3DS emulator for Pi users based on "Borked 3DS"
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@DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":
@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Might be that you can just remove all individual git submodule cloning and replace that with just :
runCmd git submodule update --init --recursive
Just like with compiling manually, understand ?I understand, but don't know how to add it in the script. if I deleted depends fonction and replace that by your line, it doesn't work. I'm gonna read some .sh file to see how they manage that
You have to keep the depends function.
It needs to be in the sources function.Edit:
I will add an example later after diner ;-) -
@DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":
@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Might be that you can just remove all individual git submodule cloning and replace that with just :
runCmd git submodule update --init --recursive
Just like with compiling manually, understand ?I understand, but don't know how to add it in the script. if I deleted depends fonction and replace that by your line, it doesn't work. I'm gonna read some .sh file to see how they manage that
Sorry I assumed you did clone submodules in your sources function.
Now seeing again at your script I see that they are other branches commented.I will check your script when running the sources function to see if it gets the submodules in 1 go with :
sudo ./retropie_packages.sh borked3ds sourcesOK, forget what I said earlier about "git submodule update".
I doesn't seem valid !
It seems that the submodules are retrieved properly by your script. -
This is not the full log (too big for pastebin), but here is the part between 94% and the start of the successful installation after the second round of installation with my script.
It handles the tsl/robin_map issue. It's interesting to see what happens between 94% and 100%
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OK, I tried :
sudo ./retropie_packages.sh borked3ds build
And indeed the first time it fails.
The second time it has an error at the end but builds the binaries.
Looking at both my logs it seems the second time the compilation is forced to create a binary but according to my log it still fails to find tsl/robin-map.h.
Your log looks the same as mine.My conclusion would be that with the second build trial, the binary is force created but without the package robin-map.
Altough the binary works, in my opinion it's not a good binary, agree ? -
Yes. I think the tsl/robin_map is probably useless. It doesn't affect the emulator, but a deeper investigation is needed too validate that. It's not a good binary because it contains errors. It does not compile directly and on the first try
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I tried the https://github.com/rtiangha/Borked3DS version on my x86_64 with your script.
It compiled in 1 go and now have some files actually working.Found that line 57 doesn't work in your script and is also not needed :
cd "$md_build/borked3ds"
If needed it should have been :
cd "$md_build"
Line 57 can be totally remove though.
I will try to check this issue again later to see if I can find a solution.
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@DTEAM Can you try:
sudo apt-get install robin-map-dev
and then re-build from scratch?
I will need to investigate later but it looks like the main CMakeFile.txt has the following guard:
# Use system tsl::robin_map if available (otherwise we fallback to version bundled with dynarmic) if (NOT DYNARMIC_USE_BUNDLED_EXTERNALS) find_package(tsl-robin-map QUIET) endif()
I think that what we want to do is force cmake to look for tsl-robin-map as a package that is installed on the local system and not try to defer to the version that is supposedly bundled with the dynarmic jit recompilier (I suspect that it is no longer available for some reason and is causing the conflict). Something like this:
# Use system tsl::robin_map find_package(tsl-robin-map REQUIRED)
I am hoping that all you then have to do is add robin-map-dev as a required dependency in the script that gets installed prior to building. I haven't tested any of this yet though. I can modify the CMake file later once we can confirm that this addresses the issue.
I think that<tsl/robin_map.h> library is only getting used by the vulkan renderer and so yeah, it probably shouldn't impact gles. That said, I would like to try to retain the functionality of the Vulkan renderer since it does partially work and could have potential use for some games.
@DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":
The hotkey combos doesn't work for now with gamepads. Only work with keyboard.
You need a mouse for now to control the arrow in the UI and in some games. The joystick can't control the arrow like the Nintendo DS emulator.These items are on my radar but I want to focus on fixing up the gles renderer while it is fresh in my mind.
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@DTEAM OK, so I pushed a new master that has the following code segment that pertains to tsl::robin_map in the main CMakeList.txt file:
# Use system tsl::robin_map if (NOT DYNARMIC_USE_BUNDLED_EXTERNALS) message(STATUS "Looking for system-installed tsl::robin_map...") find_package(tsl-robin-map REQUIRED) if (tsl-robin-map_FOUND) message(STATUS "Found tsl-robin-map: ${tsl-robin-map_DIR}") else() message(FATAL_ERROR "tsl-robin-map not found. Please install it on your system.") endif() endif()
What I am hoping this does is halt the building process early on with an error if the tsl-robin-map library is found to NOT be locally installed on the user's Pi (it won't even try looking for the bundled dynarmic tsl-robin-map library). That said, including robin-map-dev as a required dependency in your build script will get it installed upfront and so I am hoping that this issue disappears going forward.
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I am busy with rewriting the script....
@DTEAM and @ExarKunIv
Here is my rewrite :
https://github.com/FollyMaddy/RetroPie-Extra/blob/Borked3DS-WIP/scriptmodules/emulators/borked3ds.shIt's not fully tested yet, I will test it this evening if I have the time to do so.
