly the gamepad from:
                                  Dolphin GUi -> Controllers: evdev device/ gamepad. After configuration i create a profile and save.

                                  Hi, I'm on a Pi5 and I'm not able to set the gamepads with that option. The box around the screen is there but I'm only able to play the game and exit with my keyboard. I also tried to launch the dolphin-emu program from the /opt/retropie/emulators/dolphin/bin/ (from command-line and also through a file explorer in the desktop ) but it won't load.

                                  Any ideas. What I'm doing wrong?

                                  R 1 Reply Last reply 9 Jul 2024, 20:31 Reply Quote 0
                                  • R
                                    retropieuser555 @DTEAM
                                    last edited by retropieuser555 7 Sept 2024, 21:32 9 Jul 2024, 20:31

                                    @DTEAM So we need to add a second line to emulators.cfg, I use this:-

                                    dolphin-editor = "XINIT-WMC:/opt/retropie/emulators/dolphin/bin/dolphin-emu"
                                    

                                    Trouble is there's no "Big Picture" GUI option that uses gamepads to control (apparently it's a feature that gets requested for Dolphin a lot so it'll probably get developed eventually)

                                    Consequently right now you have to have a mouse plugged in to configure your controller

                                    Edit: no idea why it didn't load from Pixel Desktop, that should've worked tbh. The command line I know you get QT errors when trying to launch the application outside runcommand's XINIT function

                                    Pi 5 4GB

                                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                                    Retroachievements:- lovelessrapture

                                    DTEAMD 1 Reply Last reply 10 Jul 2024, 13:19 Reply Quote 1
                                    • DTEAMD
                                      DTEAM @retropieuser555
                                      last edited by DTEAM 7 Oct 2024, 14:20 10 Jul 2024, 13:19

                                      @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                      @DTEAM So we need to add a second line to emulators.cfg, I use this:-

                                      dolphin-editor = "XINIT-WMC:/opt/retropie/emulators/dolphin/bin/dolphin-emu"

                                      It works well, thanks!!!! I agree with you, it should be included by default or in retropie-setup --> configurations. BTW, for people with a touchscreen and a Pi5, the touchscreen works well with Dolphin GUI.

                                      1 Reply Last reply Reply Quote 1
                                      • R
                                        retropieuser555
                                        last edited by 16 Jul 2024, 20:46

                                        Just an fyi, if you build dolphin from RetroPie as it's pointing towards the master branch, you get retroachievements access now, unlocked some bits on Wind Waker, Paper Mario and Pokémon Channel so it works as far as I can tell

                                        Pi 5 4GB

                                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                                        Retroachievements:- lovelessrapture

                                        1 Reply Last reply Reply Quote 0
                                        • T
                                          TPR
                                          last edited by TPR 19 Aug 2024, 12:09

                                          So the issue I'm trying to figure out right now is why so many of my GC games are crashing upon loading them up in lr-dolphin.

                                          For example, I made a completely vanilla Pi 5 Retropie build installing only the basic install and lr-dolphin and if I try to load the rvz file of NFL Blitz 2003 it crashes on the company logos 4 out of 10 loads, maybe more.

                                          But there are images out there I've seen on AP that have lr-dolphin installed and using my same file for the game, it will load up flawlessly 50 times in a row.

                                          Any idea what could be causing this?

                                          @mitu any suggestions as to why my games on startup keep randomly crashing on lr-dolphin?

                                          I can reproduce this using gl, Vulkan, pretty much any setting or change in the core. Yet these other builds seem to load lr-dolphin games just fine. The crashes seem to happen while loading up a game not during gameplay. I'd say 95% of the time it crashes before the game even starts If it makes it to when a game starts, usually its fine.

                                          Any ideas?

                                          T 1 Reply Last reply 19 Aug 2024, 14:59 Reply Quote 0
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