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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    MKDD Tint Issue RPI5

    Scheduled Pinned Locked Moved Help and Support
    lr-dolphinmkdddoubledashvulkandrivers
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    • sugarfreeS
      sugarfree @gvx64
      last edited by sugarfree

      @gvx64 Yes, this is what was missing.

      Update: Building completed successfully.

      roslofR 1 Reply Last reply Reply Quote 0
      • roslofR
        roslof @sugarfree
        last edited by roslof

        @sugarfree said in MKDD Tint Issue RPI5:

        @gvx64 Yes, this is what was missing.

        Compiled fine for my Pi 5 without error.

        Running the binary yielded this error dialog:

        Dolphin-emu Error
        Failed to load image from file "/usr/local/share/dolphin-emu/sys/Resources/dolphin_logo@2x.png".
        

        So I did two (2) things:

        1. Created a symlink in /user/local/share with sudo ln -s ~/dolphin-rpi/Data dolphin-emu
        2. Renamed the Sys folder in ~/dolphin-rpi/Data to sys (note lowercase "s")

        That seems to have worked for now.

        5.0 doesn't support .rvm GC files, so I'm looking for the alternative formats (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad or dff) and will report back.

        roslofR 1 Reply Last reply Reply Quote 1
        • roslofR
          roslof @roslof
          last edited by roslof

          @roslof said in MKDD Tint Issue RPI5:

          5.0 doesn't support .rvm GC files, so I'm looking for the alternative formats (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad or dff) and will report back.

          @gvx64 Okay, found a Mario Kart Double Dash iso that worked. Had to switch to Vulkan in the Dolphin GUI and it ran. Poorly. Below framerate in all cases, but rendered fine in 1P / 2P modes.

          gc_mkdd_photo1.jpg

          But the 4-player camera mode rendered dark and unplayable.

          But no blue tint, so there's that. :)

          G 1 Reply Last reply Reply Quote 1
          • sugarfreeS
            sugarfree
            last edited by sugarfree

            I have built the binaries, but I can't figure out how to launch them. I'm sure I'm missing something. GameCube ROMs don't appear in EmulationStation. Do I need to install Dolphin emulator from the experimental packages?

            i have manually create the
            configs/gc/emulators.cfg file :

            olphin-5.0-4544-nogui = "XINIT-WM: /home/pi/dolphin-emu-5.0-4544/dolphin-emu/Build/Binaries/dolphin-emu-nogui -e %ROM% -u /home/pi/DolphinConfig5.0/"
            
            1 Reply Last reply Reply Quote 0
            • G
              gvx64 @roslof
              last edited by gvx64

              @roslof It is disappointing to hear that it is running below 100% with Vulkan on a Pi5. What kind of FPS are you getting? Have you tried lowering the CPU override value below 100% to get a higher FPS? Also, this old version of dolphin still has the disable External Framebuffer option available which is useful in some games for getting higher performance (and it resolves a major bug in Baten Kaitos without having to turn off dual core support that cannot be done in current builds of dolphin). Maybe a dumb question but did you make sure that Vulkan is using V3D and not that llvmpipe software renderer mode? I am able to get fairly playable experiences in Metroid Prime and Mario Golf on my overclocked Pi4 with this build using Vulkan (albeit with CPU override factors down around 0.6) and so I was expecting better results than this on the Pi5.

              @sugarfree I recommend first compiling a current build of standalone dolphin using your RetroPie Setup menu to launch the install script. This will create the emulators.cfg file and associated directories for you. Then you just need to add the additional line that I included above for this old version of dolphin. This build of dolphin is very old, you will for sure want to have a current build as a default emulator on your Pi for playing games that do not have rendering issues due to this alpha pass problem.

              @roslof Thanks, that's a good solution. Typical procedure is to run "sudo make install" as a final step after building but this copies configuration/settings files to a bunch of inconvenient locations (root directory, /usr/local/share directory, etc). Doing that might resolve this error, but after building hundreds of legacy versions of dolphin on my Pi I generally don't do this step. Alternatively, you can use the no-gui binary and then non-significant error messages like these will only get printed in the terminal but will not impact gameplay. I prefer the no-gui build as I find it runs slightly faster (~5%) which matters a lot on the Pi4.

              roslofR 1 Reply Last reply Reply Quote 1
              • roslofR
                roslof @gvx64
                last edited by

                @gvx64 said in MKDD Tint Issue RPI5:

                @roslof It is disappointing to hear that it is running below 100% with Vulkan on a Pi5. What kind of FPS are you getting? Have you tried lowering the CPU override value below 100% to get a higher FPS? Also, this old version of dolphin still has the disable External Framebuffer option available which is useful in some games for getting higher performance (and it resolves a major bug in Baten Kaitos without having to turn off dual core support that cannot be done in current builds of dolphin). Maybe a dumb question but did you make sure that Vulkan is using V3D and not that llvmpipe software renderer mode? I am able to get fairly playable experiences in Metroid Prime and Mario Golf on my overclocked Pi4 with this build using Vulkan (albeit with CPU override factors down around 0.6) and so I was expecting better results than this on the Pi5.

