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    Runcommand System Splashscreens!

    Scheduled Pinned Locked Moved Projects and Themes
    run commandruncommandsplashscreenpixelpixel theme
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    • AndersHPA
      AndersHP @Rookervik
      last edited by AndersHP

      @Rookervik NIFTY! Yeah you're right about the mapping cannot be fixed.
      The screens are simple jpeg's, right? Could it be possible for you to provide some generic graphics that we can photoshop around with ourselves, to match our button mappings? Or is that solution too lowtech for you? :)

      Also, I thought about if there's a way to have game-specific launch screens. In the same manner as mentioned above, how cool would it be to have a specific BurgerTime launch screen, that shows where the Pepper buttons are, just to inform AND get the right mood going :)

      My "Bubble Bobble" Themed Bartop Arcade
      My Gameboy

      meleuM 1 Reply Last reply Reply Quote 0
      • meleuM
        meleu @AndersHP
        last edited by meleu

        @AndersHP said in Runcommand System Splashscreens!:

        Also, I thought about if there's a way to have game-specific launch screens.

        Yes, we have it!

        https://retropie.org.uk/docs/Runcommand/#adding-custom-launching-images

        Look here too: https://retropie.org.uk/forum/post/71970

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        • AndersHPA
          AndersHP @meleu
          last edited by

          @meleu Wow, well then sky's the limit. I would love for a certain mr. @Rookervik to make cool launch images for BurgerTime, DonkeyKong, Defender, PacMan... You name it! Maybe even inspired by the original cabinets' color schemes for buttons etc. along with the button mappings.

          Well, I'm just dreaming out loud here :D

          My "Bubble Bobble" Themed Bartop Arcade
          My Gameboy

          RookervikR 1 Reply Last reply Reply Quote 0
          • RookervikR
            Rookervik Global Moderator @AndersHP
            last edited by

            @AndersHP Good lord, you're not asking much are you? LOL.

            I would definitely like to make the default control theme controller for each system. Man that sounds like such a good idea. Do it in pixel. GAH way too cool.

            The images are just 8-bit PNG files. You can edit them to whatever you want. And the text on the buttons will be simple enough that you can use fairly generic image editors to change it.

            I might do up a couple in a few minutes and see what we think.

            RookervikR AndersHPA 2 Replies Last reply Reply Quote 3
            • RookervikR
              Rookervik Global Moderator @Rookervik
              last edited by

              @Rookervik

              Should the default controller be an Xbox or PSX controller? I've made a mockup for RetroArch... it's a fake controller in the shape of their logo. I could use that as well.

              0_1493933329736_upload-abaa4391-bc36-42f5-9c7c-7473cd055319

              lilbudL meleuM 2 Replies Last reply Reply Quote 2
              • lilbudL
                lilbud @Rookervik
                last edited by

                @Rookervik This is what I see
                0_1493933500506_upload-57c5ffd4-fa92-44e9-93d0-f3474a7c1fa2

                Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                Backlog: http://backloggery.com/lilbud

                1 Reply Last reply Reply Quote 2
                • meleuM
                  meleu @Rookervik
                  last edited by meleu

                  @Rookervik said in Runcommand System Splashscreens!:

                  Should the default controller be an Xbox or PSX controller?

                  My suggestion is a RetroPad controller (pretty much like the XBox one but with the YBXA buttons placed like a SNES controller). Which is like this:

                  retropad

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                  • RookervikR
                    Rookervik Global Moderator
                    last edited by Rookervik

                    This is that Logitech controller that's so popular. Probably use it.
                    0_1493934231901_upload-ee904909-7570-4007-a46c-e759012561a3

                    Yeah I'm making a new RetroPad for them. They don't want it to look like an Xbox controller anymore. Or any other controller. :D

                    RookervikR 1 Reply Last reply Reply Quote 2
                    • RookervikR
                      Rookervik Global Moderator @Rookervik
                      last edited by

                      Probably need to color the controller (shading and such) so it doesn't look odd with the colored outline.

