@cagusch Have you tried it on lr-duckstation?
Also, not saying that that's the case, but it is quite normal for games to reduce polygon count and drawing distance when rendering split screen. What's the atual behavior you're observing?
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.