Updated EmulationStation for Windows
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@jdrassa I'm very grateful to you for making automated windows builds possible, some people like me doesn't have money to buy a Rpi, and use windows.
Also lot of theme developers uses windows builds for testing their themes, it's more easy to test it on windows.
Thank you very much mate.
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@jdrassa Can you make a little tutorial to how to setup appveyor for building ES for windows? Just interested in building Es translated in my native language, I know how to modify the ES source code to translate it, but I don't know how to setup appveyor.
Thanks in advance.
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@Nismo I need to clean up the process some, but once I do I will post details for anyone who is interested. As a note, the process is dependent on GitHub. Builds are triggered by committing changes to GitHub, if you wanted to use it, you would need to create a fork for your changes. I can't say for sure if/when I will get to it, but I do have adding localization support on my TODO list to investigate.
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@jdrassa Thank you very much. I really appreciated. I already created a fork from your repository.
Localization support will be amazing, it's better for the childs that doesn't speak english. Thanks again.
What do you think about this commit?
@Nismo said in Updated EmulationStation for Windows:
@robertybob @jdrassa @herb_fargus This is the commit from @fieldofcows to add cycle system sounds.
It's an old experimental build for windows from him, but it's working flawlessly:
https://github.com/fieldofcows/EmulationStation/commit/3c5bd864c07e45ab4cc2c43fc5b0c3a851492197
Not too much code to modify, only a few lines. Maybe somebody can make a pull request.
He removed it when he did the PR for video preview, just for testing bugs in video preview and don't worry about bugs from other commits. But he forgot to make a PR for this after that.
I'm using that build with the sound commit for months and I didn't have any problem.
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@Nismo @robertybob The system sound change looks pretty straightforward. I will try and take a look at it and if all tests out well I can put together a pull request for it.
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@jdrassa Thanks, i'm using the build with that commit for months and no bugs at all.
Great work. -
@Nismo I'm curious, what is your native language? I would love to translate to my native language too, like the emulationstation of recalbox.
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@Squilenator my native language it's spanish, I have the old windows build from fieldofcows translated to my language.
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@Nismo That is really cool, I think I will try to translate to Brazilian Portuguese, how did you got access of the strings to translate? Are they inside the .exe file?
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@Squilenator you need to edit the source code, and compile by yourself.
Or wait for @jdrassa make possible localization support, but I think would need a lot of work so don't expect anything soon...
Regards to brazil.
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See update above. I have pushed out a new build with the ability to theme the carousel on the system view (great job @Zigurana!)
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Does anyone else see the box art jumping 1px to the left and then coming back while scrolling on some themes? It usually happens with my nintendo ds/n64 boxarts (650x580) and rarely with the snes boxarts (680x500) and somehow it gets fixed if i change the <origin> tag from 0.5 0.5 to 0.51 0.51 on some themes (nbba/material/carbon/futura). Is it something to do with the aspect ratio of my landscape boxarts maybe?
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@herb_fargus said in Updated EmulationStation for Windows:
@jdrassa wait as in your automated build work and they run?
Well you just saved me an evening and a weekend! Time to update my portable game station!
Are you going to share the update? I loved your old one.
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@Jeck11 Are you keeping an eye on this?
https://github.com/HerbFargus/Portable-Game-Station/releases ;) -
@robertybob said in Updated EmulationStation for Windows:
@Jeck11 Are you keeping an eye on this?
https://github.com/HerbFargus/Portable-Game-Station/releases ;)No... obviously I'm an idiot. ;)
Thanks!
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@jdrassa bug reporting here, the shutdown/restart system don't work on windows 7/8.1, dunno about windows 10 tho.
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@Squilenator This build is based directly off of the RetroPie fork of EmulationStation. This appears to be a bit of linux specific functionality contained within. My main intent behind providing these Windows builds is to make them available for theme makers who find it easier to use while creating themes. I will add this issue to my TODO list, but I can't say that it will be a high priority. I also I am not really interested in maintaining a separate windows code base and I am not sure how receptive the RetroPie team will be to windows specific code changes.
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@jdrassa Hi mate, I finally updated to the latest build, but I have notice that I lost the fix from @fieldofcows made months ago for an old bug of Emulationstation, that doesn't make work L and R buttons to fast navigate up and down inside the gamelist.
I have tested it for months and works perfect.
Can you add it to your build, and if it's not in the main retropie build do a PR?
Here is the code:
https://github.com/fieldofcows/EmulationStation/commit/97f56a1c0c2e0ff70a2ca6cdaafc3b83af44e75fEdit: I did the PR, I hope I dit it in the right branch: https://github.com/Aloshi/EmulationStation/pulls
Edit 2: I think that is the wrong branch... I don't know where to do the pull request.
Thanks.
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@jdrassa Also I don't see the use random video as screensaver option in menu, but that's not all, if you try to set something in menu settings, when you come back emulationstation crashes. EDIT: solved by deleting my old es_settings.cfg
It's a pity because in the old @fieldofcows fork for windows all was working perfectly.
And it's a pity because the main intention for emulationstation was to be multiplatform but it's becoming "only for linux". :(
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@jdrassa
Also the system change sound still not there... https://github.com/fieldofcows/EmulationStation/commit/3c5bd864c07e45ab4cc2c43fc5b0c3a851492197:(
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