                      0_1493935576835_upload-1dc4cd80-167c-4972-ba7e-9a2fa57991bd

                      1 Reply Last reply Reply Quote 1
                      • RookervikR
                        Rookervik Global Moderator
                        last edited by

                        0_1493938314014_upload-37fc83ca-e374-4114-aec5-cfe45cf0b6a6

                        mediamogulM herb_fargusH Howitzer99H 3 Replies Last reply Reply Quote 5
                        • mediamogulM
                          mediamogul Global Moderator @Rookervik
                          last edited by mediamogul

                          @Rookervik

                          Man... That is excellent work and expedient to boot. I'm no stranger to graphic design, but have never really delved into pixel art. Do you have any recommended websites that cater to learning the aesthetic?

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                          RookervikR 1 Reply Last reply Reply Quote 0
                          • herb_fargusH
                            herb_fargus administrators @Rookervik
                            last edited by herb_fargus

                            @Rookervik would be swanky if this were 3dified

                            From the discussion here

                            Except being 3d it would be easier to make a distinction between shoulders and triggers

                            If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                            Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                            RookervikR 1 Reply Last reply Reply Quote 0
                            • RookervikR
                              Rookervik Global Moderator @mediamogul
                              last edited by

                              @mediamogul Eh, not really. I picked up a lot when I was making games with Construct Classic. Got to learn about how pictures unwrap in VRAM, limitations of tile size, color restraints. A good way to learn is limit yourself by a system....

                              Sega Genesis could have a max sprite size of 32x32 pixels. You could also only use 61 colors at the same time. The genesis had a smaller palette of colors than the SNES did, so while the SNES had 32768 colors to choose from, the Genesis had only 512 colors you could pick to be your 61 colors.

                              So set up a 32x32 image and use this color palette to color it. Be sure to only choose 61 colors maximum. Genesis Color Palette.

                              Be sure to use stipple such as this to really push the pixel effect. alt text

                              mediamogulM 1 Reply Last reply Reply Quote 2
                              • RookervikR
                                Rookervik Global Moderator @herb_fargus
                                last edited by

                                @herb_fargus Is this you telling me that the retropad I designed was crap and to do this one instead? LOL.

                                herb_fargusH 1 Reply Last reply Reply Quote 0
                                • herb_fargusH
                                  herb_fargus administrators @Rookervik
                                  last edited by

                                  @Rookervik nope I love your retropad too. I like pretty much all your art :p

                                  If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                  Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                                  RookervikR 1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @Rookervik
                                    last edited by

                                    @Rookervik

                                    Very helpful advice and exactly what I was looking for, thanks. This is something that I've wanted to learn for a long time.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    RookervikR 1 Reply Last reply Reply Quote 0
                                    • RookervikR
                                      Rookervik Global Moderator @herb_fargus
                                      last edited by

                                      @herb_fargus 0_1493943108180_upload-762b5155-09f3-4979-948b-2d33bb32b55a

                                      1 Reply Last reply Reply Quote 3
                                      • RookervikR
                                        Rookervik Global Moderator @mediamogul
                                        last edited by

                                        @mediamogul Let me know if there's anything else I can do to help out. I don't know a lot of people that do pixel art. It's a little new to me, still. I learned art on paper and then scanned it into the computer and looked up tutorials on how to color. So I can still learn some stuff about pixel art as well.

                                        mediamogulM 1 Reply Last reply Reply Quote 1
                                        • mediamogulM
                                          mediamogul Global Moderator @Rookervik
                                          last edited by mediamogul

                                          @Rookervik

                                          Let me know if there's anything else I can do to help out.

                                          I appreciate the offer. As long as you don't mind, I do have a few questions about working on a larger scale that I'll work into a dedicated thread down the road. However, for the time being, I like your idea of working under specd limitations as an initial focus. I've attempted pixel art before with results that were passable, but I was never satisfied with the authenticity. It seems obvious now that a better understanding of the specific technical limitations would be key, in much the same way that studying anatomy is important for any believable human figure work. Now all I have to do is find the time to experiment.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          RookervikR meleuM 2 Replies Last reply Reply Quote 0
                                          • RookervikR
                                            Rookervik Global Moderator @mediamogul
                                            last edited by

                                            @mediamogul Now if you really want to limit yourself and make things hard, try a Commodore 64 wallpaper. Each pixel is 2:1. And the C64 had a VERY limited palette. :D

                                            NSFW: C64 Reclining Girl Wallpaper

                                            mediamogulM 1 Reply Last reply Reply Quote 1
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