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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Cocktail Shader Rotation

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    shaderscocktail tablerotation
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    • C
      chirpy
      last edited by

      Thanks for the reply, but unfortunately my knowledge of these things are limited.
      I've opened the cocktail-cabinet.glsl file and taken a look, but even though the word rotation is featured several times, i dont see any obvious way to understand it, let alone change it. :-(

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @chirpy
        last edited by

        @chirpy May I ask, what are you trying to achieve with the shader you downloaded?

        I built my cabinet which is basically a 4 player cocktail setup. It has controls on the opposite vertical ends and two controls along a horizontal edge. The design allows side-by-side gaming along the third, long-edge panel, but mostly, it is intended to be used in true "cocktail" mode for classics like PacMan and Donkey Kong with player1 and player2 on opposite ends. There is no need for a special shader.

        My 4-player cocktail style cabinet built as a custom "roadcase"

        caver01C 1 Reply Last reply Reply Quote 0
        • caver01C
          caver01 @caver01
          last edited by

          @caver01 Oh, I see, you want mirrored gameplay.

          My 4-player cocktail style cabinet built as a custom "roadcase"

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @caver01
            last edited by

            @caver01 What emulator are you using? With MAME, you can usually configure the ROM's DIP switch for Cocktail Mode so it will actually FLIP the image for player 2. Using this, I don't ever need to use any mirroring. Of course, this is exclusive to arcade games.

            My 4-player cocktail style cabinet built as a custom "roadcase"

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            • C
              chirpy
              last edited by

              I have looked at this option using mame2010. But i've been searching for a more 'universal' option for not just arcade games.
              It'd be great for the function to go mirrored on everything from metal slug to nes games. :-)

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @chirpy
                last edited by caver01

                @chirpy Understood. What about deploying your shader (I assume via retroarch.cfg files), but then adding a line in the config to rotate it back? The configs could be per-rom, so you aren't changing it on the fly, but a custom config per game.

                My 4-player cocktail style cabinet built as a custom "roadcase"

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                • C
                  chirpy
                  last edited by

                  Sounds interesting. What would the correct 'line in the config' be?

                  caver01C 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @chirpy
                    last edited by

                    @chirpy

                    # Forces a certain rotation of the screen.
                    # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
                    # The angle is <value> * 90 degrees counter-clockwise.
                    
                    video_rotation = 0
                    

                    So, basically you set the value of this line to 1, 2 or 3, and with a little trial and error, you can get the rotation the way you need.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

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                    • C
                      chirpy
                      last edited by

                      It didnt work. The rotation command did work. but it rotated both shaders, meaning 1 of them were always pointing to the side.
                      Is there any command to refer directly to a shader?

                      caver01C 1 Reply Last reply Reply Quote 0
                      • caver01C
                        caver01 @chirpy
                        last edited by

                        @chirpy probably within the shader. Sorry. You will have to learn OpenGL shader code I think. There are resources online (I searched for them once) but it is beyond my abilities. It may be worth asking on retroarch/libretro forums. It's not really a RetroPie thing.

                        My 4-player cocktail style cabinet built as a custom "roadcase"

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                        • C
                          chirpy
                          last edited by

                          Fair enough, i'll give that a try. If i get any solutions i'll be sure to post back here anyway.
                          Thanks for your time.

                          1 Reply Last reply Reply Quote 0
                          • T
                            Thought
                            last edited by

                            Any luck? Also, (I'm new to RetroPie) what are the steps you took to get the cocktail shader? I've been looking around, but have yet to figure out how to find it, let alone get it running. Help?

                            1 Reply Last reply Reply Quote 0
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