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    Would you like to play Nokia (J2ME) games on Retropie?

    Scheduled Pinned Locked Moved Ideas and Development
    sdlemulatorawesome
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    • recompileR
      recompile @Hex
      last edited by

      @hex I didn't do anything with the j2me project at all until a few days ago. All I did then was knock-out the libretro core and respective java build.

      Needless to say, I haven't played with sound, or tried the latest Anbu. Things are hectic here, so it might be a few days before I can try out my controller.

      I did look in to stderr for you. I haven't tested this, but it should forward stderr from C to J and write out stderr on J's process. Also, as promised, it should pass along all the parameters, with the exception of the first, passed to J.

      http://drichardson-shared.s3.amazonaws.com/freej2me-rpi.jar

      Backgrounds are neat. The AWT and JavaFx builds both use a background similar to your first example, the Libretro build just has whatever RetroArch can add. I don't seem to have any control over the background color from the core.

      @Stuart2773 @allanbuzzy said in Would you like to play Nokia (J2ME) games on Retropie?:

      Will you put this in the Experimental section of the RetroPie Setup?

      I don't have any control over that. I'm not even sure who you'd ask.

      The setup process might look overwhelming, but it's not really that complicated. I can help if you have any questions about installation.

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      • HexH
        Hex
        last edited by

        @recompile I just updated my comment when I found out about stderr being java issue and not J's

        The backgrounds are only drawn once so it will make no rendering speed difference.

        Thanks for the updated binary.

        Let me know if you would like any help in J's development. If you are busy, take your time. The project has reached a good level. Your contributions were a cornerstone in its development.

        Moving forward, when you can, please switch to Anbu source and the binary should be called anbu rather than sdl_interface from J. I would like to keep the binary's name different from sdl_*

        Sent from 20,000 leagues under the sea.

        Powersaver Emulation station : https://github.com/hex007/EmulationStation
        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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        • HexH
          Hex
          last edited by

          @recompile I think the latest Jar file has broken event handling. It does not recognize any keyboard keys other than F4 to exit. For now I am reverting to using the previous version.

          I am ok with the stderr hidden. The amount of errors spewed is just too much for some of the games. I shall find a different way to get logs considering it is not J's fault this is happening.

          I really liked the parameter passing and it works as expected.

          Sent from 20,000 leagues under the sea.

          Powersaver Emulation station : https://github.com/hex007/EmulationStation
          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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          • HexH
            Hex
            last edited by

            @recompile Can you test why this doesnt work on J while it works on microemu

            https://github.com/turbanoff/j2me-2048/

            Sent from 20,000 leagues under the sea.

            Powersaver Emulation station : https://github.com/hex007/EmulationStation
            ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

            recompileR 1 Reply Last reply Reply Quote 0
            • recompileR
              recompile @Hex
              last edited by

              @hex It uses Command and CommandListener, which I haven't completely implemented.

              Why? Because this would be the second game I've seen that uses it. The first also uses mascotcapsule's micro3d (which I can't implement, due to lack of documentation), so it didn't seem worth the effort to do anything but stub it out for the time being.

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              • HexH
                Hex
                last edited by Hex

                Thats fine. I just wanted to bring it to your notice.

                Can you provide me a binary with parameter passing without the stderr passing fix ? I tried the last JAR and I think that broke the keyboard input. No keys are recognised other than F4

                Sent from 20,000 leagues under the sea.

                Powersaver Emulation station : https://github.com/hex007/EmulationStation
                ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                recompileR 1 Reply Last reply Reply Quote 0
                • recompileR
                  recompile @Hex
                  last edited by

                  @hex It's not looking likely. I have per-game configs working and sound almost done, so I was trying to decide on licensing. I'm just about settled on GPL3, which wouldn't be compatible with Anbu's terms.

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                  • HexH
                    Hex
                    last edited by Hex

                    Are you adding Non-Commercial ?

                    The licence was added till it was in development. Once done I will switch to GPL3

                    EDIT : Since I have finished Rotation, Scaling, 60fps limiter, background color and image, I think Anbu is complete. So might as well do it now.

                    I have updated Make file, Anbu source and License in the dropbox folder so you can try it out. I have added a make file too in which you can add the java compilation instructions and any modifications needed.

