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    How to change button icons? [DONE]

    Scheduled Pinned Locked Moved Projects and Themes
    themesretropieiconschange
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    • M
      masteryoer
      last edited by

      Okay, something is seriously wrong. That res2h application is not working, regardless of what you do. As soon as you change a resource and run the application to convert it, it breaks the entire source and it fails to compile. I've given up trying to figure out what's wrong with it.

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      • J
        jacobfk20
        last edited by

        @masteryoer Well, good on ya for trying. Send me the file you want converted and I'll see if I can get it for ya.

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        • M
          masteryoer @jacobfk20
          last edited by

          @jacobfk20

          There would be more than one of them, I am just trying to test out how it would look. I am not sure how I want the UI to look yet, so it would be nice to compile it myself as I go along and make changes. It looks like there's the option to NOT compile into the source, but I am not sure how to enable that.

          There are checks in the ResourcesUtil.cpp to see if the 'resources' were compiled in, and if not load them from the path.

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          • M
            masteryoer @masteryoer
            last edited by

            @masteryoer if that's could be enabled somehow, I think it would make it a lot easier for me, as well as theme builders and modders, to include ES menu elements

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            • ohmycommodoreO
              ohmycommodore
              last edited by

              Sure would be nice for the kids (and us old forgetful guys) to see a pic of the buttons we have to push :) Good idea, at least for those of us with PS controllers.

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              • J
                jacobfk20
                last edited by jacobfk20

                @masteryoer Use the Beta release 0.3.2. It outputs the headers and source identical to the original ES resources. This is the exact command I used as well.
                res2h resources converted -h Resources.h -u ResourceUtil.cpp -s
                *This was done in windows.

                It matched ES's original resource.h and resourceUtil.cpp exactly, though some files were in different orders.

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                • M
                  masteryoer @jacobfk20
                  last edited by

                  @jacobfk20

                  Okay, I will give that a try. Doesn't it compile for you?

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                  • J
                    jacobfk20
                    last edited by

                    I Haven't gotten that far yet :)

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                    • J
                      jacobfk20
                      last edited by

                      @masteryoer It compiled fine.
                      I replaced the resources.h and resourceUtil.cpp with the newly generated ones and replaced all converted images.

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                      • M
                        masteryoer @jacobfk20
                        last edited by

                        @jacobfk20

                        I got it!! Thanks for the help! (using your command, but there's t ypo it should be ResourceUtil.cpp not ResourcesUtil.cpp), and disabling Thumbs.db in windows, I was able to get a working build with my new UI changes in it

                        Now I can continue to theme my xcade system :)

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                        • J
                          jacobfk20
                          last edited by

                          @masteryoer Glad you were able to get it :)

                          So you used beta 0.3.2 right?

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                          • M
                            masteryoer
                            last edited by

                            Yes'sir. Now to dig deep into the bowls of the source code to find out where the font and select list highlight colors are changed at, as well as the background on the menu items. That's the next kicker!

                            Thanks for the help!

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                            • J
                              jacobfk20
                              last edited by

                              Alright. I actually did a fork a while back that allows for more themeing of ES such as changing fonts, font color, window color, window background image and certain component properties. It allows for list color changing I think. /core/components/ComponentList.cpp Is a good start if you want to do your own thing. (I know my way around the source ;) )
                              Here is a link to my fork that does the extra theme stuff (it's out dated)

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                              • M
                                masteryoer @jacobfk20
                                last edited by

                                @jacobfk20

                                Yep that's exactly where I was looking. Looks like around line:

                                	Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, wTheme->highlight_color,
                                		GL_ONE, GL_ONE);
                                

                                If I can find where wTheme->highlight_color is declared

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                                • J
                                  jacobfk20
                                  last edited by

                                  wTheme is from my fork and not apart of the retropie fork. It assigns theme properties from an XML file.

                                  Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, 0x777777FF, GL_ONE, GL_ONE);
                                  

                                  This is what you'll see in the main branch. You can just change 0x7777777 to whatever color you want.

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                                  • M
                                    masteryoer @jacobfk20
                                    last edited by

                                    @jacobfk20

                                    Yes'sir, I found it. I am working on it now :) Thanks for helping get this going for me. I hope to post screenshots up both the console and the UI/theme once I am finished with it.

                                    I am starting to get used to where everything is in the code, so hopefully I can figure the rest of the stuff out :)

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                                    • hansolo77H
                                      hansolo77
                                      last edited by

                                      Has any attempt or progress been made on including an option to change the button layout per user selection from within EmulationStation? I followed the thread a bit, and it looks like the OP was able to get it fixed by recompiling the binary with the changes. This would cause any future updates to revert back to the defaults. I really think it would help a lot of people out if we came up with a solution that allows users to pick their controller from within ES, and have the icons change accordingly. Probably on some form of "wish list" in the RetroPie Git, but I have no idea where to find that. :)

                                      Who's Scruffy Looking?

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                                      • S
                                        Silent
                                        last edited by Silent

                                        I'll bump this thread, since it makes far more sense than creating a new one and cluttering the boards:

                                        Has any progress on configurable prompts been made? There seems to be a GitHub issue regarding this, apparently with a solution: https://github.com/RetroPie/EmulationStation/issues/340
                                        However as me and several other posters in that issue mentioned, the (vaguely) documented way does not seem to work.

                                        It seems like a weird design choice to hardcode images, really.

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @Silent
                                          last edited by

                                          @Silent What exactly have you tried to do ?

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                                          • S
                                            Silent @mitu
                                            last edited by

                                            @mitu Quoting from the topic:

                                            @Jakobud You can now override any of the button svgs by placing them in %home%/.emulationstation/resources

                                            I therefore extracted the entire "resources" directory from ES github, modified some files to make it obvious that they are changed and relaunched rpi. As far as I can tell, that didn't work.

                                            mituM 1 Reply Last reply Reply Quote 0
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