                Thanks for the questions and support!

                TLDR; Mario Double Dash! yielded much better results after starting from scratch (clean/reinstall). Single Player is at or around 60FPS with dips. Multiplayer is sluggish (2P) and unplayable (4P).

                So I went ahead and cleaned everything up and started from scratch. Seems that my configs were out of sorts on the first run.. I created another emulator entry for initial testing so I could use hotkey functions and go back and forth between game and GUI:

                dolphin-5.0          = "XINIT-WMC: /home/pi/dolphin-rpi/Build/Binaries/dolphin-emu       -e %ROM% -u /home/pi/DolphinConfig5.0/"
                

                I found it nice using 'WMC' along with setting an exit hotkey chord and running with the "fullscreen" display option checked. I could then view the game perfectly (no frame) and still exit to the GUI

                On this run, using Mario Double Dash!: running a Pi 5 stock speeds (no overclocking anything)* running Vulkan w/V3D 7.1.7, default rendering options for now.

                • FPS typically at 60 with dips no lower than 54FPS
                • 2 Player Split Screen is under framerate a bit most of the time (better with no-gui as you called out)
                • 4 Player Split Screen is unplayable (speed and bad render)

                Will play around with settings and maybe overclocking to see how far 2P mode can be pushed, but 4P is a loss.

                1 Reply Last reply Reply Quote 2
                • sugarfreeS
                  sugarfree
                  last edited by sugarfree

                  Great news! I hope to be able to run Resident Evil 4 correctly and to summarize gvx64 work into a scriptmodule.

                  retropieuser555R G 2 Replies Last reply Reply Quote 2
                  • retropieuser555R
                    retropieuser555 @sugarfree
                    last edited by

                    @sugarfree nice, have you got your script or uploading a PR up to RetroPie Setup or Extras?

                    Pi 5 4GB

                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                    Retroachievements:- lovelessrapture

                    sugarfreeS 1 Reply Last reply Reply Quote 0
                    • sugarfreeS
                      sugarfree @retropieuser555
                      last edited by

                      @retropieuser555 "I haven't tried it yet, but if I find a way to do it, I will post it in the retropie-extra repo of course.

                      sugarfreeS 1 Reply Last reply Reply Quote 0
                      • G
                        gvx64 @sugarfree
                        last edited by gvx64

                        @sugarfree Yes, thank you for doing that. You should be able to modify the existing dolphin.sh experimental script module fairly easily to create a new build script for this old version by adapting the build steps that I provided above (note that I edited the build instruction post yesterday to correct some of the errors and omissions in my original instructions). One thing to make sure of is that Bookworm users know to only use the Vulkan backend with this build (That said, GLES should work fine for Pi4 users with Bullseye and Buster 64-Bit).

                        @roslof Thank you for the feedback and the detailed information on the performance of MKDD. It's too bad about the 4p mode but I am happy to hear that at least 1p is playable with 2p possibly being playable with setting optimization.

                        Has anybody tested Resident Evil 4 yet? I am curious to know if this game is playable on the Pi5 using this build.

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @gvx64
                          last edited by

                          @gvx64 said in MKDD Tint Issue RPI5:

                          Has anybody tested Resident Evil 4 yet? I am curious to know if this game is playable on the Pi5 using this build.

                          I'll start looking into it now.

                          roslofR 1 Reply Last reply Reply Quote 1
                          • roslofR
                            roslof @roslof
                            last edited by roslof

                            @roslof said in MKDD Tint Issue RPI5:

                            @gvx64 said in MKDD Tint Issue RPI5:

                            Has anybody tested Resident Evil 4 yet? I am curious to know if this game is playable on the Pi5 using this build.

                            I'll start looking into it now.

