What games are you playing this week? 2017-07-24
-
@mediamogul I don't know what your polluted mind thought, but I was talking about watching to the last Game of Thrones episode with her. :)
-
@meleu said in What games are you playing this week? 2017-07-24:
I don't know what your polluted mind thought
I THINK HE WAS SPEAKING OF THE FORBIDDEN DIDDLY
-
So...um...more awkward silence...
Last night I played Shenmue for the Dreamcast. With some screen artifacts and slow downs in the extremely long intro video, the game plays pretty will on my RPi3. I think I might have left on my d-pad mapped incorrectly which made it hard to turn left. I actually spent about 25 minutes playing (including the intro) without even leaving the house you start in. I was just opening draws, doors, looking behind paintings on the wall and underneath pots.
I also played a little The Legend of Zelda: Ocarina of Time 3D on my n3DSXL and some Tom Clancy's Ghost Recon: Wildlands to complete this week's Live Season Challenges.
-
@meleu said in What games are you playing this week? 2017-07-24:
Shovel Knight
I'm playing now and, Jesus Christ, the last few stages are insanely difficult
-
this week completed nuclear strike psx, best use of fmv for anything, for the videos in the STRIKE series. Dont believe me check out the intro for soviet strike.
I mean WOW.
More recently shenmue, never actually played it before jsut going onto 2nd level, and a lot of crazy taxi Gotta love the offspring. GOD I LOVE EMULATION!!!! -
You guys have such dirty minds, and after work today I'm just over here messing with my Pi-hole.
-
@obsidianspider said in What games are you playing this week? 2017-07-24:
You guys have such dirty minds, and after work today I'm just over here messing with my Pi-hole.
-
My Shovel Knight review after playing two stages and wandering that first village:
I feel like it was made for me:
- NES feelings
- Medieval ambiance
- bounching like in DuckTales
- the playability is like in Mega Man
- the platform/scrolling is like in Mega Man
- the soundtrack is like in Mega Man (really awesome)
- break walls to find items like in Castlevania
- confront bosses like in Castlevania (but remember: with a Mega Man playability! Much better than the Castlevania's one)
- choose the stages like in Super Mario Bros 3
- small touches of RPG elements
Summing up: I'm loving it!
There's only one point for improvement: I would love to play this on a big TV screen using my NES30 controller.
Edit: I'm tempted to buy the PS3 version to play on my kid's console.
-
Hey @meleu, you might want to get on the retropie IRC, someone says they have a way to get PSN style popups for cheevos
-
@lilbud they must be using the official RetroAchievements emulators (Windows). Not RetroArch.
-
-
@lilbud looks like @NamErehWon is just talking about some possible approaches to show those images. Not something already implemented.
I was about to work on this feature (posted about it at libretro forums) but realized that my approach wouldn't be good. Looks like other libretro guys are, at least, thinking in possible solutions for it.
EDIT:
by the way, I think he is referring to what I posted here: https://retropie.org.uk/forum/topic/11793/gpio-triggered-by-retroachievements/17
It would be a funny workaround, but as a personal hack project. Not something to be widely used. -
@lilbud What IRC client do you use?
-
@lilbud and @obsidianspider Gotta thank you guys for talking about hacking a 3ds did it yesterday and it saved me during the road trip I was taking today. Having a blast playing contra and doom.
-
@afunnyname are you using RetroArch?
-
@meleu Hexchat is the IRC client I use, I also use KiwiIRC which works in chrome.
-
@meleu I am using retroarch to play Nes games such as contra, however Doom came with the homebrew files I downloaded. Since I am on the oldest model model of 3ds anything beyond Nes and game boy is pretty shaky. I heard of another Snes emulator called blarg-Snes, but when I try to open it my whole 3ds just goes black and crashes. Retroarch Snes works, but is pretty slow (20 frames).
-
@meleu I did look into that method, but that would be waaaaaay more work than just forking retroarch and implementing a cheevo popup natively. I believe I've found all the pieces I need to make it work, I just need to play around with it and see if I can get it to do what I want.
-
@namerehwon You mean implement it in C? Directly in RetroArch? I would love to test it! Please let me know if you make something. :-)
I started a brainstorm about it on libretro forums but I gave up. Here is the link if you're interested: https://forums.libretro.com/t/questions-about-overlay-code/11135
-
@meleu Yeah, they bring up some of the issues I was worried about (like using overlay code). I wasn't planning on pulling the images for each achievement as part of this. Just using a graphic and some text. You know, keep it simple.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.