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    Versatile C++ game scraper: Skyscraper

    Scheduled Pinned Locked Moved Ideas and Development
    skyscraperscrapergamelist.xmlscrapinggithub
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    • muldjordM
      muldjord @LineOf7s
      last edited by muldjord

      @LineOf7s It's because I also include the "unpublished=1" entries when I search. FS-UAE probably doesn't. I include them since some of them are useful for demos and other unreleased / unfinished stuff (I had requests for including them). But I've just fixed this by implementing a fix that will distinguish it differently. I also found aminor bug in the whdLoadMap lookup, so this was pretty relevant. :) Anyways, it will be in 3.0.1 which I guess I could just release now.

      1 Reply Last reply Reply Quote 1
      • LineOf7sL
        LineOf7s
        last edited by

        Hooray! Something tangible you could tweak! :) I love it when that happens. Thanks for your efforts.

        muldjordM 1 Reply Last reply Reply Quote 1
        • muldjordM
          muldjord @LineOf7s
          last edited by muldjord

          @LineOf7s

          EDIT: Remember to use the --refresh or --cache refresh option when testing it. Otherwise it'll use the old cached "no screenshot" entry.

          3.0.1 is out now. Please retest with the same file. It should work as expected now. Just keep in mind that this can happen for others. It all depends on whether they have two entries with the same name where one is unpublished. But as long as the unpublished one has a bracket note behind it, it should work for you (since it will choose the one without brackets which should be the complete result). Which is the case for the Sentinel release.

          LineOf7sL 1 Reply Last reply Reply Quote 0
          • LineOf7sL
            LineOf7s @muldjord
            last edited by

            @muldjord 3.0.1 worked a treat. There may or may not have been others affected too, but I can confirm that The Sentinel now has cover art and a screenshot. Huzzah!

            1 Reply Last reply Reply Quote 1
            • robertvb83R
              robertvb83
              last edited by robertvb83

              @muldjord @mitu i have some custom Folders in my Rom structure but they are all using scrapable Rom categories…

              for example i have a dedicated "adult" Folder with some of the fba adult Content. so in respect of scraping this is simply arcade. however i cannot scrape them because recognization is done via Rom Folder Name i guess… is there a way to tell Skyscraper that i want to scrape "adult" as "arcade"?

              other examples are "satview" for seperated satella view roms. this would simply be scraped as "snes"

              i am using the gui for scraping and i am on retropie 4

              My full size arcade cabinet Robotron vs. Octolyzer

              mituM muldjordM 3 Replies Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @robertvb83
                last edited by mitu

                @robertvb83 said in Versatile C++ game scraper: Skyscraper:

                is there a way to tell Skyscraper that i want to scrape "adult" as "arcade"?

                I don't think so, right now. You can work-around by using a well-known folder/platform name (mame-libretro, mame-mame4all), but as a general feature, I don't think it works right now.
                Maybe something can be added - similar with the existig aliasMap, but for platforms - i.e. nes-hacks, nes-homebrew for NES, cps2, cps3, cave for arcade, etc.

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                • muldjordM
                  muldjord @robertvb83
                  last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • muldjordM
                    muldjord @robertvb83
                    last edited by

                    @robertvb83 Just add it to the fba folder instead. So it's inside of roms/fba/<FOLDER>

                    robertvb83R 1 Reply Last reply Reply Quote 0
                    • robertvb83R
                      robertvb83 @muldjord
                      last edited by

                      @muldjord thanks for the hint... but this will not lead to a seperate gamelist and also no separate media folders right? So i have to copy the total gamelist and change paths manually?

                      My full size arcade cabinet Robotron vs. Octolyzer

                      muldjordM 1 Reply Last reply Reply Quote 0
                      • muldjordM
                        muldjord @robertvb83
                        last edited by

                        @robertvb83 Correct. It will create one game list, but the subfolders can be entered and will show the game inside of them. You'll figure it out. Try playing around with it and see what you can come up with. I think that's easier than me trying to explain all the ways you could go about doing this.

                        1 Reply Last reply Reply Quote 0
                        • muldjordM
                          muldjord
                          last edited by

                          I've been working behind-the-scenes with the good people of igdb. This has resulted in Skyscraper becoming part of the partner program which ups the request limit for the module to 50000 per month. And they also let me know that they are working on improving the artwork situation for their database during 2019. This basically means that we at some point will be able to distinguish platforms for their screenshots and other artwork, which it can't at the moment (which is why all artwork is disabled for the module). So this is some pretty awesome news on all accounts.

                          1 Reply Last reply Reply Quote 5
                          • S
                            Silent
                            last edited by

                            Great! With 50k requests per month, it should probably be fairly safe to expose IGDB in Retropie-Setup script?

                            No biggie if not, just making an observation.

                            muldjordM 1 Reply Last reply Reply Quote 0
                            • muldjordM
                              muldjord @Silent
                              last edited by muldjord

                              @Silent I'm thinking about it, but the problem here being just "letting loose". If someone decides to scrape 5000 roms on it we wouldn't be able to stop them and... Well, you can guess the rest. A couple of days and the requests would be gone.

                              It's a little easier to manage with thegamesdb, where the requests are per IP.

