Console Boxes Theme (WIP)
-
@duiz Interesting!! Will play with this... and make the change... I wonder if breaking it out like this would also allow the marquee to draw behind the CRT overlay as well..
Good find! I never thought to break out the entire set and duplicate for each view... Having the video support would be great for people who want it since you need to have videos anyway to get the marquee to display... Then just increase the delay if they don't...
-
I made a SNES layout based on the boxart design to holdover until you finish yours (I think you said you were working on one?). I wouldn't mind doing the systems you aren't and get this theme robust!
-
@duiz Love it!
Yeah, but there is no way I can do every system supported and there is bound to be one someone would want. So I don't mind making it a collaboration effort if there are others who want to contribute...
Not a GitHub expert, but isn't there a way to collaborate changes there?
-
@SuperSirLink If you are curious which systems to focus on, I started a poll a few months ago. So far it's had nearly 100 people give their answers. It's not too many in the grand scheme of things, but it gives an idea of which systems are used the most (mainly SNES, MegaDrive, NES, PC Engine and PSX), and which are barely used. It can help inform you of which systems you might want to cater towards, or at least which ones to do before others.
-
@mattrixk Thanks, will check that out
@duiz I played with your changes, I even went one step further by completely separating detailed and video. I need to strip my gamelist and test detailed view and be sure it is still working as expected, but video works as you described as well...
The overlay is not fully covering the videos I have that were pulled from the universal xml scraper... So some more work to do... Also want to see if I can have it stay as a static image...
Edit: Ohh Didn't notice, you did lower the video size already... Marquee always draws over video, so nothing can be done there till they add the ability to directly control the layering...
What we are left with is if someone wants screenshots only, they just need to leave the video delay to a really high number and scrape using the mix profile. For video don't scrap the marquee image and change the delay to the desired amount...
I will post the changes I made up to GitHub later...
-
Yeah I lowered the size, let me upload the changes I made and the snes template. I'm working on PSX, Game Boy and Genesis right now! Let's collaborate :)
-
-
@duiz Take a look at the changes I posted on GitHub... I completely separated detailed and video views... Tested detailed view to ensure everything still works... Defaulted the video delay to 999 still...
If you make other systems, use this theme.xml format that way we keep each consistent across all the systems...
Still trying to figure out this GitHub process as a contributor... Never used it to post content so I hope I got everything added correctly...
-
@duiz , I added a system menu background for SNES... Couldn't find images that matched the angles on the box... :(
-
Great! I am working on Game Boy, PSX and Genesis still, and I'll include menu screens that matches yours! Did you play around with the new z index build yet?
-
@duiz said in Console Boxes Theme (WIP):
Great! I am working on Game Boy, PSX and Genesis still, and I'll include menu screens that matches yours! Did you play around with the new z index build yet?
Whaaaaaaaat! No had not heard yet there was one yet...
-
@SuperSirLink I been working with it now, I'll show you the results and upload the changes later tonight
-
Where did you install it from?
-
-
Very cool! Thanks for the link @mattrixk, had not gone to the root of the sub forum yet...
Alright I will have to update the build in my Debian VM and add these changes to the NES, I can go ahead and add it to the SNES as well... Was going to sit down and working on testing the UXS mix profile for SNES, but guess I shouldn't have to now! :)
-
Here's the GB layout so far, gonna work on the font and placements a bit more!
As for the code, I changed a few things to make videos work with the new Z index.
<image name="e_crt_overlay" extra="true"> <path>./_inc/images/CRT.png</path> <origin>0.5 0.5</origin> <pos>0.500 0.275</pos> <maxSize>0.290 0.360</maxSize> <zIndex>41</zIndex> </image> <video name="md_video"> <maxSize>0.285 0.330</maxSize> <pos>0.500 0.275</pos> <origin>0.5 0.5</origin> <delay>2.0</delay> <showSnapshotNoVideo>true</showSnapshotNoVideo> <showSnapshotDelay>false</showSnapshotDelay> <zIndex>40</zIndex> </video> <image name="md_marquee"> <origin>0.5 0.5</origin> <pos>0.500 0.275</pos> <maxSize>0.285 0.330</maxSize> <zIndex>39</zIndex> </image>
This way, the video and marquee now is behind the crt screen overlay, and in marquee I place screenshots rather than logos. This way the game shows a screenshot preview, and fades into video footage! It works beautifully, I will try to make a youtube video of it.
-
looks good, but looks like it mimics the console more than a box :)
-
Any suggestions as to how to install the new EmulationStation over an install done by the RetroPie setup script?
-
No new updates... Want to work in the new z index changes so once I can get ES updated will go back and tweak what I have already done to support it and show the overlay correctly...
-
Any updates?
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.