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    RetroArch 1.4.1 Netplay

    Scheduled Pinned Locked Moved General Discussion and Gaming
    netplayretroarch
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    • S
      Swagman89
      last edited by

      I wasv talking about Pi yo Windows btw!

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      • mediamogulM
        mediamogul Global Moderator
        last edited by mediamogul

        Every once in a while I look at this again and on my last attempt, I learned something about the new quick connect feature. As it's still mostly undocumented at the moment, some of the information I was looking at previously was supposition on various forums. This time, I started a game of 'Dr. Mario' with verbose logging and just let it sit.

        Whenever someone tries to connect with me and fails I get a error that reads "Failed to receive netplay info payload." Searching for that error gave no results, but breaking it down to the three keywords, "RetroArch", "netplay" and "payload" took me to this github page. There it lists all the possible netplay payloads, including one named "Info". The description of the info payload reads:

        Command: INFO
        Payload
            {
               core name: char[32]
               core version: char[32]
               content CRC: uint32
            }
        Description:
            Send core/content info. Mandatory handshake command. Sent by server first,
            then by client, and must match. Server may send INFO with no payload, in
            which case the client sends its own info and expects the server to load the
            appropriate core and content then send a new INFO command. If mutual
            agreement cannot be achieved, the correct solution is to simply disconnect.
        

        This falls in line with the visual errors that were being shown with the yellow text prompts on my previous attempts where the potential second player was being turned away for not having the right core or ROM. I looked to see if the log had registered the CRC of my ROM, even though I have not scanned it in and sure enough it had. I still believe that it likely references it's own database mentioned above, so it can name the game being hosted in the room selection menu, but the extra step of scanning to the library doesn't seem to be needed, which will make this a lot easier for RetroPie users.

        Given that my previous attempts most commonly blamed mismatched RetroArch software for the failures, I think the main connection issue here is less about the ROMs and more that the people trying to connect don't have matching cores to RetroPie. When I look to see what others are using, it always seems to be a standard version number of some kind, whereas RetroPie users have a version that begins with "git". As a result, I think it's going to be more common for RetroPie users to be able to connect and play with other RetroPie users and not with anyone else, but I may be mistaken. Even if that's true, it would still be quite a number of people who we are able to connect with do to the popularity of the project.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • S
          Swagman89
          last edited by

          In my experience it just depends on the core. Git is just a way to show it came from github I believe. The newest PCengine Core does not use the git prefix while something like fceumm does. I will tell you that cores that are downloaded by default from an install on a PC are the same (if done at the same time (for the most part!))as what is found on a RetroPi

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @Swagman89
            last edited by mediamogul

            @Swagman89 said in RetroArch 1.4.1 Netplay:

            (if done at the same time (for the most part!)

            I hope so, but the smallest discrepancy in version numbering makes all the difference between matching and not and I've seen quite a few examples this evening that didn't line up. I just spent a good bit of additional time testing on multiple cores and I've found that after the recent changes referenced above, launching with netplay enabled from the runcommand now works with both manual and quick play methods of netplay connection without any additional settings beyond configuring the 'RetroArch Netplay' in the RetroPie menu of Emulation Station. Also, anyone who hardcoded their nickname earlier, no longer has to.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • mediamogulM
              mediamogul Global Moderator
              last edited by mediamogul

              Well, I've finally got the quick connect netplay lobby feature to work and it really is pretty keen.

              launching with netplay enabled from the runcommand now works with both manual and quick play methods of netplay connection

              Turns out that three quarters of that statement was correct. Launching netplay using the current runcommand option in RetroPie will cover manual host, manual client and even automatic host. However, getting it to work as an auto client for the quick connect matching feature requires that a RetroArch session be aware of the following:

              • Core location
              • Core information
              • Rom location
              • Rom Information

              It then uses all that to pair a netplay session. The problem is that after RetroPie launches a RetroArch session from the command line, it doesn't have a record of even where the currently running core is located, let alone what it is and what it is capable of running. The same is mostly true with the currently running ROM. Once the user selects a potential match from the lobby, RetroArch needs to reset the environment, but is at a loss as to the location of the necessary components to make it happen.

