• 0 Votes
    3 Posts
    691 Views
    C

    @mitu Before I considered dismantling the buttons from my arcade, I found this other command called jstest, which allowed me to see on the command line what each button was configured to on the USB encoder.

    Once I ran jstest /dev/input/js0 for player 1 controls and jstest /dev/input/js1 for player 2 controls, Player 1 appeared to be configured correctly with buttons A and B. However, Player 2 clearly is the one not configured correctly. Here I finally found my problem where player 2 had buttons A and B setup to the wrong physical pins of the USB encoder.

    Now that I had SW proof of my mistake, I disassembled my controller case and flipped the connections for those two buttons on player 2 onto the USB encoder. Put everything back the way it was, and behold my arcade is now acting correctly with both controls synced up.

    Thank you very much @mitu for your suggestion. I do appreciate it.

  • Help debugging emulationstation...

    Help and Support
    6
    0 Votes
    6 Posts
    2k Views
    M

    well, my pc is connected to the tv, and I can use the wireless keyboard from the "unresponsive" state to get to another console and login there on another console.

    What other tools should I check?

  • 0 Votes
    20 Posts
    4k Views
    R

    @pjft i scraped all my things months ago and everything was working perfectly until i updated from 2 months worth of updates...

    I used screenscraper but that shouldnt matter, like i mentioned earlier, Everything was working correctly.