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    Game List Z-index fun

    Scheduled Pinned Locked Moved Projects and Themes
    themetechniqueselectorz-indexgamelist
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    • lilbudL
      lilbud @Zigurana
      last edited by

      @Zigurana I got it
      alt text

      1 Reply Last reply Reply Quote 3
      • TMNTturtlguyT
        TMNTturtlguy @Zigurana
        last edited by

        @Zigurana said in Game List Z-index fun:

        @Syhles
        </waits patiently for @TMNTturtlguy to make a suitable pizza-pie reference...>

        Sorry! I was actually sleeping for a few hours or I would have been on it for sure! Now I am trying to get the kids to daycare! It isn't easy being green. (Wait is the Kermit the frog.....ohhhhh well. I made a funny!)

        lilbudL 1 Reply Last reply Reply Quote 2
        • ruckageR
          ruckage
          last edited by

          Below is a video showing the gamelist working. It also shows it working with a patterned background (slightly more complicated but the same principle).

          @Syhles is correct, everything is layered. So the setup is you set the gamelist z-index to render at the back, next you have the overlay image rendering on top of that (z index higher than gamelist), and in my example the background renders above everything else (zindex higher than both the game-list and overlay.

          The actual overlay image in my first examples is a graphic designed to cover exactly a single line in the game-list, however I use the <tile>true</tile> tag to repeat it vertically 9 times.

          This works well if the background is a single colour but things get slightly more complicated if you have an image or pattern in the background. To make that work your overlay needs to be a duplicate of the backgound but with transparent areas for the game-list to show through.

          So first you would have your background:

          0_1496401398500_pattern_back.png

          Next the gamelist

          0_1496401839557_gamelist.png

          And on top of those your overlay (copy of background with alpha transparency.

          0_1496401496087_pattern1.png

          I hope that explains it better.

          The z-index is a really useful addition, so many possibilities. You may have noticed the preview screenshots have scanlines - that is also an overlay.

          Regarding the border around 'marquee images', they are all edited to have that as I wanted an outline on them for this particular theme.

          SNES mini/Nes mini/Famicom mini theme developer.

          If you'd like to support my work you can donate here: Donate

          1 Reply Last reply Reply Quote 4
          • lilbudL
            lilbud @TMNTturtlguy
            last edited by

            @TMNTturtlguy said in Game List Z-index fun:

            Kermit the frog

            0_1496402954142_a8445590-3c87-4e74-9f37-109e25f4ebff-image.png

            ruckageR 1 Reply Last reply Reply Quote 1
            • ruckageR
              ruckage @lilbud
              last edited by ruckage

              @lilbud
              I'm going to be an old grump now but would you mind not cluttering up the topic with pictures of Kermit the frog.

              SNES mini/Nes mini/Famicom mini theme developer.

              If you'd like to support my work you can donate here: Donate

              lilbudL 1 Reply Last reply Reply Quote 2
              • lilbudL
                lilbud @ruckage
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • S
                  Syhles
                  last edited by

                  @ruckage
                  Yay I was correct it seems.

                  On a more serious note, it would be nice if you made a more in-depth step by step tutorial for this, I followed how to do this, also didn't think of the patterned background working that easily.

                  Thanks for sharing how to do cool things.

                  ruckageR 1 Reply Last reply Reply Quote 0
                  • HexH
                    Hex
                    last edited by

                    @ruckage Thanks for clearing that up. I am sure it is jusk like Andoid z index. The only difference is android draws shadows below to show z-index thus giving it an awesome feel

                    Sent from 20,000 leagues under the sea.

                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                    1 Reply Last reply Reply Quote 1
                    • ruckageR
                      ruckage @Syhles
                      last edited by

                      @Syhles said in Game List Z-index fun:

                      @ruckage
                      Yay I was correct it seems.

                      On a more serious note, it would be nice if you made a more in-depth step by step tutorial for this, I followed how to do this, also didn't think of the patterned background working that easily.

                      Thanks for sharing how to do cool things.

                      I'll see if I can come up with a tutorial, most of the work needed is image editing, the xml side of things is easy.

                      @Hex said in Game List Z-index fun:

                      @ruckage Thanks for clearing that up. I am sure it is jusk like Andoid z index. The only difference is android draws shadows below to show z-index thus giving it an awesome feel

                      Not sure what you mean about Android z-index and shadows. You could easily add shadows between layers if you wish though in ES.

                      A good way to think of z-index is as an extra axis (like 3D). You position you images using x and y coordinates which left/right, up/down repectively, so z is just in/out.

                      SNES mini/Nes mini/Famicom mini theme developer.

                      If you'd like to support my work you can donate here: Donate

                      S 1 Reply Last reply Reply Quote 1
                      • S
                        Syhles @ruckage
                        last edited by Syhles

                        @ruckage
                        Thanks hope you share more inventive ways of using the z-index for things.

