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    DIY Spinner

    Scheduled Pinned Locked Moved Projects and Themes
    spinnerdyitempestarkanoid3d print
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    • UDb23U
      UDb23 @caver01
      last edited by

      @caver01 This specific mouse is (supposed to be) 1200 dpi. I will do some more detailed testing next week to see how it behaves in different games and let you know.
      Analog joystick... sounds interesting.

      mediamogulM 1 Reply Last reply Reply Quote 2
      • mediamogulM
        mediamogul Global Moderator @UDb23
        last edited by

        @UDb23 said in DIY Spinner:

        Analog joystick... sounds interesting.

        Very interesting.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        1 Reply Last reply Reply Quote 0
        • UDb23U
          UDb23
          last edited by

          Made v2 of the spinner: changed the dial to get better connection with the flanged ball bearing and added a "cover" for the bearing (also 3D printed).
          0_1483203868222_IMG_20161231_161142335_HDR.jpg
          0_1483203892613_IMG_20161231_161955406~2.jpg

          Tested both with lr-mame2003 and advmame: was recognized automatically and works fine.
          I did some adjustment on sensitivity and found good values are around 40% for Tempest and 30% for Arkanoid.

          FYI: found some useful info on Mameworld's Forum about Analog input options:
          "Sensitivity is the scale factor to apply to the analog value. 100% means every OS analog change is sent to MAME. When using a trackball with a mouse encoder, you generally set it to 25% because a mouse counts 4x then the original arcade hardware. Another example is using a 1200 (300 teeth * 4) count spinner to replace the 72 count spinner used in Tempest. 72/1200*100 = 6%

          Digital speed is used when you are using digital buttons to simulate the original analog control. This is how many analog values to change every frame. The sensitivity is also applied to this. So you generally set the sensitivity to 100% unless you want fractional increments each frame. eg Speed = 5; Sensitivity = 25% gives 50.25 = 1.25 analog change every frame. A special case of Speed = 0 gives 1Sensitivity analog change per button press.

          Centering is used to simulate the auto-centering of a analog device when using digital buttons. This is the speed the analog value returns to center/rest when there is no button pressed during that frame. The analog change being calculated the same way as Digital speed. When set to 0, then no centering is applied."

          gStAvG S 2 Replies Last reply Reply Quote 1
          • gStAvG
            gStAv @UDb23
            last edited by

            @UDb23 Hi! Thanks for the interesting thread!

            Also up for a spinner build with optical mouse.
            Tried lr-MAME2003, but I can't seem to find the 'auto-center' option so I can not turn it off.
            (Is this to edit in a .cfg file somewhere?)

            This breaks my driving games as the positions centers after a static hold. :'( check vid here:

            Wold be grateful if you could share..

            • which core of mame being used
            • MAME settings for the controls
            • Any extra settings made in RetroArch?

            Going insane here :'(

            Cheers! (And thanks for letting me use this thread)

            /Gustav

            "One credit to rule them all"

            UDb23U 1 Reply Last reply Reply Quote 0
            • UDb23U
              UDb23 @gStAv
              last edited by

              @gStAv As said in previous post I tested in lr-mame2003 and Advancemame.
              I applied settings thru Mame In-game interface (access with TAB on keyboard if I remember well). Haven't tested with driving games so far. Will check over the weekend and let you know.

              edmaul69E gStAvG 2 Replies Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @UDb23
                last edited by edmaul69

                @UDb23 this is an interesting method. Its crazy what people come up with. For me i have a 2600-daptor to us atari 2600 peripherals. They make a trackball, paddles and a spinner (atari driving controller) for the 2600 so a cheap way to get all these peripherals if you arent using an actual arcade machine

                UDb23U 1 Reply Last reply Reply Quote 1
                • UDb23U
                  UDb23 @edmaul69
                  last edited by

                  @edmaul69 I recntly got an Atari VCS from ebay. Could be interesting to try the 2600-daptor, thanks.
                  BTW as a trackball I use an affordable PC USB kensigton one; still have to do extensive testing but works fine so far (missile command!)

                  edmaul69E 1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @UDb23
                    last edited by

                    @UDb23 for more than joystick and paddles you need a 2600-daptor ii. Cost $5 more.

