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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    ZDoom questions

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    zdoom doom
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    • M
      mahcneto
      last edited by

      @edmaul69 what about you, man? you seem to know how to play custom wads with zdoom, can you guide me please?

      mediamogulM edmaul69E 2 Replies Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @mahcneto
        last edited by mediamogul

        @mahcneto

        Post the contents of your /dev/shm/runcommand.log and let's see how far it's able to open.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • edmaul69E
          edmaul69 @mahcneto
          last edited by edmaul69

          @mahcneto @mediamogul iam posting a few of my configs. i will note that i keep all of my iwads, pwads, pk3 and any other files all in one location. all files work for me.

          batman doom plus

          zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/doom/batman.wad -file /home/pi/RetroPie/roms/ports/doom/BatDoomPatchPlus04.pk3"
          

          Doom 2 Master Levels

          zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/doom/ZDMLMENU.pk3"
          

          John Romero's Doom e1m8b

          zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom1.wad -file /home/pi/RetroPie/roms/ports/doom/e1m8b.wad"
          

          Knee Deep in Z-Doom

          zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/doom/kdizd_12.pk3 -file /home/pi/RetroPie/roms/ports/doom/Enable_Item_Rotations.pk3 -file /home/pi/RetroPie/roms/ports/doom/Disable_Glows.pk3"
          

          Strife

          zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/STRIFE1.WAD -file /home/pi/RetroPie/roms/ports/doom/VOICES.WAD
          

          and a more simpler one. Winter's Fury

          zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/doom/doom/doom2.wad -file /home/pi/RetroPie/roms/doom/doom/WintersFury.wad"
          
          1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @mahcneto
            last edited by

            @mahcneto read my last post. also remember, everything is case sensitive.

            @mediamogul @mahcneto i should also mention i give 0777 permissions to every single file i add to the doom folder.

            mediamogulM 2 Replies Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @edmaul69
              last edited by

              @edmaul69

              I'll try changing the permissions. I've got a question posted to the ZDoom forums about 'Brutal Doom'.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • mediamogulM
                mediamogul Global Moderator @edmaul69
                last edited by mediamogul

                @edmaul69

                Well, my particular issue was related to how the built-in Mac 'Unarchiver.app' decompressed the original download. I decompressed it through the command line, moved it over to the Pi and it booted right up on the first try. At first blush 'Brutal Doom' appears to be running very well.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator
                  last edited by

                  Holy schnikes, this game is amazing!

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  edmaul69E 1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @mediamogul
                    last edited by edmaul69

                    @mediamogul are you running the 2.0 version? Im actually having trouble finding the brutal doom download. I was able to get the add-on but on the site i couldnt figure out how to get the game.

                    Edit: i think i have the correct file. Is the file brutalv20b.pk3?

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @edmaul69
                      last edited by mediamogul

                      @edmaul69

                      Yeah, v20 is running very well. I'm finalizing a few things on the setup right now, so I haven't stress tested it, but it seems to scream. Their downloads section is a little confusing. The main download is this one.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      edmaul69E 1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @mediamogul
                        last edited by edmaul69

                        i also got the brutal doom hell on earth starter pack. it has bdv20 plus hellonearthstarterpack.wad and freedoom.wad. not sure what they are exactly just yet

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @edmaul69
                          last edited by mediamogul

                          @edmaul69

                          Supposedly the 'Metal Soundtrack' is highly recommended. Unfortunately, I have a long day tomorrow and I can't enjoy the fruits of my labor just yet. Oh well, knowing all that carnage is waiting for me will give me something to look forward to.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          edmaul69E 1 Reply Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @mediamogul
                            last edited by

                            @mediamogul so is this a mod that if i use it on doom 2 it makes doom 2 better but is still doom 2? if so then i need to make configs for both final dooms and ultimate doom as well correct?

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @edmaul69
                              last edited by mediamogul

                              @edmaul69

                              Exactly. Also, I didn't want to set up the free look mouse feature globally in the .ini file, so I added +set freelook 1 to each of the BD launch scripts. Either way should work though.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              edmaul69E 1 Reply Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69 @mediamogul
                                last edited by

                                @mediamogul it sucks that you have to use mouse look. I have my apple iie keyboard configured to make controls easier but using arrow keys on it arent very easy.