                            Journey so far with Resident Evil 4, again stock Pi 5 and no alterations to the dolphin 5.0 settings:

                            GETTING STARTED

                            • Again, can't use .RVZs, so this was tested with an .ISO build.
                            • Running dolphin-emu (not the no-gui version, so things will only get better)
                            • Started a New Game

                            INTRO

                            • Everything smooth up until when the game switches from pre-rendered videos to in-game cinematics. Frequent pauses and pops every time the camera changes position, and in some scenes with fog/lighting effects (car headlights with road dust as an example)
                            • Communication tool between Leon and Hunnigan renders well throughout the game

                            GAMEPLAY

                            • By design, FPS is locked to 30FPS.
                              *General gameplay typically within 28-30FPS, with periodic dips below. Overall seems very playable, especially in closed-in areas
                            • Cut-scene moments and forced camera swaps during battle sequences often slow down or freeze for a moment

                            Overall, very playable if you don't mind occasional pops and hiccups, especially with cut-scenes. Game seems to render fine with a few flickery things that appear here and there, but nothing too distracting, Not being able to use compressed .RVZs is unfortunate -- especially for this game which is a monster uncompressed as two (2) disc ISOs. I believe CSOs are supported, so might try to create some of those.

                            G 2 Replies Last reply Reply Quote 2
                            • G
                              gvx64 @roslof
                              last edited by gvx64

                              @roslof Thanks again for your help here with testing. It's much appreciated.

                              It looks like .RVZ support got added in dolphin-emu-5.0-12188:

                              https://dolphin-emu.org/download/dev/99822518994d62def4e336f6746d6a2e2d108fb2/

                              I will spend a little time and see how doable it might be to backpatch the changes of 5.0-12188 into 5.0-4544. I can't promise anything as 7,000 commits is a lot revisions where major structural changes to the code may have occurred in that time that could make a back-patch very difficult. If this were the video backend or JIT cores I would say there is no way I could roll-forward the code that far. But we might get lucky if the IO core is a more sparsely maintained section of the code and that there aren't too many changes. I will give it a try and I will let you know if I make any progress implementing rvz support into this old version of dolphin.

                              1 Reply Last reply Reply Quote 1
                              • sugarfreeS
                                sugarfree @sugarfree
                                last edited by

                                @sugarfree said in MKDD Tint Issue RPI5:

                                I haven't tried it yet, but if I find a way to do it, I will post it in the retropie-extra repo of course.

                                Sorry guys, I couldn't get a script working for this emulator.

                                1 Reply Last reply Reply Quote 0
                                • G
                                  gvx64 @roslof
                                  last edited by gvx64

                                  @roslof I just wanted to let you know that I have pushed a new master that has .rvz support as per the changes in 5.0-12188 (build instructions same as above). This build should now be able to open and play .rvz files. I converted a few of my iso's to rvz's (Baten Kaitos Eternal Wings and Mario Golf) and there doesn't appear to be any noticeable loss in performance between the iso and rvz formats of these games. That being said, please let me know if you have different experiences running rvz files.

                                  @sugarfree Can you please give this install script a try. You should just have to make a file called "dolphin-rpi.sh" in /home/pi/RetroPie-Setup/scriptmodules/emulators and then paste the contents below into it. This isn't the prettiest implementation but make install was giving me all kinds of headaches and so I ended up just using the script to manually copy files into the proper location.

                                  #!/usr/bin/env bash
                                  
                                  # This file is part of The RetroPie Project
                                  #
                                  # The RetroPie Project is the legal property of its developers, whose names are
                                  # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source.
                                  #
                                  # See the LICENSE.md file at the top-level directory of this distribution and
                                  # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md
                                  #
                                  
                                  rp_module_id="dolphin-rpi"
                                  rp_module_desc="Gamecube/Wii Dolphin Modified from 5.0-4544 for Pi Users"
                                  rp_module_help="ROM Extensions: .elf .dol .gcm .iso .rvz .wbfs .ciso .gcz .wad .dff\n\nCopy your Gamecube roms to $romdir/gc and Wii roms to $romdir/wii"
                                  rp_module_licence="GPL2 https://github.com/gvx64/dolphin-rpi/blob/master/license.txt"
                                  rp_module_repo="git https://github.com/gvx64/dolphin-rpi.git master"
                                  rp_module_section="exp"
                                  rp_module_flags="aarch64 vulkan"
                                  
                                  function depends_dolphin-rpi() {
                                      local depends=(cmake gcc-11 g++-11 pkg-config libasound2-dev libopenal-dev libevdev-dev libgtk2.0-dev qtbase5-private-dev)
                                  
                                      isPlatform "kms" && depends+=(xorg matchbox-window-manager)
                                  
                                      getDepends "${depends[@]}"
                                  }
                                  
                                  function sources_dolphin-rpi() {
                                      gitPullOrClone
                                  }
                                  
