• 0 Votes
    9 Posts
    570 Views
    mituM

    I don't have any other idea at the moment.

  • lzdoom pointer and brightmaps

    Help and Support
    5
    0 Votes
    5 Posts
    677 Views
    N

    @protocultor Hey,, thank you man, I can now see the glowing of the eye's monsters in the dark, and machine's screens too, the only drawback is that I need to use, like you reccomend, Doom Software Renderer (+vid_renderer 0) to do the trick, because with Opengl-accelerated (+vid_renderer 0) this file (softfx.wad) apperars to do almost nothing for the bright of those elements.

    With Doom Software Renderer:

    doom_glowing_machinery.png

    With Opengel-accelerated:

    doom_no_glowing_machinery.png

    Another drawback is that with "doom software renderer" I can't use "lights.pk3", I think this have to be with both files (lights.pk3 and SoftFX.wad) were made for differents renderers and because of that, they are incompatibles each other.

    That's a shame, because lights.pk3 adds some nice animated light effects to some items ans such things:

    With DoomSoftware Renderer:

    doom_helmet_no_glow.png

    With Opengel-accelerated:

    doom_helmet_glow.png

    Anyway I'ts an improvement, so thank you my friend, I like that glowing eyes !!