RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    New Comic Book Theme!

    Scheduled Pinned Locked Moved Projects and Themes
    themees themesconcept
    1.5k Posts 159 Posters 5.5m Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ruckageR
      ruckage @meleu
      last edited by ruckage

      @meleu Not that it really matters but I believe these are the sonic designs used in the GBA games. To be authentic to Megadrive the Sonic designs from that era should be used instead.
      (Sonic is definately more fitting though as he is the sega mascot)

      SNES mini/Nes mini/Famicom mini theme developer.

      If you'd like to support my work you can donate here: Donate

      meleuM 1 Reply Last reply Reply Quote 1
      • ruckageR
        ruckage
        last edited by

        These are Megadrive era sonic designs for comparison.
        alt text
        alt text

        SNES mini/Nes mini/Famicom mini theme developer.

        If you'd like to support my work you can donate here: Donate

        TMNTturtlguyT 1 Reply Last reply Reply Quote 3
        • TMNTturtlguyT
          TMNTturtlguy @ruckage
          last edited by

          @ruckage correct, here is the rip image used for sega genesis.0_1498779573728_sonic.png

          meleuM 1 Reply Last reply Reply Quote 0
          • meleuM
            meleu @ruckage
            last edited by meleu

            @ruckage said in New Comic Book Theme!:

            Not that it really matters but I believe these are the sonic designs used in the GBA games.

            What really matters is that the character needs to be leaning forward or coming out of the screen. Like this image for Mega Man:
            megaman

            @TMNTturtlguy said in New Comic Book Theme!:

            do you have a favorite?

            I think the first one gives a good impression that he is ripping the page and coming out of the screen:
            sonic1

            • Useful topics
            • joystick-selection tool
            • rpie-art tool
            • achievements I made
            1 Reply Last reply Reply Quote 1
            • meleuM
              meleu @TMNTturtlguy
              last edited by

              @TMNTturtlguy hey dude!! I didn't know about that image for genesis!!! Just use the same for megadrive and it's done!! :D

              • Useful topics
              • joystick-selection tool
              • rpie-art tool
              • achievements I made
              TMNTturtlguyT 1 Reply Last reply Reply Quote 0
              • TMNTturtlguyT
                TMNTturtlguy @meleu
                last edited by

                @meleu already done - not sure it is my favorite, but i will throw it in the folder.

                0_1498780184224_sonic 2.png

                meleuM 1 Reply Last reply Reply Quote 0
                • meleuM
                  meleu @TMNTturtlguy
                  last edited by meleu

                  @TMNTturtlguy OK, it can be an option. But I would suggest to use for megadrive the same image you're using for genesis as default.

                  What really bothers me is seeing a Battletoads character in MegaDrive detailed view. I think Battletoads leads our minds to NES (at least for most people).

                  • Useful topics
                  • joystick-selection tool
                  • rpie-art tool
                  • achievements I made
                  TMNTturtlguyT lilbudL 2 Replies Last reply Reply Quote 0
                  • TMNTturtlguyT
                    TMNTturtlguy @meleu
                    last edited by

                    @meleu I always prefered battle toads on Sega/megadrive for some reason i didn't like it on NES. But i have made the change.

                    1 Reply Last reply Reply Quote 0
                    • TMNTturtlguyT
                      TMNTturtlguy
                      last edited by

                      Theme Update:

                      Once again I have adjusted the text to align with the modifications to ES by @jdrassa .

                      Also per request i have changed the megadrive rip image from the battle toads to sonic. I have also added an alternate sonic2 logo to the art/rip folder. if you want to change the rip image here are the instructions.

                      1. open the theme folder
                      2. open the system folder you want to modify megadrive
                      3. open the theme.xml
                      4. edit line 54 - change "sonic" to "bt" for battle toads, or "sonic 2 " for the new sonic logo.
                        Note: to see all available comic rips and the correct name browse to theme folder /art/rip
                      5. save the .xml file
                        6 restart ES and the change has been made.

                      You can do this for any system.