                                  function build_dolphin-rpi() {
                                      mkdir build
                                      cd build
                                      # use the bundled 'speexdsp' libs, distro versions before 1.2.1 trigger a 'cmake' error
                                      cmake .. -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11 -DBUNDLE_SPEEX=ON -DENABLE_AUTOUPDATE=OFF -DENABLE_ANALYTICS=OFF  -DUSE_DISCORD_PRESENCE=O>    make clean
                                      make
                                      md_ret_require="$md_build/build/Binaries/dolphin-emu"
                                  }
                                  
                                  function install_dolphin-rpi() {
                                      #copy binaries to /opt/retropie/emulators/dolphin-rpi
                                      cd build/Binaries/
                                      mkdir /opt/retropie/emulators/dolphin-rpi/
                                      mkdir /opt/retropie/emulators/dolphin-rpi/bin/
                                      mv dolphin-emu /opt/retropie/emulators/dolphin-rpi/bin/
                                      mv dolphin-emu-nogui /opt/retropie/emulators/dolphin-rpi/bin/
                                      #use /home/pi/DolphinConfig5.0/ as the configuration/settings/save file directory
                                      cd ..
                                      mkdir /home/pi/DolphinConfig5.0/
                                      mkdir /home/pi/DolphinConfig5.0/Config/
                                      mv ../Data/Sys/GameSettings/ /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/GC/ /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/Wii/ /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/Maps/ /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/Resources/ /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/Shaders/ /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/Themes/ /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/codehandler.bin /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/totaldb.dsy /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-de.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-en.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-es.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-fr.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-it.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-ja.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-ko.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-nl.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-pt.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-ru.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-zh_CN.txt /home/pi/DolphinConfig5.0/
                                      mv ../Data/Sys/wiitdb-zh_TW.txt /home/pi/DolphinConfig5.0/
                                  }
                                  
                                  function remove_dolphin-rpi() {
                                      rm -r /home/pi/DolphinConfig5.0/GameSettings/
                                      rm -r /home/pi/DolphinConfig5.0/Maps/
                                      rm -r /home/pi/DolphinConfig5.0/Resources/
                                      rm -r /home/pi/DolphinConfig5.0/Shaders/
                                      rm -r /home/pi/DolphinConfig5.0/Themes/
                                      rm -r /home/pi/DolphinConfig5.0/Config/
                                      rm /home/pi/DolphinConfig5.0/codehandler.bin
                                      rm /home/pi/DolphinConfig5.0/totaldb.dsy
                                      rm /home/pi/DolphinConfig5.0/wiitdb-de.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-en.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-es.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-fr.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-it.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-ja.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-ko.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-nl.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-pt.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-ru.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-zh_CN.txt
                                      rm /home/pi/DolphinConfig5.0/wiitdb-zh_TW.txt
                                  #   Do not delete GC or Wii save file directories upon emulator uninstall
                                  #    rm -r /home/pi/DolphinConfig5.0/GC/
                                  #    rm -r /home/pi/DolphinConfig5.0/Wii/
                                  #    rm -r /home/pi/DolphinConfig5.0/
                                  }
                                  
                                  function configure_dolphin-rpi() {
                                      mkRomDir "gc"
                                      mkRomDir "wii"
                                  
                                      local launch_prefix
                                      isPlatform "kms" && launch_prefix="XINIT-WM:"
                                  
                                      addEmulator 0 "$md_id" "gc" "$launch_prefix$md_inst/bin/dolphin-emu-nogui -e %ROM% -u /home/pi/DolphinConfig5.0/"
                                      addEmulator 1 "$md_id-gui" "gc" "$launch_prefix$md_inst/bin/dolphin-emu -b -e %ROM% -u /home/pi/DolphinConfig5.0/"
                                      addEmulator 2 "$md_id-configure" "gc" "$launch_prefix$md_inst/bin/dolphin-emu -u /home/pi/DolphinConfig5.0/"
                                      addEmulator 3 "$md_id-configure-hotkeys" "gc" "$launch_prefix$md_inst/bin/dolphin-emu-qt2 -u /home/pi/DolphinConfig5.0/"
                                      addEmulator 0 "$md_id" "wii" "$launch_prefix$md_inst/bin/dolphin-emu-nogui -e %ROM% -u /home/pi/DolphinConfig5.0/"
                                      addEmulator 1 "$md_id-gui" "wii" "$launch_prefix$md_inst/bin/dolphin-emu -b -e %ROM% -u /home/pi/DolphinConfig5.0/"
                                      addEmulator 2 "$md_id-configure" "wii" "$launch_prefix$md_inst/bin/dolphin-emu -u /home/pi/DolphinConfig5.0/"
                                      addEmulator 3 "$md_id-configure-hotkeys" "wii" "$launch_prefix$md_inst/bin/dolphin-emu-qt2 -u /home/pi/DolphinConfig5.0/"
                                  
