3DS emulator for Pi users based on "Borked 3DS"
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@roslof said in 3DS emulator for Pi users based on "Borked 3DS":
@Folly are you using cmake 4.0 or higher? I'm wondering if CMake just needs a range for cmake_minimum_required as specified
Yes, I use the latest cmake 4.0.2 now.
78% ...
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@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Yes, I use the latest cmake 4.0.2 now.
78% ...
I modified CMakeLists.txt adding the range and I'm giving it another run.
EDIT: Still having the same problem each time cmake is run. mcl_DIR, tsl-robin-map_DIR and oaknut_DIR are missing. Boo. -
@roslof said in 3DS emulator for Pi users based on "Borked 3DS":
I modified CMakeLists.txt adding the range and I'm giving it another run.
I didn't edit the CMakeList.txt, I think it should work oob.
90%..
Edit:
[ 95%] Building CXX object src/tests/CMakeFiles/tests.dir/common/bit_field.cpp.o In file included from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/gl_texture_runtime.h:9, from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/gl_rasterizer.h:13, from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/renderer_opengl.h:12, from /home/pi/Borked3DS-rpi/src/borked3ds/borked3ds.cpp:15: /home/pi/Borked3DS-rpi/src/./video_core/rasterizer_cache/rasterizer_cache_base.h:15:10: fatal error: tsl/robin_map.h: Bestand of map bestaat niet 15 | #include <tsl/robin_map.h>
git submodule seemed to get all submodules and cmake did not say "Not Found", Hmmm..
Edit : I will have a look later.
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BTW.
I see that tsl-robin-map seems to require cmake 3.5 or higher. -
@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
BTW.
I see that tsl-robin-map seems to require cmake 3.5 or higher.I was able to clear the error by modifying
Borked3DS-rpi/externals/dynarmic/externals/robin-map/CMakeLists.txt
and adding the range to the top line:cmake_minimum_required(VERSION 3.5...4.0)
But this did not solve the problem of the various "Could NOT find" issue.
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Just to see if I get it compiling I copied the
/home/pi/Borked3DS-rpi/externals/teakra/externals/robin-map/include/tsl
folder to
/home/pi/Borked3DS-rpi/src/tslThat will circumvent the not found issue, tsl/robin-map.h not found.
Still have this issue :
/home/pi/Borked3DS-rpi/src/borked3ds_qt/bootmanager.cpp:42:10: fatal error: qpa/qplatformnativeinterface.h: Bestand of map bestaat niet 42 | #include <qpa/qplatformnativeinterface.h>
Perhaps missing dependency.
Edit :
I missed the package :
qt6-base-private-dev -
[ 97%] Linking CXX executable ../../bin/Release/borked3ds [100%] Built target borked3ds-qt
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@Folly That looks promising
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The binary seems to work.
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Btw.
I did not use thesudo
command when compiling manually, there is no need to do so.Seems the only problem is that the folder
tsl
cannot be found.
Not sure where we can edit that.Edit:
Have to leave now, will test some stuff later. -
@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Btw.
I did not use thesudo
command when compiling manually, there is no need to do so.Seems the only problem is that the folder
tsl
cannot be found.
Not sure where we can edit that.Edit:
Have to leave now, will test some stuff later.Works great. Nicely done @Folly!.
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@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Perhaps missing dependency.
With the script, you have all the necessary dependencies. This CMake issue was fixed with rtiangha, but it seems to be reappearing.
I can confirm, the emulator works fine on a Pi5, it's really just a new CMake issue.
Here's my cmake version from bookworm/backports
cmake 3.31.6-2~bpo12+1
cmake-data 3.31.6-2~bpo12+1 -
@DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":
@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Perhaps missing dependency.
With the script, you have all the necessary dependencies.
Yep, I saw that you have added that in the script..
Just wanted to check it out manually first before starting with your script.This CMake issue was fixed with rtiangha, but it seems to be reappearing.
I can confirm, the emulator works fine on a Pi5, it's really just a new CMake issue.
I am just starting with this, I have to get more familiar with it.