                    With this I would like to shift to binary being called 'anbu' from J, as updated in Make file.

                    Sent from 20,000 leagues under the sea.

                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                    recompileR 1 Reply Last reply Reply Quote 0
                    • recompileR
                      recompile @Hex
                      last edited by recompile

                      @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                      Are you adding Non-Commercial ?

                      Of course. This is, after all, supposed to be for fun. The whole point is to let people have fun, playing games.

                      When I saw your license, I wanted to vomit. I almost abandoned the entire project in disgust. That sort of thing isn't about working on a fun project, made to let other people have fun.

                      That was actually my primary motivation for selecting a GLP license. I had initially intended to just release it in the public domain, or something more permissive like MIT. It's a defense against people turning my efforts in to something decidedly not purely about enabling others to have fun.

                      The fact that I had to think about this at all is upsetting to me.

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                      • HexH
                        Hex
                        last edited by Hex

                        Dude sorry, I didnt mean to offend you. I didnt even know what licence to use. I have moved it to GPL3. How do you add a non-commercial to this?

                        Sent from 20,000 leagues under the sea.

                        Powersaver Emulation station : https://github.com/hex007/EmulationStation
                        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                        • HexH
                          Hex
                          last edited by Hex

                          @recompile Any updates?

                          Sent from 20,000 leagues under the sea.

                          Powersaver Emulation station : https://github.com/hex007/EmulationStation
                          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                          • A
                            Allanbuzzy
                            last edited by

                            Is development still going on? It seems a bit quiet now.

                            "What do you play games on?"
                            "A LEGO brick."
                            "LEGO What?

                            recompileR 1 Reply Last reply Reply Quote 0
                            • HexH
                              Hex
                              last edited by

                              Since @recompile is taking a break I can't say much. On the ui interface side it is mostly complete. The backend is a continuous process

                              Sent from 20,000 leagues under the sea.

                              Powersaver Emulation station : https://github.com/hex007/EmulationStation
                              ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                              • recompileR
                                recompile @Allanbuzzy
                                last edited by

                                @allanbuzzy said in Would you like to play Nokia (J2ME) games on Retropie?:

                                Is development still going on? It seems a bit quiet now.

                                Yes, but rather slowly. I've been a bit busy, and haven't had much time to work on it lately. Things should slow down in a couple of months, so don't expect too much in the near-term.

                                Still, I guess an update wouldn't hurt. There's a lot of new stuff on the front-end and some neat additions to the back-end that open up games like X-Men Origins: Wolverine across all builds and like Doom II RPG to the Libretro build.

                                The latest Libretro build:
                                http://drichardson-shared.s3.amazonaws.com/freej2me_libretro_2017-09-19.zip

                                Among the more important additions are per-game configs, accessible by pressing ESC or L+R+Start on the controller. This lets you change resolutions, toggle Sound and Nokia keys, rotate the display, or quickly quit.

                                Mouse support is also enabled for games that require you to touch the display. For joypad users, the left analog stick will let you move the pointer. Clicking is activated by the "Y" button when the pointer is visible. ("Y" behaves normally when the pointer is not visible, or when made visible by using a mouse.) The pointer automatically hides after a "click" and will vanish on its own in about a second when it's not being moved.

                                Controls are mostly the same. Changes include the addition of the menu key (ESC) and it's joypad equivalent (L+R+Start), mouse support, the pretend joypad mouse described earlier, and the d-pad defaulting to Nokia nav keys. (That last change seems crazy, but Nokia keys seem to be near-universally supported. Don't worry, this can be quickly switched to the previous 2,4,6,8 per-game from the menu).