                        1 Reply Last reply Reply Quote 0
                        • HexH
                          Hex
                          last edited by

                          Yes I agree this is great.

                          Android as in the OS. I am also an Android Dev so I was not sure if it was the same thing or not.

                          Sent from 20,000 leagues under the sea.

                          Powersaver Emulation station : https://github.com/hex007/EmulationStation
                          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                          1 Reply Last reply Reply Quote 0
                          • J
                            jdrassa
                            last edited by

                            @ruckage Amazing job! Although, I can't help but think, wouldn't this be easier if the gamelist could just render an image in place of the selection bar? I might have to look into it.

                            Get latest build of EmulationStation for Windows here

                            lilbudL ruckageR 2 Replies Last reply Reply Quote 5
                            • lilbudL
                              lilbud @jdrassa
                              last edited by

                              @jdrassa Didn't you find a way for the gamelist selector to be resized? Or was that someone else?

                              1 Reply Last reply Reply Quote 0
                              • ruckageR
                                ruckage @jdrassa
                                last edited by ruckage

                                @jdrassa said in Game List Z-index fun:

                                @ruckage Amazing job! Although, I can't help but think, wouldn't this be easier if the gamelist could just render an image in place of the selection bar? I might have to look into it.

                                It definitely would be easier and would be a great addition as this method has limitations and can be a little tricky to get right. If you decide to add selector bar image support I'd be first in line to test it :).

                                @lilbud said in Game List Z-index fun:

                                @jdrassa Didn't you find a way for the gamelist selector to be resized? Or was that someone else?

                                Hi @lilbud. Yeah, @jdrassa got y-offset and height working for the selector bar and it's great, if that was combined with image support it would be perfect.
                                https://retropie.org.uk/forum/topic/10435/long-standing-es-bugs/21

                                SNES mini/Nes mini/Famicom mini theme developer.

                                If you'd like to support my work you can donate here: Donate

                                1 Reply Last reply Reply Quote 1
                                • W
                                  WXDFever
                                  last edited by

                                  HMM, does anyone know where I can download this theme?

                                  1 Reply Last reply Reply Quote 0
                                  • W
                                    wcarvalho
                                    last edited by

                                    @ruckage
                                    I'm trying to implement this same idea, but I'm not getting it, could you help me?

                                    I was able to make the background image appear for the gamelist, but it does not go to the selected game, always in the same direction as the first gamealt text

                                    J 1 Reply Last reply Reply Quote 0
                                    • J
                                      jdrassa @wcarvalho
                                      last edited by

                                      @wcarvalho @ruckage worked some black magic above to make this work. Fortunately, it inspired me to implement a simpler way to achieve the same effect. The textlist component now supports setting an image for the selector bar.

                                      Try setting the following property on your textlist.
                                      <selectorImagePath>path/to/image</selectorImagePath>

                                      Get latest build of EmulationStation for Windows here

                                      W 1 Reply Last reply Reply Quote 0
                                      • W
                                        wcarvalho @jdrassa
                                        last edited by wcarvalho

                                        Thanks for the tip @jdrassa . It worked here, I put an arrow-shaped icon, how do I put for that image to stay before the beginning of the game name?

                                        alt text

                                        Edit: I changed the <alignment> to the center and the right one stayed the way I wanted, but for the left alignment would it be possible to do this? put the icon before
                                        alt text

                                        alt text

                                        J 1 Reply Last reply Reply Quote 0
                                        • J
                                          jdrassa @wcarvalho
                                          last edited by

                                          @wcarvalho Have you read through the theme docs? I believe horizontalMargin is what you need.

                                          Get latest build of EmulationStation for Windows here

                                          W 1 Reply Last reply Reply Quote 0
                                          • W
                                            wcarvalho @jdrassa
                                            last edited by

                                            @jdrassa
                                            Yes I read, now it worked, after many tests, because before it was not working, I put the tag in this way <horizontalMargin> 0.0150 </ horizontalMargin>. Thank you.

                                            Three more questions

                                            1. I have in mind that the current emulationstation support for use of extra sounds are for the game launch (<sound name = "launch">) and the gamelist scrollbar (<sound name = "systemscroll">).
                                              Is there support also, when I change the system and when I turn the "back" to the main page?

                                            2. In the same way that I use <helpsystem name = "help"> to choose the color, font that will appear in the help bar, is it possible to do this in the emulationstation main menu? the one that appears when you press start, if so how?

                                            3. In that same emulationstation menu when I press start, is it possible to customize the options? Add, remove these things? I tried searching for the files, the most I could do is call the oxmplayer running a short video when I go
                                              QUIT> Restart System
                                              QUIT> Shutdown System

                                            J 1 Reply Last reply Reply Quote 0
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