                      Sonic Image being use (same as sega genesis)
                      0_1498780985521_sonic.png

                      New sonic image "Sonic 2"
                      0_1498781006165_sonic 2.png

                      Original Battle Toads image "bt"
                      0_1498781036551_bt.png

                      1 Reply Last reply Reply Quote 0
                      • lilbudL
                        lilbud @meleu
                        last edited by

                        @meleu @TMNTturtlguy

                        I regret absolutely nothing

                        0_1498781230070_a8c71296-6e8f-49d0-a413-5386d00243f1-image.png

                        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                        Backlog: http://backloggery.com/lilbud

                        meleuM 1 Reply Last reply Reply Quote 6
                        • E
                          enderandrew
                          last edited by

                          I was holding off on my Raspberry Pi build but this theme is so gorgeous that I may want to start immediately using ES on Windows for the time being. Are there any Windows compiled builds I can use to properly take advantage of this theme?

                          meleuM 1 Reply Last reply Reply Quote 1
                          • meleuM
                            meleu @enderandrew
                            last edited by

                            @enderandrew maybe this: https://github.com/HerbFargus/Portable-Game-Station/releases

                            • Useful topics
                            • joystick-selection tool
                            • rpie-art tool
                            • achievements I made
                            1 Reply Last reply Reply Quote 0
                            • pjftP
                              pjft
                              last edited by

                              @TMNTturtlguy hi!

                              I know you hate me by now for bringing up new things every now and then. I'm sorry. :)

                              I'm wondering if it'd be possible to ask you to create a separate theme folder as well, under custom-collections for users to be able to create their own collections under it, should there not be a custom theme for it.

                              This comes from @cyperghost 's suggestion, which after thinking it through I think makes some sense and is an elegant way to standardize the support for these features across themes.

                              This way, if you create a TMNTcollection, if you have a TMNTtheme folder it will use it as an entry in the systems list. If not, it will create a subfolder under this Game Collectionsentry on the system list. That way you could use whatever theme you'd want, and create whatever collections you'd want, without being restricted by existing theme folders, provided that that custom-collectionsfolder exists. So battletoads, best-of 2-player games, final fantasy, whatever - people can create them and organize them without needing a specific theme entry.

                              No urgency, but let me know if this makes sense.

                              Thanks in advance for your time - regardless of whether you have the availability or interest in pursuing it!

                              TMNTturtlguyT 1 Reply Last reply Reply Quote 2
                              • TMNTturtlguyT
                                TMNTturtlguy @pjft
                                last edited by

                                @pjft I don't mind your requests at all, i enjoy them, so keep them coming. You have done way more for me and the community than i have done for you,.

                                I can create a folder called custom-collections

                                I do need more clarity on how this will work and what it should look like. Unfortunately i have been traveling for work not stop and have had little time to work on my projects. I have spent my available time completing a full size arcade cabinet build, Last night I got it all lit up and running, now i just need to tweak the 4 player controls a bit!

                                My understanding is you want a folder called custom-collections. Will this be a themed folder with a system background and system logo? How will users create a "Battletoads" within this? How will they create a system logo? Will it just reuse the same background for each system the create?

                                If you could clarify how this will work, i can get you what you need! Thanks

                                1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost
                                  last edited by cyperghost

                                  @TMNTturtlguy
                                  It will look like this. Just a text selection inside the custom-collection. If there is already a them for ex. "Megaman" available it will be shown in the caroussel selection if not it will be a text selection within custom-collection
                                  It's a sneaky way to maintain themes because not all themes are so extended as your "Comic Book Theme" is (good work btw.)

                                  Of course it is intended to work without these dirty hacks, bugs and "features" like I wrote in the linked topic ;)
                                  @pjft mate, please correct me if I'm wrong

                                  1 Reply Last reply Reply Quote 0
                                  • pjftP
                                    pjft
                                    last edited by

                                    Apologies - made the same mistake when asking @UDb23 for his help with Carbon. My bad.

                                    @cyperghost explained it for the most part, but I'll write a separate post for all theme makers, so the information is centralized now.

