How to get Xin-Mo Dual Arcade Working with retropie! UPDATE: Raspberry Pi 0,1,2 (And 3 in some cases)
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@cujoac said in How to get Xin-Mo Dual Arcade Working with retropie! UPDATE: Raspberry Pi 0,1,2 (And 3 in some cases):
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Disregard....for some reason is just magically accepted my Xin_Mo upon reset...
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i got it almost working.. p1 i can config but p2 does not work.. but i changed all the settings in retroarch saved it but still nothing..
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@Nalacha did you use jstest or a similar utility to verify the values you're getting (if any) out of the p2 buttons? If not, I'd suggest you to try that just to rule out a possible wiring issue.
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i did the jstest ... 2nd player does not work at all... any ideas? note i had all this working a long time ago..
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OH n/m i did test js0 and js1 and both work.. so not sure why i cant get them to save in the emulators
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Hi all, I'm back...so with the latest version of RetroPie my Xin-Mo has completely shifted controls. The primary controls work fine, but my special button combos (exiting Retroarch, volume, etc.) have completely flipped (formerly 8+9 but now 6+7) and suddenly my last two buttons (I think 18 and 19) will no longer register. Even odder, when I try to fix the controls in Retroarch (with the exception of 18 and 19, which won't respond period) nothing happens and they revert to the new default. Any ideas what I'm doing wrong, how to get 18 and 19 working again, and how to customize my controls so that they actually function as I set them?
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I finally got my xin mo to work with two players. All steps taken were cobbled together from all over the place and thanks to all those whose posts enabled me to get it running.
I initially came to grief by not having the xin mo wired precisely (apparently mine wasn't). Emulation station would work fine but retroarch seemed to do its own thing (buttons not working) despite trying to set up the retroarch configurations in the retroarch gui.
Hopefully the steps I took will help someone else.- Using raspberry pi 3 and retropie 3.8 (wasn't too sure of version).
- xin-mo dual arcade
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Plugged in xin mo and typed lsusb into command line to verify the identity of xin mo and confirm the codes (16c0:05e1).
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Added the usbhid.quirks line (step 9 above)
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Verified that two xin mo players were visible using jstest. Not sure where I found how to do that step.
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Tested each microswitch within jstest for each controller and re-wired the switches so that the assignments matched the wiring diagram in the link above, i.e p0 input (player 1) Btn1/square shows up in jstest as button 0.
As retroarch had previously ignored any button that I attempted to map as start or select I made sure these were as per the diagram. i.e START= button 9, SELECT=button 10 in jstest. (I may have messed these up as they had to be swapped over once I started testing in an emulator) -
I then started emulation station and opened the menu to configure a game pad. I only mapped player one controls as described in step 10 above.
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So far both players seem to work in the retroarch emulators I have tested.
Thanks again to DuckClimber and all the others whose posts helped me to get this working.
I found at one point in my tinkering that fiddling around with the wiring caused retroarch to only see the xin mo as 1 game pad, even though the jstest showed two working controllers. I want sure what caused that, but it came good after I deleted usb quirks content from the cmdline.txt, saved, rebooted and then re-entered the usb quirks again.
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Hi everyone,
I have followed everything on this forum and so far haven't had any success. I have re-wired to PS3 controller setup as had PC set up but this doesn't seem to have worked yet (I am going to flash my SD and start again though to see if that changes anything. I did notice that when adding the usbquirks fix and looking at /dev/inputs I got js0 and js1.... is that normal? I am finding after using the usbquirks fix I can navigate, hit menu button to bring up configure controller but cannot enter... I am guessing this maybe is to do with my wiring? I even used jstest to test both js0 and js1 and mapped each button out and changed it in retroarch but that had no result.
Anyone that has had success with the usbquirks fix, do you have both js0 and js1? Am I going in the right direction? Any help would be hugely appreciated!!
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I'm struggling with some mame games, player 2 works great with some game like bubble bobble or snow bros but I cant map the buttons for player 2 in game like Street Fighter II or the Mortal Kombat series via Tab menu. Someone know ho to fix it? thx
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I am new to retropie and have a pi 3, i only changed cmdline and didnt install the kernel
There is 2 gamepads recognized except when i try and register my controls in retroarch it does not recognise player 2.
any help please...
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