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    3DS emulator for Pi users based on "Borked 3DS"

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    nintendo 3dspi 4pi5borked 3dsx86-64
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    • DTEAMD
      DTEAM @Folly
      last edited by

      @Folly @gvx64
      This doesn't work well. A simpler solution could be to have an option to set the font and UI size. Previously, my UI was smaller. I played with some font settings, but the UI doesn't handle this well.

      The problem is that I can't access the bottom of the menu where you can set the graphics options, so I can't click OK to apply my settings. It used to work fine, but I needed a magnifier to see the menu on my small screen.

      Perhaps the emulator retrieves the Pi internal settings during software installation. Perhaps if I change the font settings of the Raspi UI and reinstall the emulator, everything will be fine.

      FollyF G 2 Replies Last reply Reply Quote 0
      • FollyF
        Folly @DTEAM
        last edited by Folly

        @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

        @Folly @gvx64
        This doesn't work well. A simpler solution could be to have an option to set the font and UI size. Previously, my UI was smaller. I played with some font settings, but the UI doesn't handle this well.

        The problem is that I can't access the bottom of the menu where you can set the graphics options, so I can't click OK to apply my settings. It used to work fine, but I needed a magnifier to see the menu on my small screen.

        Perhaps the emulator retrieves the Pi internal settings during software installation. Perhaps if I change the font settings of the Raspi UI and reinstall the emulator, everything will be fine.

        Can I conclude that adding the option to the script worked and that it's compiled with the option -DCONFIG_SCROLLABLE=ON , but you still have some troubles ?

        I can't help you with the added option in Borked, you should ask @gvx64.

        DTEAMD 1 Reply Last reply Reply Quote 0
        • DTEAMD
          DTEAM @Folly
          last edited by

          @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

          Can I conclude that adding the option to the script worked and that it's compiled with the option -DCONFIG_SCROLLABLE=ON , but you still have some troubles ?

          yes

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          • G
            gvx64 @DTEAM
            last edited by

            @DTEAM Are the scroll bars showing up in your configuration windows? If not, is it possible that the cmake flags didn't work?

            It would help to see a photo of exactly what the problem is, as I am having difficulty understanding it. On my Pi, the configuration menu is a fairly small window that doesn't come close to filling the whole screen. Also, I can click and drag the menu border to change its size. In the default layout, the text spacing adjusts to fill whatever available space there is inside the window.

            DTEAMD 1 Reply Last reply Reply Quote 0
            • DTEAMD
              DTEAM @gvx64
              last edited by DTEAM

              @gvx64
              1.jpg

              2.jpg

              At the bottom of the second picture, the box of the Advanced tab stop just after 0.000 ms and it's not possible to go below that.

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              • G
                gvx64 @DTEAM
                last edited by

                @DTEAM After investigating further, the problem is on my end. I am going to re-work it and try posting a new commit. Is the problem limited to the Graphics -> Advanced tab or are there others? I believe that the System tab already has scrolling bars enabled.

                DTEAMD 1 Reply Last reply Reply Quote 0
                • DTEAMD
                  DTEAM @gvx64
                  last edited by

                  @gvx64 said in 3DS emulator for Pi users based on "Borked 3DS":

                  @DTEAM After investigating further, the problem is on my end. I am going to re-work it and try posting a new commit. Is the problem limited to the Graphics -> Advanced tab or are there others? I believe that the System tab already has scrolling bars enabled.

                  It's others. For some, you have the scroll bar, but even if you scroll down, you don't have access to all the options. I'll try to give you a more detailed overview tomorrow.

                  DTEAMD 1 Reply Last reply Reply Quote 0
                  • DTEAMD
                    DTEAM @DTEAM
                    last edited by

                    @gvx64

                    ad95086c-adc0-4782-a854-892b93420c7b-image.png

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                    • G
                      gvx64 @DTEAM
                      last edited by gvx64

                      @DTEAM I appreciate the detailed analysis. Can you let me know the exact screen resolution that you are using that is resulting in this issue? For me to be able to resolve this issue, it is important that I can reproduce it on one of my Pi4's. Once I am finished trying to get shader acceleration functionality working I will see if I can get this problem to reproduce on my Pi's.