                    1 Reply Last reply Reply Quote 0
                    • gStAvG
                      gStAv @UDb23
                      last edited by

                      @UDb23 Thanks man! Lookig forward to your results.
                      Where did you buy the "mini flanged ball bearing" btw? :D

                      "One credit to rule them all"

                      UDb23U 2 Replies Last reply Reply Quote 0
                      • UDb23U
                        UDb23 @gStAv
                        last edited by

                        @gStAv Amazon: try searching "KFL08 8mm" on your local Amazon site.

                        1 Reply Last reply Reply Quote 1
                        • UDb23U
                          UDb23 @gStAv
                          last edited by

                          @gStAv Tested both with Pole position I and II and I was surprised how well the spinner works (considering it's not a driving wheel). I confirm both games have an "auto return to center" as you show in your video but I have no problem at all during driving, keeps the correct input while curving.
                          I use the spinner as steering wheel with left hand and xbox gamepad for pedal (analog 2 - default setting) and high/low remapped from "space" to a gamepad A button.

                          @dankcushions: you did a great work with spinner support in lr-mame2003; thanks a lot !

                          Concerning mame analog settings for this game, I'm just using defaults as image below:
                          0_1486288953660_pole_P_spinner.jpg

                          gStAvG 1 Reply Last reply Reply Quote 1
                          • UDb23U
                            UDb23
                            last edited by

                            Super Sprint works fine too with spinner.

                            1 Reply Last reply Reply Quote 1
                            • gStAvG
                              gStAv @UDb23
                              last edited by

                              @UDb23 thanks for thesting pal! :D
                              Can you please test Out-Run too, as I find the autocenter kills the control of the car?

                              Cheers! /Gustav

                              "One credit to rule them all"

                              UDb23U 2 Replies Last reply Reply Quote 0
                              • UDb23U
                                UDb23 @gStAv
                                last edited by

                                @gStAv Will do. Currently on top of a mountain (@2700 m). Snowboarding.

                                1 Reply Last reply Reply Quote 1
                                • UDb23U
                                  UDb23 @gStAv
                                  last edited by

                                  @gStAv said in DIY Spinner:

                                  Can you please test Out-Run too, as I find the autocenter kills the control of the car?

                                  Finally did test Outrun (set 2) and also in this case I have no issues driving with the spinner with default lr-mame2003 settings.

                                  Using Spinner to steer and gamepad to accelerate/break.
                                  0_1489317009597_controllesr.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • L
                                    lior007
                                    last edited by

                                    @udb23 said in DIY Spinner:

                                    3D printed knob

                                    VERY VERY VERY COOL
                                    WHAT IS THE PART THAT THE FLANGED IS INSIDE IT?
                                    CAN YOU UPLOAD PICTURE WITH THE MOUSE WHEN ITS OPEN?
                                    SO I CAN SEE HOW YOU CONNECT THE FLANGED TO THE MOUSE

                                    UDb23U 1 Reply Last reply Reply Quote 0
                                    • UDb23U
                                      UDb23 @lior007
                                      last edited by

                                      @lior007 no need to open the mouse. The mini flanged ball bearing is a single piece containing the rotating part. You just need to glue black cardboard on the "inner" side (side to be placed on top of mouse sensor) and then glue the bearing on the mouse. Note: ouside part of the bearing is higher vs the rotating part; means when glued on the mouse it still can rotate. You just need to check that the cardboard is not too thick.

                                      1 Reply Last reply Reply Quote 0
                                      • A
                                        Artik
                                        last edited by

                                        Pardon the naive question. Having a surface rotate over the optical sensor, aren't you capturing a signal on both the X and Y axis? How do you translate to a one axis signal to emulate a spinner?

                                        UDb23U 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @Artik
                                          last edited by

                                          @artik said in DIY Spinner:

                                          aren't you capturing a signal on both the X and Y axis? How do you translate to a one axis signal to emulate a spinner?

                                          As mentioned in the docs: "Once configured, the Player 1 DIAL control (spinner, steering, etc.) receives input from the X-axis of the mouse device,"

                                          T 1 Reply Last reply Reply Quote 1
                                          • S
                                            shantigilbert @UDb23
                                            last edited by shantigilbert

                                            @UDb23 Sorry to revive this old thread, but is there a possibility you could share the stl files? for v2? I am currently making a spinner and I think the knob is exactly what I am looking for!

                                            UDb23U 2 Replies Last reply Reply Quote 1
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