Which issue do you mean, not findingtsl/robin-map.h
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@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
I am just starting with this, I have to get more familiar with it.
Which issue do you mean, not finding tsl/ronin-map.h ?The issue in general
It's strange, because on my side, it stops at 95%. It can't build the file borked3ds (the one needed)
Could not successfully install 3DS Emulator borked3ds (/home/pi/RetroPie-Setup/tmp/build/borked3ds/build/bin/Release/borked3ds not found)
but when I restart my script and leave the tmp folder full, it generates the borked3ds emulator and everything is installed properly.
Here's my cmake version from bookworm/backports
cmake 3.31.6-2~bpo12+1
cmake-data 3.31.6-2~bpo12+1 -
I checked your log again and it seems to me that you have the same issue that
tsl/robin-map.h
is not found.You are using cmake 3.31.6-2 and for Borked3DS-rpi this version should be high enough but robin-map seems to require cmake 3.5 as minimum.
So in my opinion Borked3DS-rpi should also have a minimum requirement of cmake 3.5, get it ?
It will probably not fix the issue we are facing as I used cmake 4.0.2 and also had this issue.
I think we need to fix something else.
@gvx64 might have an idea about that.I will test the binary later.
Tried 2 cia files but they didn't work.
What game do you recommend @DTEAM ? -
Just read through this whole thread. Is there an updated way to be able to install this easily without going through a lot of the process above?
Is there an updated scriptmodule?
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@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
I checked your log again and it seems to me that you have the same issue that tsl/ronin-map.h is not found.
You are using cmake 3.31.6-2 and for Borked3DS-rpi this version should be high enough but ronin-map seems to require cmake 3.5 as minimum.
So in my opinion Borked3DS-rpi should also have a minimum requirement of cmake 3.5, get it ?
It will probably not fix the issue we are facing as I used cmake 4.0.2 and also had this issue.
I think we need to fix something else.
@gvx64 might have an idea about that.Maybe we just need a way to bypass tsl/ronin-map.h. I don't know the actual impact of this on the compilation process.
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This thread is a "work in progress thread" for a Nintendo 3DS emulator for Pi based on Borked3DS. Here's the status (@gvx64 can confirm or add comments)
- Once installed, the emulator works well on Pi4 (64-bit) and Pi5 (64-bit)
- Right now, the big issue is with CMake
- You need to upgrade your CMake version. You can follow the last post here, but do a sd card backup first.
- The emulator runs with GLES 3.1 on Pi and not Vulkan for now, @gvx64 put a lot of energy on that and fixed a lot of issues with GLES 3.1.
- I'll add the line below in the script when the CMake issue will be fixed. For now, put it in /etc/emulationstation/es_systems.cfg like @gvx64 says here
env MESA_EXTENSION_OVERRIDE=GL_OES_texture_buffer
- The hotkey combos doesn't work for now with gamepads. Only work with keyboard.
- You need a mouse for now to control the arrow in the UI and in some games. The joystick can't control the arrow like the Nintendo DS emulator.
- You can get the installation script on Retropie Extra, It takes 2 times to install it. First installation stops at 95% and you restart it and you should be good.
- Some settings affect performance (like some sound settings and 3D options), with the right settings you can easily play at full speed on a Pi5.
Here's the GitHub link for Borked3ds-rpi
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This post isn't correct !!!
I checked the helpers.sh file from RetroPie-Setup if it is possible to use a function to use "git submodule update etc." in the script as a function.
Seems there is no function for that, however I found that when a clone is already present in the temp build folder and if it's on a tracking branch then the function seems to do something else and will do the "git submodule update".
Not sure but this could be the issue with the script if not all submodules are downloaded the first time with the individual git clones then the second time it will do the automatic "git submodule update".See here.
Remember it's part of this function hereMight be that you can just remove all individual git submodule cloning and replace that with just :
runCmd git submodule update --init --recursive
Just like with compiling manually, understand ?
Edit :
Btw.
For now robin-map is a submodule of teakra not of Borked3DS
Here could be the problem too -
@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
I did not use the sudo command when compiling manually, there is no need to do so.
I agree, and it's easier to delete something after if needed
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