                                    Summary is:

                                    • Users will be able to create any kind of collections in ES (examples: "2-player best games", "kids games", "co-op games", "final fantasy", "sonic games", "sega games", "NES Mini", "SNES Mini", whatever).
                                    • If there's a theme folder for the collection, it will be added as a separate system entry.
                                    • As not all themes will have all possible collections (and, in fact, different users may have different collection ideas), instead of requiring the themes to be constantly updated, if a collection doesn't have the name of an exiting (and unused!) theme folder, it will be added as a sub-folder entry in this new custom-collectionssystem. This way different themes don't need to implement multiple specific folders. As long as there's this folder, they'll all have a place to live, regardless of the theme.

                                    Hope this clarifies it a bit.

                                    Thanks for the help!

                                    cyperghostC J 2 Replies Last reply Reply Quote 2
                                    • cyperghostC
                                      cyperghost @pjft
                                      last edited by cyperghost

                                      @pjft No I got really be excited how this works exactly. Can you post this also in the central thread you will create? Just for the stupids like me :D
                                      @TMNTturtlguy The "How it work"-link I send to you is no means similar to the @pjft ES fork works ... But it will look like that :) Just as intention! How the magic behind really works I don't know - that's pjft's se c re ++.

                                      1 Reply Last reply Reply Quote 1
                                      • J
                                        jdrassa @pjft
                                        last edited by

                                        @pjft how are you going to handle switching between themes? Are you going to regenerate the collections? I am going to make finishing up the theme variables / default theme feature a priority. I think it will provide a simpler alternative.

                                        Get latest build of EmulationStation for Windows here

                                        1 Reply Last reply Reply Quote 1
                                        • pjftP
                                          pjft
                                          last edited by pjft

                                          @jdrassa The collections themselves (i.e. the data) isn't regenerated, but the views will be.

                                          ...I see. You're covering the case where the starting theme would have, for example, a theme folder kidsgamesand the new one wouldn't - or vice versa.

                                          I suppose whenever we load a new theme, I'll check for existing folders, and then I suppose I can do something like:

                                          vector<string> unused_theme_folders;
                                          vector<FileData> custom_collection_subfolders = custom_collection_filedata->getFilesRecursive(FOLDER);
                                          vector<SystemData> game_collection_systems;
                                          
                                          // check which ones have a dedicated folder and move them out of the custom collection games.
                                          for each (entry in custom_collection_games)
                                          {
                                             if (unused_theme_folders contains entry_name)
                                                create new system entry for this collection
                                          }
                                          
                                          // check which ones don't have a dedicated folder and move them into the custom collection games.
                                          for each (collection_system in game_collection_systems)
                                          {
                                             if (unused_theme_folders does not contain system name)
                                                add collection_system to custom_collection_games as a subfolder
                                          }
                                          

                                          Obviously, this is very rough, but I don't expect to have to do a "reload all" equivalent. Hopefully it'll be more of a "shift things around" kind of thing. In my naivety, I'm thinking it might be just a "change parent FileData" thing. But I'm not sure, would need to test it.

                                          Do you think I'm missing something critical here?

                                          Also, I was thinking about the theme variables, how do you see it helping this scale? I'm thinking of how to handle the different possible names - would they be plain text if the theme maker hasn't specified them?

                                          Thanks!

                                          EDIT: @jdrassa I just read your post in the other thread: "Part of that also included the concept of a default theme that would be applied if there was not a theme for the selected "system"."

                                          Got it.

                                          cyperghostC 1 Reply Last reply Reply Quote 0
                                          • cyperghostC
                                            cyperghost @pjft
                                            last edited by cyperghost

                                            @pjft

                                            ...I see. You're covering the case where the starting theme would have, for example, a theme folder kidsgamesand the new one wouldn't - or vice versa.

                                            I think that isn't an issue. It can be avoided if a theme change always restarts ES. That would be a new behaviour but in the real usecase... how much times do people change their theme? Or is my thinking just ignorant?

                                            @pjft Can you please reopen a new topic? I don't want to SPAM @TMNTturtlguy thread

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.