                                      addSystem "gc"
                                      addSystem "wii"
                                  
                                      [[ "$md_mode" == "remove" ]] && return
                                  
                                      # preset options used for Raspberry Pi 4 (Bookworm) - modify for your build as desired
                                     cat >"$home/DolphinConfig5.0/Config/Dolphin.ini" <<_EOF_
                                  [Core]
                                  OverclockEnable = False
                                  EnableCheats = False
                                  GFXBackend = Vulkan
                                  CPUCore = 4
                                  Fastmem = True
                                  CPUThread = True
                                  SyncOnSkipIdle = True
                                  FPRF = False
                                  AccurateNaNs = False
                                  AudioLatency = 20
                                  AutoDiscChange = True
                                  [Display]
                                  FullscreenDisplayRes = Auto
                                  Fullscreen = True
                                  RenderToMain = True
                                  KeepWindowOnTop = True
                                  [Interface]
                                  ConfirmStop = False
                                  [General]
                                  ISOPath0 = "$home/RetroPie/roms/gc"
                                  ISOPath1 = "$home/RetroPie/roms/wii"
                                  ISOPaths = 2
                                  WiiSDCardPath = /home/pi/DolphinConfig5.0/Wii/sd.raw
                                  _EOF_
                                  
                                     chown -R $user:$user "$home/DolphinConfig5.0/Config"
                                  }
                                  
                                  
                                  roslofR TPRT 3 Replies Last reply Reply Quote 2
                                  • roslofR
                                    roslof @gvx64
                                    last edited by

                                    @gvx64 said in MKDD Tint Issue RPI5:

                                    @roslof I just wanted to let you know that I have pushed a new master that has .rvz support as per the changes in 5.0-12188 (build instructions same as above).

                                    This sounds terrific! Thank you for this. I'll check it out as soon as I find a few cycles. Cheers!

                                    1 Reply Last reply Reply Quote 1
                                    • sugarfreeS
                                      sugarfree
                                      last edited by sugarfree

                                      @gvx64
                                      Many thanks for everything you are doing! I tried the script, and the installation was completed without errors.
                                      I haven't figured out how to launch the games so I can test it further. It looks like the script doesn't create the shortcuts that Dolphin creates (runcommand), games aren't visible to ES. Also, after the installation, I saw an error when I was running RetroPie-Setup:

                                      /home/pi/RetroPie-Setup/scriptmodules/emulators/dolphin-rpi.sh: Line 56 : syntax error near unexpected near unexpected token'

                                      /home/pi/RetroPie-Setup/scriptmodules/emulators/dolphin-rpi.sh: Line 56 : '}'

                                      G 2 Replies Last reply Reply Quote 1
                                      • G
                                        gvx64 @sugarfree
                                        last edited by gvx64

                                        @sugarfree Yeah, sorry I have been working on it on-and-off today after I posted it and discovered that there were issues. I am getting very close to having it working I will let you know once it is ready to go and I will update the previous post with the final script.

                                        1 Reply Last reply Reply Quote 2
                                        • G
                                          gvx64 @sugarfree
                                          last edited by

                                          @sugarfree Can you please give the above script another try?

                                          It's a conceptually tough decision about what to do when somebody uninstalls this emulator. Dolphin has a shared configuration and save file directory. I agree that uninstalling should remove all config files but I am very uncomfortable about deleting save files. As a result, I am leaving the GC and Wii subfolders in the DolphinConfig5.0 directory when somebody uninstalls. You can change this by removing the comments from the lines in the remove_dolphin-rpi() function if you would prefer.

                                          I hopes that this script works better. Please let me know if you see any other errors or areas for improvement.

                                          sugarfreeS 1 Reply Last reply Reply Quote 0
                                          • sugarfreeS
                                            sugarfree @gvx64
                                            last edited by sugarfree

                                            @gvx64 Emulator is working and it's running the Resident Evil 4 very well (fully playable)!!
                                            I Encountered an issue when attempting to launch dolphin-rpi-gui from runcommand menu. It failed to start correctly, displaying two error messages. Additionally, I was unable to configure the controller or modify other emulator settings. However, the keyboard functioned normally within the games.

                                            Error:Trying to access Windows-1252 fonts but they are not loaded. Games may not show fonts correctley, or crash.

                                            Failed to load image from file "use/local/share/dolphin-emu/sys/Resources/dolphin_logo@2x.png"

                                            G 1 Reply Last reply Reply Quote 1
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