                              EDIT: But I do believe it would be worth trying it out and see how it goes. It will have to wait until the next release though, as I need to remove the 5 roms per run limit.

                              EDIT2: I'll up the limit to 250 roms per scraping run. This should be adequate for most users for a platform. If users have more, it will just quit on them.

                              robertvb83R 1 Reply Last reply Reply Quote 1
                              • robertvb83R
                                robertvb83 @muldjord
                                last edited by

                                @muldjord lets say i have 100 roms that i want to scrape. Now i already have video for 95 of those put in the input folder. Gathering the local videos will fill the cache with those 95 videos
                                How can i now search videos for the remaining 5. If i run the scrape again via gathering from screenscraper or arcadedb, it will again download all the videos for 100 roms. This is not what i want, it would be nice to be able to "only fill the gaps"

                                Especially for videos there is often no need for redundancy. But also other artwork i would prefer a "fill the gaps" mode.

                                My full size arcade cabinet Robotron vs. Octolyzer

                                muldjordM 1 Reply Last reply Reply Quote 0
                                • muldjordM
                                  muldjord @robertvb83
                                  last edited by muldjord

                                  @robertvb83

                                  If i run the scrape again via gathering from screenscraper or arcadedb, it will again download all the videos for 100 roms.

                                  No it won't. If the videos are already scraped, they are detected from the cache and not fetched again. You will notice that it is a lot faster to scrape a platform the second time around, since it will detect that all data is already in the cache and just show what data is has on each file (check the output that says "From cache: YES". If it says "NO" maybe you have enabled --refresh, I do not recommend that as it force all data to be redownloaded which is the opposite of what you are asking). Except for the ones that aren't cached, where it will retry from the source.

                                  And if you want to just fetch data for the remaining 5 roms, just use the --startat and --endat options or add the file names to the command line. This will refetch the data for just those files.

                                  EDIT: But I see room for improvement here. Clearly you are confused about the output as it is right now. So I will ponder on this and see if I can make it clearer in a future version of Skyscraper. I'll add it to the roadmap.

                                  EDIT2: I realize that I misunderstand you. You are correct, if the 95 videos came from the import module, then it will download videos for all roms if you then use screenscraper or arcadedb. But as mentioned, if you are just missing 5, just use command line file names or --startat and --endat

                                  robertvb83R 1 Reply Last reply Reply Quote 0
                                  • robertvb83R
                                    robertvb83 @muldjord
                                    last edited by

                                    @muldjord hmm but what is the point in redownloading videos with each scraping module... i am not using this via command line because i like the lazy gui way... so i end up with a lot of wasted disk space (at least for videos, it doesnt really matter for images)
                                    Dont get me wrong... i am not really complaining. I know such things are not just coded in 5 minutes and i am very happy with your tool and could not thank you enough. I will just switch of the video download in any second scraping module run.

                                    My full size arcade cabinet Robotron vs. Octolyzer

                                    muldjordM 1 Reply Last reply Reply Quote 0
                                    • muldjordM
                                      muldjord @robertvb83
                                      last edited by muldjord

                                      @robertvb83 Skyscraper's cache is the basis on which you would generate any game list. This means that you can, at any time, change anything in the general config, artwork config, the resource priorities, the frontend you wish to generate game lists for. Basically anything can be changed and you can regenerate the game lists as if you just re-downloaded everything. But this only works if the cache is consistent with the data from the sources. This is the basic principle of Skyscraper.

                                      You could consider simply generating the ES gamelist.xml with videos. Then remove all videos from the cache (just the videos! Not everything as the ES gamelists don't support all data) and then use the esgamelist module to reimport the data back in. Then all videos will be in the cache from the esgamelist module and from no other modules. I would strongly suggest making a backup of the cache before you try this though.

                                      S 1 Reply Last reply Reply Quote 0
                                      • S
                                        Silent @muldjord
                                        last edited by

                                        @muldjord said in Versatile C++ game scraper: Skyscraper:

                                        and then use the esgamelist module to reimport the data back in.

                                        That made me realize, is it possible to specify only specific things to import? Sounds like this case would only need videos imported, and importing everything may introduce a lot of unnecessary data.

                                        muldjordM 1 Reply Last reply Reply Quote 0
                                        • muldjordM
                                          muldjord @Silent
                                          last edited by muldjord

                                          @Silent Just remove it afterwards. Or you can use the 'cacheCovers="false"' and so on options. I'll add those to the scraping modules section in config.ini aswell. That will provide what you are looking for.

                                          EDIT: There, this will now be in 3.0.2.

                                          1 Reply Last reply Reply Quote 0
                                          • F
                                            fartsparkles
                                            last edited by

                                            Does anyone have any idea why I can't scrape two ROMs specifically? I'm using screenscraper and I can see in their database both the game and exact file I have (filename, crc, md5, and sha1 are exact matches)? This only happens on two specific ROMs that also happen to have period/. chars in their names (not sure if this is relevant). ROMs are in binary form - not zipped - as per the screenscraper.fr DB entry.

                                            Running Skyscraper 3.0.1 via the RetroPie Setup script.

                                            mituM 1 Reply Last reply Reply Quote 0
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