AdvMAME losing mappings
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I tried manually editing
/opt/retropie/configs/mame-advmame/advmame-1.4.rc
without any luck. I added entries for coin5 both specific to the rom and in general, and neither showed up when I booted into the game. I did manually alter the values for coin1 and coin2, and those showed up once I booted the game. I don't know why it's not picking up values for 5 and 6, but I'll keep playing around with it to see if I can shake it loose.UPDATE: I just tried to artificially create mappings in the file for player 5 inputs using maps from other controllers, and when I tried to run the game, it crashed with the message that it didn't recognize the input for "p5_button1" which was the first one on the list. So what we're seeing here is that in-game, MAME can map those inputs, but seems unable to write them to the .rc file, and furthermore, can't read them from the .rc file either.
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@tribunal88 well, that is interesting. I see in the documentation that the allowed values for mapping digital input stops at player 4. Clearly, support is programmed into it at some level, just not in a way that lets you save the values.
Out of curiosity, what game are you playing that allows five and six players?
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X-Men 6-player version. You remember it from the arcade right? It used 2 TV screens to double the play area, and it was absolute chaos when you had a full boat of players. Now with 16:9 displays, it actually works pretty well putting both displays on a single screen. The framerate is fine on my Pi3 using AdvMAME 1.4 except the music sometimes has irregularities. Those anomalies go away on AdvMAME 3.2, but when I enter the tab menu with that version to map controls, AdvMAME crashes. If I could have manually edited the .rc file, I could have avoided the tab menu and possibly gotten around the crashing.
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@tribunal88 Yeah, I remember avoiding the melee pit where this game was setup! Fun that it would otherwise work on our little RPi.
I think you are at a dead end here on this issue. The documentation I cited above is not platform specific, so if the allowed inputs are not even listed there, I am guessing you are running into a limitation in the source, not anything Raspberry Pi (or RetroPie) specific. It does not seem like an insurmountable problem, but one that probably affects anyone using AdvanceMAME on any system. You might be the first person to try to actually setup a six player X-men.
It is probably best to submit a ticket to the AdvanceMAME project here.
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Done. We'll see if it goes anywhere.
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Now THAT is support. I put in the bug report and got a quick response. 1) The crash I experienced in 3.2 was apparently fixed in 3.3 which was just released. 2) My request for up to 8 player support was patched in to the 3.4 rc1 that's in beta right now. I haven't had a chance to test it thoroughly, but I can confirm that the p5/6/7/8 entries are in the .rc file.
Now I just need to wait for that version to ship and then for it to show up in RetroPie. Can anyone comment on the typical lag time on that?
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AdvMAME 3.4 was released and I've manually added the binaries to the
/opt/retropie/emulators/advmame/bin
directory. That'll hold me over until 3.4 is compiled into RetroPie officially.I was able to do some testing and the 8-player support is great. This really is an excellent flavor of MAME in that it runs so well on Pi platforms.
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@tribunal88 I'm definitely an advanceMame convert. It runs really well and it's extremely easy to configure controls and other options via the TAB menu.
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@AlexMurphy I agree! However, I am a fan of the CRT shader she we have for retroarch. AdvanceMAME definitely has its place though, especially for vector games. @tribunal88 i am so glad you have the 8 player setup working. All told, that was a remarkably fast turnaround from when your first attempt had failed. Bravo, everyone involved!
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Now that RetroPie 4.2 has shipped, can we get AdvMAME 3.4 rolled into the update script?
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Sweet! 3.3 was mentioned specifically in the release notes and I figured a couple days was too quick a turnaround. Clearly I underestimated the RetroPie team. Good on 'em!
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