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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Donkey Kong Classic on NES not working with Xbox controller

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    nes classic
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    • rbakerR
      rbaker @pieinthesky
      last edited by

      @pieinthesky said in Donkey Kong Classic on NES not working with Xbox controller:

      And please don't help by telling me to read the wiki...cause I already tried to read it there and could not figure it out.

      What about this? https://retropie.org.uk/forum/topic/3/read-this-first

      Pi Model or other hardware: (B, B+, 2 B, 3, X86 PC etc..)
      Power Supply used: (If using a Pi)
      RetroPie Version Used (3.6, 3.8.1, 4.01 etc.. - do not write latest):
      Built From: (Pre made SD Image on RetroPie website, Berryboot, or on top of existing OS etc..)
      USB Devices connected:
      Controller used:
      Error messages received:
      Log found in /dev/shm/runcommand.log (if relevant):
      Guide used: (Mention if you followed a guide)
      File: (File with issue - with FULL path)
      Emulator: (Name of emulator - if applicable)
      Attachment of config files: (PLEASE USE PASTEBIN.COM FOR LARGE LOGS)
      How to replicate the problem:

      1 Reply Last reply Reply Quote 0
      • P
        pieinthesky
        last edited by Floob

        Pi Model or other hardware: Pi 3 B
        Power Supply used: Pi power adapter with 2 amp, runs fine
        RetroPie Version Used (3.6, 3.8.1, 4.01 etc.. - do not write latest): 4.1
        Built From: Pre made SD Image on RetroPie website
        USB Devices connected: wireless mouse, keyboard, usb drive (transfer roms)
        Controller used: Xbox
        Error messages received: none
        Log found in /dev/shm/runcommand.log (if relevant): n/a
        Guide used: (Mention if you followed a guide)
        File: [Do NOT link to roms - read the forum rules]
        Emulator: advmame 0.94
        Attachment of config files: n/a
        How to replicate the problem: Play the game and the controller does not work, keyboard works.

        rbakerR P 2 Replies Last reply Reply Quote 0
        • rbakerR
          rbaker @pieinthesky
          last edited by

          @pieinthesky said in Donkey Kong Classic on NES not working with Xbox controller:

          Emulator: advmame 0.94

          Is for mame roms! not NES. I'm guessing that you didn't mean to write that? There are 3 NES emulators, which one?

          Pi power adapter with 2 amp

          You need 2.5A to reliably run a Pi3 with controllers and peripherals .

          File: You are in breach of the forum rules

          Attachment of config files: n/a

          Why? people need to see your configs to spot mistakes

          P 1 Reply Last reply Reply Quote 0
          • P
            pieinthesky @pieinthesky
            last edited by

            @pieinthesky Sorry, I meant NES emulator should be lr-fceumm

            rbakerR 2 Replies Last reply Reply Quote 0
            • rbakerR
              rbaker @pieinthesky
              last edited by

              @pieinthesky ok, and your autoconfig from /opt/retropie/configs/all/retroarch-joypads?

              P 1 Reply Last reply Reply Quote 0
              • rbakerR
                rbaker @pieinthesky
                last edited by

                @pieinthesky and it would be helpful to see /opt/retropie/configs/nes/retroarch.cfg. I am assuming that you followed this guide first with your controller plugged in?

                P 1 Reply Last reply Reply Quote 0
                • P
                  pieinthesky @rbaker
                  last edited by

                  @rbaker Thanks. It's 2.5 amp. Power is definitely not the problem.

                  1 Reply Last reply Reply Quote 0
                  • P
                    pieinthesky @rbaker
                    last edited by Floob

                    @rbaker Sorry, I'm not very good with Linux commands. Can't quite figure out how to download a file from putty. But, I managed to CAT it. I found Xbox360WirelessReceiver(XBOX).cfg' in the retroarch-joypads directory

                    input_device = "Xbox 360 Wireless Receiver (XBOX)"
                    input_driver = "udev"
                    input_r_y_plus_axis = "+3"
                    input_l3_btn = "11"
                    input_r_x_minus_axis = "-2"
                    input_l_btn = "4"
                    input_load_state_btn = "4"
                    input_start_btn = "9"
                    input_exit_emulator_btn = "9"
                    input_l_y_minus_axis = "-1"
                    input_up_btn = "15"
                    input_r_y_minus_axis = "-3"
                    input_a_btn = "0"
                    input_b_btn = "1"
                    input_reset_btn = "1"
                    input_down_btn = "16"
                    input_l_x_plus_axis = "+0"
                    input_l_y_plus_axis = "+1"
                    input_r_btn = "5"
                    input_save_state_btn = "5"
                    input_r2_btn = "7"
                    input_r3_btn = "12"
                    input_right_btn = "14"
                    input_state_slot_increase_btn = "14"
                    input_x_btn = "2"
                    input_menu_toggle_btn = "2"
                    input_select_btn = "8"
                    input_enable_hotkey_btn = "8"
                    input_l_x_minus_axis = "-0"
                    input_y_btn = "3"
                    input_left_btn = "13"
                    input_state_slot_decrease_btn = "13"
                    input_r_x_plus_axis = "+2"
                    input_l2_btn = "6"
                    
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                    • P
                      pieinthesky @rbaker
                      last edited by Floob

                      @rbaker This what is in retroarch.cfg

                      # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                      
                      input_remapping_directory = "/opt/retropie/configs/nes/"
                      
                      #include "/opt/retropie/configs/all/retroarch.cfg"
                      
                      rbakerR 1 Reply Last reply Reply Quote 0
                      • rbakerR
                        rbaker @pieinthesky
                        last edited by rbaker

                        @pieinthesky put small logs in code blocks - see http://commonmark.org/help/ - and put large logs on a pastebin type site like http://paste.ubuntu.com/ http://pastebin.com/ or similar as advised in https://retropie.org.uk/forum/topic/3/read-this-first. Now can you post fully the contents of /opt/retropie/configs/all/retroarch.cfgor just the control section of it. This file will control retroarch based emulations preceding with the lr prefix. Take a look at the typical default config. You should be seeing lines like

                        input_player1_joypad_index = 0
                        input_player1_b_btn = 2
                        input_player1_a_btn = 1
                        input_player1_y_btn = 3
                        input_player1_x_btn = 0
                        input_player1_l_btn = 4
                        input_player1_r_btn = 5
                        input_player1_start_btn = 9
                        input_player1_select_btn = 8
                        input_player2_joypad_index = 1
                        input_player2_b_btn = 2
                        input_player2_a_btn = 1
                        input_player2_y_btn = 3
                        input_player2_x_btn = 0
                        input_player2_l_btn = 4
                        input_player2_r_btn = 5
                        input_player2_start_btn = 9
                        input_player2_select_btn = 8
                        

                        But the values will be determined by what your controller gives.

                        1 Reply Last reply Reply Quote 0
                        • D
                          dudleydes
                          last edited by

                          @pieinthesky Just a thought...what happens if you unplug your keyboard?

                          1 Reply Last reply Reply Quote 1
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