                      DTEAMD 2 Replies Last reply Reply Quote 0
                      • DTEAMD
                        DTEAM @gvx64
                        last edited by DTEAM

                        @gvx64

                        My screen is 800x480 and my "emulator resolution" is 640x480

                        [Layout]
                        anaglyph_shader_name=rendepth (builtin)
                        anaglyph_shader_name\default=true
                        custom_bottom_height=480
                        custom_bottom_height\default=true
                        custom_bottom_width=640
                        custom_bottom_width\default=true
                        custom_bottom_x=80
                        custom_bottom_x\default=true
                        custom_bottom_y=500
                        custom_bottom_y\default=true
                        custom_portrait_bottom_height=480
                        custom_portrait_bottom_height\default=true
                        custom_portrait_bottom_width=640
                        custom_portrait_bottom_width\default=true
                        custom_portrait_bottom_x=80
                        custom_portrait_bottom_x\default=true
                        custom_portrait_bottom_y=500
                        custom_portrait_bottom_y\default=true
                        custom_portrait_top_height=480
                        custom_portrait_top_height\default=true
                        custom_portrait_top_width=800
                        custom_portrait_top_width\default=true
                        custom_portrait_top_x=0
                        custom_portrait_top_x\default=true
                        custom_portrait_top_y=0
                        custom_portrait_top_y\default=true
                        custom_second_layer_opacity=100
                        custom_second_layer_opacity\default=true
                        custom_top_height=480
                        custom_top_height\default=true
                        custom_top_width=800
                        custom_top_width\default=true
                        custom_top_x=0
                        custom_top_x\default=true
                        custom_top_y=0
                        custom_top_y\default=true
                        factor_3d=0
                        factor_3d\default=true
                        filter_mode=true
                        filter_mode\default=true
                        large_screen_proportion=4
                        large_screen_proportion\default=true
                        layout_option=0
                        layout_option\default=true
                        mono_render_option=0
                        mono_render_option\default=true
                        pp_shader_name=None (default)
                        pp_shader_name\default=false
                        render_3d=0
                        render_3d\default=true
                        screen_bottom_leftright_padding=0
                        screen_bottom_leftright_padding\default=true
                        screen_bottom_stretch=false
                        screen_bottom_stretch\default=true
                        screen_bottom_topbottom_padding=0
                        screen_bottom_topbottom_padding\default=true
                        screen_top_leftright_padding=0
                        screen_top_leftright_padding\default=true
                        screen_top_stretch=false
                        screen_top_stretch\default=true
                        screen_top_topbottom_padding=0
                        screen_top_topbottom_padding\default=true
                        small_screen_position=2
                        small_screen_position\default=true
                        swap_eyes_3d=true
                        swap_eyes_3d\default=false
                        swap_screen=false
                        swap_screen\default=true
                        upright_screen=false
                        upright_screen\default=true
                        
                        
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                        • StonedEdgeS
                          StonedEdge
                          last edited by

                          How is the performance on the Pi 4? I've been tempted to upgrade to a 64-bit system but not sure I can be bothered, as 32-bit seems to be where the performance caps out anyway...

                          Check out my build logs below:
                          Wii SPii (Wii in a GBA SP Shell)
                          https://bitbuilt.net/forums/index.php?threads/the-wii-spii.3347/
                          Retro Lite CM4
                          https://bitbuilt.net/forums/index.php?threads/retro-lite-cm4-a-stonededge-and-dmcke5-collaboration.3934/

                          G 1 Reply Last reply Reply Quote 0
                          • G
                            gvx64 @StonedEdge
                            last edited by gvx64

                            @StonedEdge With an aggressive overclock (e.g. 2300MHz/900MHz+) some 3DS games are playable on the Pi4, mostly RPGs. In addition to that you will need to optimize every setting possible as well as make use of any possible cheats that can speed up gameplay. For example, the 150% speedhack in Pokemon Sun is enough to get the game playable on my Pi4, which was a pleasant surprise. Less demanding RPG's like Etrian Mystery Dungeon, Etrian Odyssey, Pokemon Mystery Dungeon, Pokemon ORAS all seem to be playable even if they are not quite at full speed. That said, games like Mario Kart and Smash Bros are just out of the question as really any slow-down is completely unforgiving in games like these. If your interest is mainly RPG's and you are comfortable with overclocking, then I would say that it might be worth it for you to get Borked3DS working on your Pi4.

