Runcommand System Splashscreens!
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@lilbud I always try to aim high, as to leave some room to fall short... :-)
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Runcommand collection updated
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Includes all changes to Pixel up to v1.9.3. This includes Mega-CD.
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Download link updated above.
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Github repository updated.
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@Rookervik said in Runcommand System Splashscreens!:
Runcommand collection updated
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Includes all changes to Pixel up to v1.9.3. This includes Mega-CD.
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Download link updated above.
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Github repository updated.
Thank you @Rookervik
Does this include Pixel-Meta theme?
Btw can i get the link to your repository so i can grab individual files?Thank you once again :)
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@Rion Runcommand splash screens are not attached to any one theme. It doesn't matter what theme you are using when you install these splash screens. These are pixel-based... so will look best with any of the pixel themes.
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I hope this will be merged soon and be default in retropie. Is a very beautiful improvement.
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@Lortropic it's a user specific mod. Unlikely to be included by default as the default run command launch screen provides information on the emulator and rom being run. Also if other users choose a theme that isn't pixel it may look out of place for their system.
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these look great :) how do you uses these on windows? i would love them instead of the command promot/desktop background.
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@herb_fargus Well, i didn't thought in the information (can't be added the emulator and rom name?) but I'm disagree with the look. I don't have the pixel theme and I think that this is prettier in any theme. Anyone have a theme that have a look in place with a blue square? a Windows 3.1 theme?
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These are just some tweaks users can add if they want. Jools was nice enough to allow this type of hacking around. As default, it is best if the information window display rather than a picture. It's good for starting your system from scratch and knowing where to find error logs. Knowing what emulator is launching and what game. That information is hidden using these images. So let's not make it default. But you're more than welcome to use these if you like them. :D
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Hey everyone!
I'm running Retropie 4.1.3 on a Raspberry Pi 1 and I've installed a couple oflaunching.png
and they look amazing! Thanks @Rookervik ;)
What doesn't seem work at all when they are enabled is theruncommand
.
I keep hitting "any button" to enter the configuration GUI but it keeps ignoring me and taking me to the game.
I tried disabling the spashscreens to see what would happen and it works.I double-checked it just in case, and the runcommand has been always enabled.
Has this happened to anyone else? Any ideas?
Thanks! -
@hiulit mash js0 a few times.
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@hiulit you must to know what is the button
0
(zero) and1
(one) on your first controller detected by the system (/dev/input/js0
), and keep pushing it right after the image disappear (actually you have 2 seconds to press it after the image is gone).UPDATE: now you can use any connected controller, not only the
js0
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Thanks @herb_fargus @meleu ! I'll try it right now.
But is this behaviour related to having the splash screens enabled? Because when I don't have them enabled I can hit any button. -
Ok, the trick was to wait until the image is gone. They it seems that I can hit any button (at least using a keyboard, which I'm using right now)
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@hiulit Sorry, I said it wrong. The buttons
0
and1
work.AFAIK the joystick buttons mapped to a key stroke when runcommand is running are the
0
(mapped to <enter>) and1
(mapped to <tab>). So, I think that both work. -
Is there any reason why it doesn't work while the image is showing? Just wondering,
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@meleu It seems that actually any button works, when using a keyboard at least. I've tried:
enter
,space
,0
,t
,a
and they all worked :) -
@hiulit said in Runcommand System Splashscreens!:
at least using a keyboard, which I'm using right now
yeah! you can hit any key on keyboard.
actually you are able to use the joystick buttons only because two of them (the
0
and1
) are mapped to act like key stroke. ;-) -
@meleu We are overlapping each other with questions and answers xD
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@hiulit yeah! Hope that it is clear now. :)
If you are really curious, the line that get this input is this:
read -s -t 2 -N 1 key
The meaning of those arguments:
-s
: do not echo the key pressed-t 2
: wait 2 seconds for input-N 1
: get only one char as input and stopkey
: the variable (irrelevant in this case)
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