Runcommand Images Preventing Runcommand Menu
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I recently installed the Carbon themed Runcommand images to their respective folders at /opt/retropie/configs/SYSTEM_NAME/ and now I cannot invoke the Runcommand menu unless the images are removed. I've tried to trigger the menu with a controller, as well as a keyboard and the menu will not activate as long as the images are installed.
Pi Model or other hardware: RPi3 Model B
Power Supply used: 5.1V 2.5A
RetroPie Version Used: 4.1.9
Built From: Pre made SD Image on RetroPie website
USB Devices connected: 2 Logitech RumblePad 2 Controllers, Keyboard/Mouse
Controller used:Logitech RumblePad 2
Error messages received: None
Log found in /dev/shm/runcommand.log (if relevant): Empty
Guide used: None
File: Not Applicable
Emulator: All
Attachment of config files: Not Applicable
How to replicate the problem: Installing a 'launching.png' image to /opt/retropie/configs/SYSTEM_NAME/ and launching a game. -
Does this post help?
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@mediamogul the link @dudleydes mentioned is right.
For a short time we could invoke runcommand while the image is being shown (running
fbi
in background). But it was disabled in this commit due to some input issue, unfortunately. -
@dudleydes said in Runcommand Images Preventing Runcommand Menu:
Does this post help?
It does indeed, sir. Thank you. Since the timing for this is now a bit counter-intuitive to the request being made on screen (I assume this is a necessary byproduct to allow the image to display) I'll make a note of it on the Wiki.
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Hey, @meleu. I'm sorry I ignored you. Your post didn't show up for some reason when I was responding to @dudleydes and I'm just now noticing it. That sounds like a nice solution, but is the input issue still a problem?
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@mediamogul To be honest I don't know what exactly is the issue.
In the commit @BuZz says
fbi/Retroarch has stdin attached to /dev/tty/. When fbi exits it causes issues keyboard input/stdin.
Maybe the problem happens for those who use the keyboard to play games in RetroArch, but I'm not sure.
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Yeah, I find I have to mash the button during the image to get the runcommand menu to show.
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Maybe the problem happens for those who use the keyboard to play games in RetroArch, but I'm not sure.
Interesting. I guess until something changes in that department, the notation I made on the change in timing will help. Most users will have to read that section anyway when they install the images.
Yeah, I find I have to mash the button during the image to get the runcommand menu to show.
As it turns out, a normal button press will still do the job. It just has to be pressed slightly after the image disappears.
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@mediamogul said in Runcommand Images Preventing Runcommand Menu:
Yeah, I find I have to mash the button during the image to get the runcommand menu to show.
As it turns out, a normal button press will still do the job. It just has to be pressed slightly after the image disappears.
Heh, I was confident there was a window of opportunity, but that window is pretty damn short. Tests your reflexes a bit. I'm better off just mashing :)
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@Concat said in Runcommand Images Preventing Runcommand Menu:
I'm better off just mashing :)
I hear you. I've made the same comment about a few fighting games in the past. 'Primal Rage' comes to mind.
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