Apple ii Keyboard setup
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@briandamico yeah the apple2 config folder has an linapple.conf file that lets you completely set up the controller for just linapple. Wont affect any other system.
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@edmaul69 said in Apple ii Keyboard setup:
@caver01 is your apple iie enhanced?
It is, and now that you mention it, I think THAT was the reason for the return. . . We got one that wasn't enhanced at first, and maybe not a Rev A board. In any case, mine boots up with the Apple //e name instead of the Apple ][ which is supposed to be an indicator. We rarely ran 80 columns, as this was hard to read on a composite color CRT.
True Story: I am still planning to release an adventure I have been building using Adventure Construction Set. This will be an ACS adventure some 30+ years in the making!
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@caver01 you better tag me when you release it. :)
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@edmaul69 Yeah, my grade school friends have basically given up on this request! It is a running joke, actually. But about a year ago, I pulled out all of my notes on it and started working on it again in emulation. It was a real treat when I was able to capture my floppy to a disk image.
When it is done, I was hoping to spread the word around, maybe to the Retro-computing Roundtable podcasters, or let people know about it via Kansas Fest etc. It will definitely be anti-climactic, but will be as good any ACS adventure can be. It should make for some fun stories. I am currently separated from my notes on the adventure, but come August, I can get back into it.
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Folks are looking at this thread wondering, "what the heck can they be discussing about an Apple II keyboard that is worth 43 posts?"
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@caver01 lol. When i get the last parts from china that should show up any day now i will tag you in my thread of my raspberry pi modded apple iie.
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@caver01 they are prob thinking this Brian guy is a complete idiot lol
But at least the topic will get a break till my keyboard arrives :)
Thanks again to you both for your help and just simply enjoyment reliving some apple software fun!
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@briandamico if you wanted to stick with the adb options here are some joystick options.
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@edmaul69 thank you!! you read my mind as i was thinking about it just in case. i will look at these.
do you have a preference?
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@briandamico based on design i personally would try out the gravis mousestick ii. But you might find something you like better. Make sure you dont buy the joystick that says gravis mousestick that doesnt look like the others and also says its for windows cause it is not an adb joystick. It is made by a company called adb.
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@edmaul69 so i am looking at the cfg file for the joystick mapping
any suggestions for mapping my wii u controller for this?
what would i need to change and do hereDefault values are 2 for Joystick 0, and 0 for Joystick 1
Joystick 0 = 1 Joystick 1 = 1
For Joysticks you can define which Joystick index number, axis number, and buttons.
Default for Joystick 1 is index 0, axis 0 and 1, buttons 0 and 1.
Default for Joystick 2 is index 1, axis 0 and 1, button 0.
Joy0Index = 0 Joy1Index = 1 Joy0Button1 = 0 Joy0Button2 = 1 Joy1Button1 = 0 Joy0Axis0 = 0 Joy0Axis1 = 1 Joy1Axis0 = 0 Joy1Axis1 = 1
Enable Quitting the program with by pressing two joystick buttons at the same time
Default is enabled, default buttons are 8 and 9. (Xbox 360 back and start)
JoyExitEnable = 1 JoyExitButton0 = 8 JoyExitButton1 = 9
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@briandamico said in Apple ii Keyboard setup:
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I would need to see your wii controllers config to know how to map your controller for this emulator.
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@edmaul69 where would that be since the controller is used for mostly everything?
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@briandamico /opt/retropie/configs/all/retroarch/autoconfig/ . Then find the config for your wii controller.
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input_device = "Nintendo Wii Remote Pro Controller"
input_driver = "udev"
input_r_y_plus_axis = "+3"
input_l3_btn = "11"
input_r_x_minus_axis = "-2"
input_l_btn = "4"
input_load_state_btn = "4"
input_start_btn = "9"
input_exit_emulator_btn = "9"
input_l_y_minus_axis = "-1"
input_up_btn = "13"
input_r_y_minus_axis = "-3"
input_a_btn = "1"
input_b_btn = "0"
input_reset_btn = "0"
input_down_btn = "14"
input_l_x_plus_axis = "+0"
input_l_y_plus_axis = "+1"
input_r_btn = "5"
input_save_state_btn = "5"
input_r2_btn = "7"
input_r3_btn = "12"
input_right_btn = "16"
input_state_slot_increase_btn = "16"
input_x_btn = "2"
input_menu_toggle_btn = "2"
input_select_btn = "8"
input_enable_hotkey_btn = "8"
input_l_x_minus_axis = "-0"
input_y_btn = "3"
input_left_btn = "15"
input_state_slot_decrease_btn = "15"
input_r_x_plus_axis = "+2"
input_l2_btn = "6" -
@briandamico this is the only change i would make.
Default values are 2 for Joystick 0, and 0 for Joystick 1 Joystick 0 = 1 Joystick 1 = 0
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@briandamico also you can exit the game by pressing your + & - buttons at the same time.
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@edmaul69 then how would i exit the game then?
via the keyboard or can i set up start and select to exit as well?
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@briandamico read my post i just now posted
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@edmaul69 lol same time again
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