Forsaken / Project X on Retropie?
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Hi,
Would anyone with the expertise/skills be able to compile this for the Raspberry Pi/Retropie? An awesome addition to the wonderful Retropie I think it would be :)
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I remember playing Forsaken on the N64 back in the day! I also thought it had a song from Type O Negative on the soundtrack but I couldn't find anything verifying that online.
ProjectX (Forsaken) port to RPi:
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Source code for reference:
https://github.com/ptitSeb/forsaken
I may look at attempting compilation for a day when I feel ambitious unless of course someone beats me to it.
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Well I've managed to build it on my Pi 3, but I had to touch the build file in some places, and the game seems to hang on every submenu screen...
To build it,
- apply this patch to fix the incorrect/missing compile flags and to skip building a custom OpenAL which would fail
- install
libopenal-dev
cp /usr/lib/arm-linux-gnueabihf/pkgconfig/openal.pc ./libs/lib/pkgconfig/
- download
pkgconfig.sh
from here intolibs
export RPI=2
(or 1 if you're on 1/Zero)
then
./libs/src/build.sh
./libs/make.sh
LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$PWD/lib" ./projectx
and enjoy your frozen Pi :)
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@fluffypillow I'll have to give it a go, thanks
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How much would you guys say this version differs from the ps1 version?
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How much would you guys say this version differs from the ps1 version?
ProjectX is a source port from the PC version of Forsaken. Much like ZDoom was a source port of the original Doom source code.
ProjectX "is capable to run on Mac OS X (32-bit and 64-bit) and Linux (32-bit and 64-bit) platforms as well as on modern Windows systems. This's a interesting goal if you consider that the original Forsaken showed off some critical compatibility issues and graphical limitations with new Windows PCs and it never was released for Linux and Mac OS X."
"In addition to the single-player mode and the slightly updated user graphical interface, the free ProjectX arcade shooter brings out also nice functionalities for sessions of on line and LAN multiplayer. Furthermore ProjectX has the capabilities to work at video resolutions as high as 1920 x 1080 pixel with 32-bit color depth - your GeForce or Radeon video cards will be happy of course - and to support some modern game controllers for the Windows and non-Windows systems."
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