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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    DualShock 2 - getting it to work

    Scheduled Pinned Locked Moved Help and Support
    dualshock 2controller setusetupscph-10010ps2 to ps3
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    • JofoJ
      Jofo
      last edited by Jofo

      Nice, someone using it!

      The way it operates - the small motor has only turn-on turn-off, e.g. no power levels. The big motor has 254 power levels (0=off), but one web says it won't spin under value of 64. What I do is test if power for small motor is nonzero and map interval for large motor to 0-192 - not fully cos I felt it's just too strong in Retroarch (although I have not tried whether the 64 threshold is present on my controller. I will try to build another version for You - with the 64 threshold in mind).

      I am using 166KHz version, and I got random Select AGAIN. Two day nothing, but yesterday... Have You encountered any random input during gaming? Maybe I'll switch to the faster driver as well...

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      • JofoJ
        Jofo
        last edited by

        It seems I had an error in one of the commands, it should be working now, the repository was updated for both 166 and 200KHz versions.

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          PET2001 @Jofo
          last edited by

          @Jofo

          I can confirm: the new version of your gamecon driver delivers force feedback using both motors. Great! But the 200 kHz version produces ghost input after a few minutes. I'm going to test the 166 kHz version now.

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            PET2001 @Jofo
            last edited by

            @Jofo

            Tested the 166 kHz version for about four hours - no ghost input so far. Wonder why force feedback makes the 200 kHz version more susceptible for ghost input.

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            • JofoJ
              Jofo
              last edited by

              The problem is that I've made more changes in the driver between those two releases, so I might have done something that damaged the timing. I will investigate... in the meantime, do You still have the original .deb that didn't have the random input issue, but had small motor rumble missing? I might need it...

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                PET2001 @Jofo
                last edited by

                @Jofo

                A few minutes of actual gaming and I had ghost input even with the 166 kHz version - mostly "Start" and "Select". Also rumble is very weak on my controller, but I already identified the lines in the source where I might be able to change that (thanks to your code commentary).

                I still have the driver version with only the big motor working. I'll be happy to provide it to you.

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                • JofoJ
                  Jofo
                  last edited by

                  That would be nice, upload it for me please, cos I don't do any subversion, which is probably a mistake :D I will try to diff it with the current version and see whats the problem...

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                    PET2001 @Jofo
                    last edited by

                    @Jofo

                    You find the old version of the gamecon driver here: MegaNZ

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                    • JofoJ
                      Jofo
                      last edited by

                      The link does nothing... you need to right-click the file and choose "Get link"

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                        PET2001 @Jofo
                        last edited by

                        @Jofo

                        Sorry for the confusion - I've shared the file on Google Drive

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                        • JofoJ
                          Jofo
                          last edited by

                          Thanks.

                          So that 2.0 200KHz in the archive was working well for you, in terms of random input?

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                            PET2001 @Jofo
                            last edited by

                            @Jofo

                            Yes it was. Tested for about 12 hours in Emulationstation (with the game menu open, were a random button press would bring up the menu or start a game) an for various, although short game sessions (were the current driver resets the game or exits RetroArch after just a few minutes because "Start" or "Select" are erroneously detected).

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                            • JofoJ
                              Jofo
                              last edited by Jofo

                              When I get home from work I will look into it... in the meantime, try the older working version if You happen to encounter any random inputs

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                              • JofoJ
                                Jofo
                                last edited by

                                Well, the changes are only marginal to be honest...

                                But I might be up to something. I've managed to find this web on the WebArchive

                                http://web.archive.org/web/20090228013235/http://www.geocities.com/digitan000/Hardware/22/e22_page.html

                                This guy puts quite significant delays between bytes - 60us! Thats less than what he used when transmitting/receiving bits - 100us (thats just 10KHz clock). Current driver has only 25us as gap between bytes, not speaking of clock (5-6us). I will try to experiment with it, I've set the clock to 7us (142KHz) and delay between bytes to 12 clocks (12*7).

                                I have updated the repository (2.0 142KHz) and I've also included new "SDK" for 2.0, the scripts have changed a bit. Simply edit/overwrite the .c file that is in the directory and run sudo ./do.sh - it will unpack the package, update the .c file, calculate new MD5 hashes, pack it together and install.

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                                • JofoJ
                                  Jofo
                                  last edited by Jofo

                                  Still random input...

                                  What I am testing now is to read the data not straight when the clock edge goes up, but after a half-clock interval. I hope this will finally work, I am leaving it running as I am off to work

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                                  • JofoJ
                                    Jofo
                                    last edited by

                                    I've uploaded an 8us version of driver that so far has not caused much trouble. Try it

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                                    • JofoJ
                                      Jofo
                                      last edited by

                                      I've implemented a safety feature from Katemonster's code

                                      https://www.dropbox.com/s/ejdwtkjovr8ue9m/gamecon_gpio_rpi.c?dl=0

                                      detecting random SELECT pushes. Adds a bit of delay to Select press, but should eliminate random input once for all. I've also increased frequency back to 5us, testing now...

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                                      • JofoJ
                                        Jofo
                                        last edited by

                                        Back after a long time!

                                        I have the final version of the driver, updated also for running on the new 4.9 kernel, no random input.

                                        Enjoy!

                                        https://uloz.to/!ini7iEICM5Vb/gamecon-gpio-rpi-dkms-2-0-all-deb

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                                        • JeffJordanJ
                                          JeffJordan
                                          last edited by JeffJordan

                                          this thread answers a few questions from my side about the usage of force-feedback/vibration at the psone/ps2 controllers.
                                          @Jofo: a BIG thank you for your work here !

                                          but I'm sorry for such a dull question now (I'm a NewPie in linux-stuff, but an old-timer in hw-stuff):
                                          how do I install the gamecon-gpio-rpi-dkms_2.0_all.deb driver now?
                                          guess I can't use the RetroPie-Setup Script (because this will only look at the drivers found @ www.niksula.hut.fi/~mhiienka/Rpi).

                                          is there a way to copy the debian file to the raspberry and install it from there via command line ?

                                          Dem Inscheniör is' nix zu schwör...

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                                          • JofoJ
                                            Jofo
                                            last edited by Jofo

                                            Hello Jeff,
                                            in order to install the driver, run (once copied on your RsPi):

                                            sudo dpkg -i gamecon-gpio-rpi-dkms_2.0_all.deb

                                            Configuration is the same as for the original gamecon driver, so check the documentation. I plan to make a page about the driver, the wiring and so on, if any questions - write here for now ;)

                                            Hope it will work on Your setup :)

                                            JeffJordanJ 1 Reply Last reply Reply Quote 0
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