              When it's all said and done, the RetroPie team will have a streamlined way to handle this, but for anyone who wants to jump into some quick netplay action right away, I have a working solution that should suffice until this can be officially implemented in a more elegant way.

              First, add the following to /opt/retropie/configs/all/runcommand-onstart.sh

              if [[ "$2" = "lr-"* ]]
              then
              mkdir /tmp/lr-core
              ln -sf /opt/retropie/libretrocores/$2/*.so /tmp/lr-core/
              fi
              

              Then, add the following to /opt/retropie/configs/all/runcommand-onend.sh

              if [[ "$2" = "lr-"* ]]
              then
              rm -r /tmp/lr-core
              fi
              

              Next, add the following two lines to /opt/retropie/configs/all/retroarch.cfg

              libretro_directory = "/tmp/lr-core"
              netplay_nickname = "YourNicknameHere"
              

              The rest will be done inside RetroArch itself, so now launch any game that you have set to open in RetroArch and invoke the RetroArch menu 'Select+X'. From there, navigate to 'Online Updater' and select 'Update Core Info Files', followed by 'Update Databases'. Once that is complete you'll want to navigate back to the root menu and then to 'Import Content' and then 'Scan Directory'. This can take A LOT OF TIME, so you may just want to do a single system at first. Even then, it can take quite a while. When it's complete, anything you just scanned is ready to be hosted and paired to automatically.

              I know this seems like a lot of effort on it's face, but once it's going, you can just launch the game you want from Emulation Station, navigate to 'Netplay Rooms', hit 'Refresh' and pick a hosted game to connect to. Of course this is all still contingent on using the same core/core version and ROM as the host, but when it all comes together, it really is an improvement and I think it'll have a massive impact here on the forums for those who want to connect and play painlessly without having to post their IP address openly.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              B V 2 Replies Last reply Reply Quote 4
              • B
                BGallagherLA
                last edited by

                Very excited about all of this! Thanks for all of your work testing this out! I tried to get this working a year ago long before the RetroArch update, and nothing we tried seemed to work.

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                • B
                  backstander @mediamogul
                  last edited by backstander

                  @mediamogul

                  followed by 'Update Databases'. Once that is complete you'll want to navigate back to the root menu and then to 'Import Content' and then 'Scan Directory'. This can take A LOT OF TIME, so you may just want to do a single system at first.

                  So this database scan only needs to be done the first time (only once)?

                  Unless you have added new ROMs, you shouldn't need to run it everytime you want to use the Netplay Rooms?

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @backstander
                    last edited by

                    @backstander

                    That's correct. The two main pieces of information it keeps afterward for each game is the location of the ROM file and its CRC32 identification.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • mediamogulM
                      mediamogul Global Moderator
                      last edited by

                      To avoid the lengthy scanning process for any systems that aren't currently working with netplay, you can reference this page from the netplay author himself, detailing his own findings on the current state of compatibility.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                      • mediamogulM
                        mediamogul Global Moderator
                        last edited by

                        I just tested out spectator mode and it worked as well. I joined someone's SNES 'Secret of Mana' game and it was a little bit choppy. I probably slowed the player's game down as well while I was connected. There are frame-related settings to fix that, but I don't want to wreck a bunch of people's games trying to figure it out.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • V
                          vretro @mediamogul
                          last edited by

                          @mediamogul thank you for posting this detailed walkthrough for configuring Netplay in Retropie.

                          Hopefully @BuZz has plans for integrating/automating these required steps to get Netplay working.

                          I haven't yet tried this method, but haven't had any luck with the default Retropie Netplay configuration.

                          1 Reply Last reply Reply Quote 1
                          • X
                            xwons
                            last edited by xwons

                            Sorry for resurrecting this thread. Are there any news on the integration of this feature in Retropie? I wrote a post asking for directions here. It seems that I can host games just fine, but I am unable to join games from the room list, as I always get that "Failed to locate matching content by either CRC or filename." I downloaded the databases and scanned the content, but it seems that retroarch is still unable to find any cores and games from my collection.

                            PS: I tried following the instructions by @mediamogul , but the scripts /opt/retropie/configs/all/runcommand-onstart.sh and /opt/retropie/configs/all/runcommand-onendsh are not there anymore in the last version... Any ideas?

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