Can you both check and test ?Edit :
Made some more changes.I am doing a full test now on x86_64 : looks OK
I am doing a full test now for rpi : not working 2 errors !
CMake Error at externals/dynarmic/CMakeLists.txt:207 (install): install TARGETS given target "robin_map" which does not exist. CMake Error at externals/teakra/CMakeLists.txt:111 (install): install TARGETS given target "robin_map" which does not exist.
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Your solution doesn't seem to work, any ideas ?
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@Folly I am working on it. I am getting the same error. I will let you know once it is working on my end.
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@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Here is my rewrite :
https://github.com/FollyMaddy/RetroPie-Extra/blob/Borked3DS-WIP/scriptmodules/emulators/borked3ds.shThanks, I left a lot of old stuff in there, including too many dependencies. When we have something solid, we should clean it up and change the name to Borked3DS-rpi, like @gvx64 did.
We could also add some presets for a good first-launch experience. I'll share my settings later, and we can discuss the best option for getting started with this emulator on a Pi.
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@DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":
@Folly said in 3DS emulator for Pi users based on "Borked 3DS":
Here is my rewrite :
https://github.com/FollyMaddy/RetroPie-Extra/blob/Borked3DS-WIP/scriptmodules/emulators/borked3ds.shThanks, I left a lot of old stuff in there, including too many dependencies. When we have something solid, we should clean it up and change the name to Borked3DS-rpi, like @gvx64 did.
You're welcome.
Yes sure, some stuff can be removed, I agree.
Changing the name could be done but I created a chameleon script that changes the source upon aarch64 and x86_64.
So not sure if renaming is a good idea then.We could also add some presets for a good first-launch experience. I'll share my settings later, and we can discuss the best option for getting started with this emulator on a Pi.
Good idea !
First thing first, we need a solution to get it properly compiling first ;-) -
I did sudo apt-get install robin-map-dev and modify my old script a little bit (I added the depends robin-map-dev) and switch for Borked3DS-rpi inside the script and everything works well on the first run! I did the switch before your previous message, if you prefer to keep Borked3DS name for X86_64 build and Pi, and be more versatile, I understand. You don't need the last CMake version.
Here's the script. Feel free to modify it.
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@DTEAM @Folly So with the latest changes to the github master the retropie install script provided by @Folly finally built successfully on my Pi4. Note that I made a couple of edits to the build script:
if isPlatform "aarch64"; then gitPullOrClone "$md_build" https://github.com/gvx64/Borked3DS-rpi.git # downloadAndExtract https://cmake.org/files/v4.0/cmake--linux-aarch64.tar.gz "$md_build" downloadAndExtract https://cmake.org/files/v4.0/cmake-4.0.2-linux-aarch64.tar.gz "$md_build" #gvx64 mv cmake-4.0.2* cmake-4.0.2 else
function build_borked3ds() { mkdir build cd build # $md_build/cmake-4.0.2/bin/cmake .. -DCMAKE_BUILD_TYPE=Release $md_build/cmake-4.0.2/bin/cmake .. -DCMAKE_BUILD_TYPE=Release -DDYNARMIC_USE_BUNDLED_EXTERNALS=OFF #gvx64 addition $md_build/cmake-4.0.2/bin/cmake --build . -- -j"$(nproc)" md_ret_require="$md_build/build/bin" }
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Thanks , I’m gonna it with Folly script (borked3ds.sh)
New edit: I confirm, @Folly's script works very well on Pi5 (64-bit)! Well done!
@ExarKunIv The script from @Folly should be the one on Retropie-Extra and not mine
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It's a reliable issue [RPi5] that if I run any stable/decrypted game with OpenGL and GLES extensions checked, I see a black screen with correct game audio, but if I stop emulation and change to Vulkan (in the same session) and start a game, it will render correctly with correct audio... ("VULKAN" displays in lower-left of UI).
...however launching any game with Vulkan initially set results in a crash.
So the only way I can see & hear any game is to launch w/OpenGL, stop and switch to Vulkan in the same session. Trippy.
Wondering if I need to upgrade/install something, like a newer version of MESA, as I'm only using mesa-drm from the RetroPie "depends" option in RetroPie Settings.
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I have no games (many games) issue on my side for Pi5. It's probably un 3d parameter selected in the graphic options menu
If you go in
/home/pi/.config/borked3ds-emu
here's my settings
Game language is set to french. Youwill have to change it
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@DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":
here's my settings
Thank you for providing @DTEAM will check it out (Done).
Got it, thanks to diff'ing qt-config.ini
Needed to deselect "Hardware Shader Acceleration" (from default checked)
Cheers @DTEAM -
@DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":
@ExarKunIv The script from @Folly should be the one on Retropie-Extra and not mine
Might want to fix the small "comma" typo on line 16 that appears as ,cxi instead of .cxi
Current (incorrect):
rp_module_help="ROM Extension: .3ds .3dsx .elf .axf .cci ,cxi .app\n\nCopy your 3DS roms to $romdir/3ds"
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