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Neo Geo X Build



  • @ruckage @FlyingTomahawk

    As @FlyingTomahawk said I'd be interested to read more about it if you have a topic for it.

    I have a thread for this that is a few weeks old. Here is the link: post 16

    Post 16 is the one with the download link and instructions. There is also readme file with the instructions on github. There are 2 other threads related to this where @meleu and @cyperghost and I were trying to create a way to restart ES from within this script. We were able to get a command to restart es from command line, however for some reason it will not work properly from within a script so i had to remove the auto restart feature. You just have to restart ES manually after running the script. The script can be operated with a controller or joystick so a keyboard is not required.

    @ruckage, if you test this out and like it, i can add another option for your neogeo/capcom systems. Let me know if you have any questions. I had a few others test this out and it works great, but it would be cool if you guys tested as well and let me know if there are any tweaks that need to be made.



  • @TMNTturtlguy I forked your bash script to restart ES and added forced restart again. You may test... so far I detected no errors. I didn't test copy and deleting functions of this script because this is unchanged to yours.
    Branch is available here



  • @cyperghost Thanks, I will give it a test tomorrow when i get a chance. Is this method still based on the current ES build, and might it have issues with future updates? The reason I removed your original method which worked perfectly was because I don't want it to not work or break things on future updates or ES.

    Thanks



  • @TMNTturtlguy It's based on the latest method. Oh did not notice that it worked with my first method, too. To be true, I expect that even that method will work in far far future. But I was honest and I really can't say ...

    Your source code was in terrible state and wasn't expected to run because of unused functions calls. Maybe it was broken in the latest versioning? I have to agree I just tested without copy/move files but that was kept as in original state.



  • @TMNTturtlguy Again me!
    @meleu Did take a branch to your es_selecter.
    He resolved the small bug also by breaking while-loop. So the function of mine and his are same. But he cleandup the code more that I only mentioned but he did... So it's clear which branch to use.

    I see still place for improvement to make the usage much much saver. If you like you can use my recommendation to symlink to es_systems.cfg rather then to copy and delete files. If you are in need in help I can help and I'm sure @meleu is also willing to do so.



  • @cyperghost thanks for your hard work, please move this conversation out of @ruckage thread and over to our other thread dedicated to this topic. Thanks!



  • I've been batch converting the logos so that there will be a set that covers the vast majority of arcade games (over 6000 tiltles covered). I have a question though regarding the naming convention.

    Would you prefer using the marquees in there own folder using the same name as the rom?
    e.g mslug.png

    Or named with the suffix -marquee (I think that is the sselph scraper default) so that they can be placed with all other images?
    e.g. mslug-marquee.png



  • @ruckage with the suffix, please! :-)



  • @ruckage

    I would rather prefer no suffix but I can always batch rename them later.
    I separate my marquee images in a folder.

    NeoGeo (147) and Capcom (73) would be enough for starters, at least for me.
    All the other Mame 4,5,6000+ games can be added as update later on if someone needs it.

    Curious to see how you gonna show the RetroPie settings menu.



  • @flyingtomahawk said in Neo Geo X Build:

    @ruckage

    I would rather prefer no suffix but I can always batch rename them later.
    I separate my marquee images in a folder.

    Already done them with the suffix now but as you say a batch-rename is easy to do if you need it removed.

    NeoGeo (147) and Capcom (73) would be enough for starters, at least for me.
    All the other Mame 4,5,6000+ games can be added as update later on if someone needs it.

    I've actually already done all mame games now (most of them anyway, all that were in the hyperspin wheelpack). I haven't sorted them in any way so they are all together. I've also made launch images for all the games as well in 2 styles:

    0_1499894236732_mslug-marquee.png

    0_1499894207831_mslug-marquee.png

    Curious to see how you gonna show the RetroPie settings menu.

    Not sure what you mean by that, could you clarify O.o?



  • @ruckage

    0_1499894207831_mslug-marquee.png

    WOW!! It will look superb on my arcade! Looking forward to grab them!



  • Wow, you sure work fast.
    How do you get the loading screen for each game? I must have missed that mod.

    @ruckage said in Neo Geo X Build:

    Not sure what you mean by that, could you clarify O.o?

    Here in this post of yours you show the system view. Which looks really awesome.
    And I wonder how the RetroPie Settings system menu will look like without disturbing the themes great look and feel.



  • @flyingtomahawk

    Ah, I see what you mean. That's easy to answer, it looks like this:

    0_1499895122087_neogeo config.jpg



  • @ruckage

    Hahaha....awesome!
    Boy this theme is gonna be great.
    Regarding the custom loading screen per game, never mind. Found it in the wiki.

    https://github.com/retropie/retropie-setup/wiki/runcommand#adding-custom-launching-images



  • @flyingtomahawk said in Neo Geo X Build:

    @ruckage

    Hahaha....awesome!
    Boy this theme is gonna be great. My wife left for a 1 week trip today and I have all the time in the world to set this up. That if this will be released within 1 week.

    Regarding the custom loading screen per game, never mind. Found it in the wiki.

    https://github.com/retropie/retropie-setup/wiki/runcommand#adding-custom-launching-images

    I certainly hope to have it released within a week, just trying to get everything sorted so everything needed is available at the same time. Currently compressing the marquees/launch screens with pngoo as that dramatically improves file size which is important with this many files (as an example the marquess went from 714MB down to 254MB which is a big difference.

    Sorry for not answering you question about the launch images, I realised just after I posted the last message and was just about to reply with instructions but I see you found the wiki article anyway.



  • @ruckage said in Neo Geo X Build:

    Sorry for not answering you question about the launch images, I realised just after I posted the last message and was just about to reply with instructions but I see you found the wiki article anyway.

    No worries, I always like to ask first and search later which is a stupid habit of mine.
    Keep up the good work and no rush, well only a bit maybe. ;-)
    This is so exciting....



  • @ruckage

    I know you are probably still working on this theme but i was curious to know if you could find all marquees for CPS.
    I have a total of 77 CPS (CPS I-III) roms and when I scrape them there are some marquees missing. Probably not available.



  • @flyingtomahawk said in Neo Geo X Build:

    @ruckage

    I know you are probably still working on this theme but i was curious to know if you could find all marquees for CPS.
    I have a total of 77 CPS (CPS I-III) roms and when I scrape them there are some marquees missing. Probably not available.

    I have most of them but there are a few missing (mainly Japaneses quiz games and mahjong games).
    Tell me what Capcom marques you have missing and I can check if I have them?



  • @ruckage

    I have 77 CPS games and only 160 images, marquees and videos total so I am 71 of something short.
    Let me check once what exactly is missing and I'll let you know.

    You are gonna include those marquees of yours with that white, grey, black border right?



  • @flyingtomahawk said in Neo Geo X Build:

    @ruckage
    You are gonna include those marquees of yours with that white, grey, black border right?

    Yes, they will be available as a separate download.



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