Runcommand System Splashscreens!
-
@mediamogul Now if you really want to limit yourself and make things hard, try a Commodore 64 wallpaper. Each pixel is 2:1. And the C64 had a VERY limited palette. :D
-
@mediamogul maybe you'll like to know this software:
https://graphicsgale.com/us/I didn' test it, and don't even know if there's English support, but I saw that some NES homebrew developers use it (but maybe they are all Japanese guys in the end...).
Cheers!
-
Ha! Nice. Her color palette may be limited, but everything else she has in spades.
I'll have to take a look at that. The animation features seem especially interesting.
-
@Rookervik said in Runcommand System Splashscreens!:
@AndersHP Good lord, you're not asking much are you? LOL.
Glad you're up for the challenge :D :D
Looks great with the controllers so far, but what I initially sought was a joystick + 6 button layout actually. Like this: https://goo.gl/images/uhfKnz
With some cool symbols from each system, I could help with different arrangements if you like :-)
-
@meleu Graphics Gale is what I use to get the basic shape of a pixel art laid down if it is over 64x64 pixels. Graphics Gale has a wonderful bendy-line-tool that makes controllers a cinch to draw :D
-
@AndersHP Hmm, having a picture showing all the consoles mapped to a 6-button arcade setup won't help me or anyone else I know except exobuzz. You would need an arcade setup to benefit from that.
But most everyone (except the people with pi arcades) would benefit from a typical controller image showing where that particular emulator's buttons are. Such as Atari; there are a lot of buttons that a user might not know. Like the level change and the game start switches.
-
@AndersHP However, I can draw an arcade stick and some buttons and give you the assets and you can create all the screens you need. LOL.
-
@Rookervik well, I'd like that then.
Actually I thought many in here had arcade builds, I'm just one of the few?I'll try the program you mention, and post a result here if I can figure it out XD
-
@AndersHP @Rookervik
Me too! -
@Rookervik Nice, I like the retro sprite look of the controllers! A little tough to read the buttons, maybe brighter red color might work to help them pop a bit more.
-
@Rookervik
Were you kidding? Because I'd actually like this :)
And would you just use Graphics Gale to draw / write button mappings on top? -
@AndersHP I'll do it. I planned to, today, but I got sidetracked by my GPD Win. Installing games on it. LOL. Nothing like playing Dungeon Siege 3 and Reckoning on a 5 inch Windows 10 machine.
Anyway, yes, I will draw them. I will probably do a white wire-frame arcade stick and you can change the colors. And then a colored arcade stick with a bunch of different color buttons you can change out, and "stickers" you can put on them telling what button is what.
Just give me a little time. Working this week and have a new toy that's sidetracking me. :D
PS, I'd use Photoshop to edit images. Haha. But yeah, GraphicsGale is free. Gimp is free. And I'll give more instruction once I finish the template for you.
-
@Rookervik said in Runcommand System Splashscreens!:
sidetracked by my GPD Win
Hey dude, take it easy with the buttons. The rubber below the buttons is a little "cheap". I don't recommend playing Final Fight (or other button smashing game) on this device. ;-)
My friend @R1n0X had this kind of problems with his GPD Win with two months of use.
-
I have an older GPD device that has a similar issue with the right shoulder button. A few games of 'F-Zero' and it completely lost it's tactile feedback click.
-
-
Ok, do upvotes mean it's ok like it is? Just need a wire-frame version and button colors?
-
-
Nicely done, sir!
-
I love it! I'll try making my own screens as a combination of your system splash screens with this underneath. It's going to be fantastic! THANKS!
-
Three questions:
1: is there a place on github where all these system screens are placed?
2: the screens seem to be widescreen. What happens if I put widescreen splash images on the pi and uses a 4:3 screen? Sides just cut?
3: the splash screens have "indexed colors" in GIMP, meaning if I copy your nice joystick and buttons directly, a lot of the shading is lost. How can I work around this? And why are the colors indexed in the first place?
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.