                                Installation is a bit different than before, but I don't think they'll need to change again going forward. Installation instructions should also be correct this time. I had a mistake in the previous build, so if you had trouble getting it working before, that's probably why. Instructions are included in the zip, but I'll post them here for convenience:

                                Step 1:
                                Install Oracle's JDK:

                                sudo apt-get update
                                sudo apt-get install oracle-java8-jdk

                                sudo update-alternatives --config javac
                                sudo update-alternatives --config java

                                Step 2:
                                Create the necessary directories:

                                sudo mkdir /home/pi/Retropie/roms/j2me
                                sudo mkdir /opt/retropie/configs/j2me
                                sudo mkdir /opt/retropie/BIOS/freej2me
                                sudo mkdir /opt/retropie/libretrocores/lr-freej2me

                                Step 3:
                                Copy the file:
                                freej2me_libretro.so
                                to:
                                /opt/retropie/libretrocores/lr-freej2me

                                Be sure to set permissions to 755:

                                sudo chmod 755 /opt/retropie/libretrocores/lr-freej2me/*

                                Step 4:
                                Copy the file:
                                freej2me-lr.jar
                                to:
                                /home/pi/Retropie/BIOS/freej2me

                                Step 5:
                                Add the files:

                                emulators.cfg
                                retroarch.cfg
                                to:
                                /opt/retropie/configs/j2me

                                Step 6:
                                Add the following to:
                                /etc/emulationstation/es_systems.cfg

                                  <system>
                                    <name>J2ME</name>
                                    <fullname>Java 2 MicroEdition</fullname>
                                    <path>/home/pi/RetroPie/roms/j2me</path>
                                    <extension>.jar</extension>
                                    <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ j2me %ROM%</command>
                                    <platform>j2me</platform>
                                    <theme>j2me</theme>
                                  </system>
                                

                                There's still a lot to be done on the UI side of things, but it's serviceable for now. The additions here will, at least, let you play many more games on your pi3 than the previous version.

                                1 Reply Last reply Reply Quote 4
                                • guicrithG
                                  guicrith
                                  last edited by

                                  Is the source code available anywhere?
                                  I might be able to help with this.

                                  recompileR 1 Reply Last reply Reply Quote 0
                                  • HexH
                                    Hex
                                    last edited by

                                    @recompile Are we completely switching to libretro?

                                    Sent from 20,000 leagues under the sea.

                                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                                    • recompileR
                                      recompile @guicrith
                                      last edited by

                                      @guicrith I'll have something soon. Following GNU's recommendations, I've got to add a tiny notice to every source file. It's rather tedious.

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                                      • dankcushionsD
                                        dankcushions Global Moderator
                                        last edited by

                                        your work has been noticed :) there is now a $50 bounty on a J2ME libretro core: https://github.com/libretro/libretro-meta/issues/100

                                        i know $50 in no way reflects the work you've done - it's just a gesture. are the conditions something you'd be interested in satisfying, eventually?

                                        recompileR 1 Reply Last reply Reply Quote 4
                                        • recompileR
                                          recompile @dankcushions
                                          last edited by

                                          @dankcushions said in Would you like to play Nokia (J2ME) games on Retropie?:

                                          are the conditions something you'd be interested in satisfying, eventually?

                                          The AWT build runs on Windows and Linux just fine. It should run on MacOS now, but I haven't had the opportunity to try it out.

                                          It could probably be ported to Android and iOS fairly quickly with Oracle's ADF Mobile (though I believe recordstores and configs would also need changed -- though that's just two additional files.) Though for iOS, I'd need to buy a Mac and some other Apple thing to test it out. That's a big investment for just one hobby project. I can pick up an Android phone for around $100. That's not much of burden, but seems so silly to invest twice the prize to claim it.

                                          If it needs to use libretro on those platforms as well, I don't know that I'd bother. The only reason I'm using it now is to make it work neatly on my pi3. The Java requirement makes it a poor fit for Libretro. While making it, I felt like I was doing something that shouldn't be allowed.

                                          Someone else (who, I'd assume, has already invested in the necessary Apple things) can claim that prize once I've put out the source. I'll try to find a few hours this weekend to get it out and available.

                                          It's really nice to see some interest in J2ME preservation beyond this thread. A good community should be able to take this and make something much better out of it.

                                          It would be nice to see other projects pop-up as well. As you'll see, it's not exactly difficult. For the most part, it's just a lot of tedious work. With people more comfortable with Java than I, and familiar with the subtleties of J2ME development, I expect we'll see some fantastic projects appear that leave this one in the dust.

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                                          • guicrithG
                                            guicrith
                                            last edited by guicrith

                                            Do you need oracle java or could you use Midpath?
                                            I have a mac and can test iOS and Android for you.

                                            recompileR 1 Reply Last reply Reply Quote 0
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