                            That said, I believe that the bigger motivation for you to make the jump to 64-bit should be for Gamecube emulation as that is lower hanging fruit than 3ds. Gamecube emulation is a measurably less demanding than 3DS in large part because dolphin has the CPU override feature that works far better than it does in Borked3DS to speed up games on slow hardware (honestly, dolphin is just a better piece of software than citra was and it has far better optimization for use on a variety of devices).

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                            • DTEAMD
                              DTEAM @gvx64
                              last edited by DTEAM

                              @gvx64 said in 3DS emulator for Pi users based on "Borked 3DS":

                              @DTEAM I appreciate the detailed analysis. Can you let me know the exact screen resolution that you are using that is resulting in this issue? For me to be able to resolve this issue, it is important that I can reproduce it on one of my Pi4's. Once I am finished trying to get shader acceleration functionality working I will see if I can get this problem to reproduce on my Pi's.

                              If it's to hard to set it blindly, I'll connect my Pi to a PC screen to do the setup. The arrow control on the screen with a joystick and the hotkeys combo settings with gamepad are more important than my issue I think. Thanks for your hard work.

                              G 1 Reply Last reply Reply Quote 0
                              • G
                                gvx64 @DTEAM
                                last edited by gvx64

                                @DTEAM No worries, this task is still on my radar. Once I start on it I want to begin by copying your screen resolution and seeing if I can reproduce the problem on my Pi. The problem you are describing is potentially more than just an issue of the config window being too large to fit the window size on the lower res since the text spacing and size is supposed to automatically adjust based on the window size. The fact that yours is getting cut off tells me that there is some potential issue in the window re-sizing functionality.

                                I am planning to work on your issue once I am finished with the Hardware Shader Acceleration. I really want to get the Hardware Shader Acceleration working on the Pi as it can (at the very least) allow users to precompile shaders and potentially provide other significant performance gains.

                                1 Reply Last reply Reply Quote 2
                                • DTEAMD
                                  DTEAM @gvx64
                                  last edited by DTEAM

                                  @gvx64 said in 3DS emulator for Pi users based on "Borked 3DS":

                                  I did notice similar boxes in Smash 3DS and I am guessing that it might be a similar problem as with Fire Emblem. This patch is Fire Emblem specific and will not help with Smash. Smash 3DS is utterly unplayable on my Pi4, due to it being a fighting game with slow-down, and I doubt that it will even be playable at full-speed on a Pi5 and so I probably will not invest time into fixing those boxes. If somebody really wants to play Smash 3DS on the Pi they can do so using Vulkan as there are no boxes and the usual Vulkan rendering issues aren't too noticeable with this game.

                                  Super Smash Bros. 3DS (Europe) (rev 11) is fully playable at full speed without bugs on a Pi5 with OPEN GL (GLES extensions) on my side. Great gaming experience for me. Did you try the rev 11 rom version? I'm on mesa (25.0.7-2~bpo12+1)

                                  1 Reply Last reply Reply Quote 0
                                  • OrionsangelO
                                    Orionsangel
                                    last edited by

                                    DTEAMD 1 Reply Last reply Reply Quote 1
                                    • DTEAMD
                                      DTEAM @Orionsangel
                                      last edited by DTEAM

                                      @Orionsangel

                                      Wow. This is awesome. Professional work!!! Truly impressive. Thank you so much for this overlay.

                                      I hadn't seen it on the thread My Console & Game Themed Bezels for retroarch . I don't know, for now, how to use it with Borked 3ds. I'll check if I can find a way to download it with an option in the UI.

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