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @edmaul69
                                  last edited by mediamogul

                                  @edmaul69

                                  Let me tell you, it feels ODD to see yourself looking all around in a game you've associated with a locked view point for over twenty years.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  B 1 Reply Last reply Reply Quote 2
                                  • B
                                    backstander @mediamogul
                                    last edited by backstander

                                    @edmaul69

                                    I have my apple iie keyboard configured to make controls easier but using arrow keys on it arent very easy.

                                    That's how I originally played Doom when it first came out. I didn't like using the mouse then because there was little benefit by using it. Your point of view was locked horizontally so all the mouse did was push you around and I felt like I had more control using the < and > keys for strafing. This was pre-WASD. I remember Half-Life being the first game I'd played that used WASD + mouse and I remembered feeling like I had finally found the best FPS controls! Where have you been all my life?

                                    @mediamogul

                                    Let me tell you, it feels ODD to see yourself looking all around in a game you've associated with a locked view point for over twenty years.

                                    I remember the first time I used the source port Doom Legacy and I was able to look all the way up and all the way down (using the OpenGL version) and I was able to jump (which they added the grunt jump sound from Quake). Made for some fun deathmatches. I suddenly wanted to play Doom all over again! Also Doom is the grandfather of having community made maps, mods and total conversions!

                                    mediamogulM 1 Reply Last reply Reply Quote 1
                                    • mediamogulM
                                      mediamogul Global Moderator @backstander
                                      last edited by

                                      @backstander

                                      I was able to look all the way up and all the way down

                                      It's surreal to be sure. It reminds me of when you become very familiar with an area and then are able to see it from above for the first time. It's almost like you're seeing it for the first time.

                                      Also Doom is the grandfather of having community made maps, mods and total conversions!

                                      I know I'm in the minority, but until 'Brutal Doom', I just never saw anything that interested me. I think I may have run the Barney mod back in the 90s and maybe the Star Trek. Now that I'm branching out a bit, maybe I'll try 'Doom Legacy'. Would you recommend it?

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      B 1 Reply Last reply Reply Quote 1
                                      • B
                                        backstander @mediamogul
                                        last edited by backstander

                                        @mediamogul

                                        I think I may have run the Barney mod back in the 90s and maybe the Star Trek.

                                        Haha, I remember those!

                                        Now that I'm branching out a bit, maybe I'll try 'Doom Legacy'. Would you recommend it?

                                        I used Doom Legacy exclusively in 1998-2001 but then they slowed down and pretty much stopped development. They actually have started work on it again and just released a new version in December of 2016 but I haven't tried it.

                                        Here is a good list of Doom source ports:
                                        http://doom.wikia.com/wiki/Comparison_of_Doom_source_ports

                                        I've tried most of these on the list except Eternity, ReMooD and Zandronum. ZDoom is actually a good source port but it has recently been discontinued. GZDoom is the OpenGL fork of ZDoom but should still be in development. Doomsday is also a good source port (last updated a year ago). Skulltag is a great multiplay/deathmatch source port with built in unique game modes (like what's found in Unreal Tournament). Skulltag has also been discontinued but I believe someone has forked it and is continuing development.

                                        edmaul69E 1 Reply Last reply Reply Quote 0
                                        • edmaul69E
                                          edmaul69 @backstander
                                          last edited by

                                          @backstander im just curious about something. Emulators are discontinued all the time as there is no need to further advance it. What is it that zdoom needs continued/advanced for? I have not followed doom ports enough to know what still needs fixing in zdoom.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            backstander @edmaul69
                                            last edited by backstander

                                            @edmaul69

                                            Emulators are discontinued all the time as there is no need to further advance it. What is it that zdoom needs continued/advanced for?

                                            That is a good point. ZDoom is feature rich as it stands.

                                            What is it that zdoom needs continued/advanced for? I have not followed doom ports enough to know what still needs fixing in zdoom.

                                            I'm not really sure. It has been over 10 years since I followed Doom source ports and the only reason I'm playing Doom today is because it is on the Raspberry Pi. We did have to go back a version or two because the newest version of ZDoom's source code has some odd bugs.

                                            Each source port will focus on improving some aspect of Doom. Chocolate Doom deliberately attempts to behave as identically as possible to the original "vanilla" Doom. I can remember ZDoom was known for its updated net code for deathmatch over the internet and LANs as well as Boom support. Doomsday and EDGE were working on the visual effects and atmosphere of the game. I always felt like Doom Legacy was the middle ground between deathmatch/net code and visual effects/atmosphere and it had OpenGL support (which ZDoom originally lacked). It also ran really fast on my 3dfx Voodoo graphics card at the time.

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