Versatile C++ game scraper: Skyscraper
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@ecto said in Versatile C++ game scraper: Skyscraper:
Just so I get it right: The hash calculation is not used for .sh and .bat files. Are there other file types without hash calculation?
The following is the code that shows the file extensions that are calculated from the filename instead of the contents:
if(info.suffix() == "uae" || info.suffix() == "cue" || info.suffix() == "sh" || info.suffix() == "svm" || info.suffix() == "scummvm" || info.suffix() == "mds" || info.suffix() == "zip" || info.suffix() == "7z" || info.suffix() == "gdi" || info.suffix() == "ml" || info.suffix() == "bat" || info.suffix() == "init") {
Anyways, I love scraping using Skyscraper and I "finished" my pc/dosbox games yesterday with the little workaround to change the sha1 values by adding a comment line in the .init file and then rescrape. Thanks again for your help!
Then I will remove
*.init
from the above code again. Otherwise I'll break your cache in the next version. -
@muldjord Yes, of course, that makes sense! Thanks again!
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Skyscraper 3.3.4 released: https://github.com/muldjord/skyscraper
- 'igdb' module global key has been removed from Skyscraper. They have moved to free personal keys instead (this is good news!). To get one, register at https://api.igdb.com (Thank you to 'stlbluesfan' for letting me know)
- Fixed disk space check so it also works for 'attractmode' frontend
- Updated 'attractmode' to save overviews in correct location and format (Thanks to 'barolo' for letting me know, thanks to 'teeedubb' and 'barolo' for testing)
- For 'attractmode' added semicolon detection for 'snaps'/'video' parsing for determining resource folders (Thanks to 'barolo' for pointing this out)
This is mostly a release to fix some AttractMode related export issues. But it also includes the change in the IGDB module that now craves a personal API key instead of the limited global one. This means that you can now get your own private key for IGDB and use that instead, giving everyone better access.
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@muldjord Great news! How do I store my personal IGDB key in the config files?
https://github.com/muldjord/skyscraper/blob/master/docs/SCRAPINGMODULES.md#IGDB isn't updated yet in this matter.
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@Clyde said in Versatile C++ game scraper: Skyscraper:
@muldjord Great news! How do I store my personal IGDB key in the config files?
Just like any of the other modules that need user credentials. In this case it's just a single key like this:
[igdb] userCreds="<KEY>"
I will update the doc, thanks!
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Skyscraper 3.3.5 released: https://github.com/muldjord/skyscraper
- Updated 'screenscraper' API to support new system name json format (Thank you to 'Micket' for letting me know)
This is an important release! The 'screenscraper' API has changed a tiny bit, which broke the Skyscraper implementation. So this release is needed to make it work again.
Please spread the word if you hear of anyone having 'screenscraper' issues with a pre-3.3.5 version. This version will fix it for them!
And thanks to 'Micket' for letting me know. I don't use Skyscraper on a daily basis, so I rely on users to report such API issues to me.
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@muldjord Thank you for your ongoing work.
One (seemingly) small feature request. π Next to the
--symlink
option, a--hardlink
option would be great. Hardlinks would combine the benefits of saved storage space like symlinks, but would also work like normal files if the roms and/or media directories are copied to another medium. Would that be feasible for a coming update? -
Actually, using a hardlink has a few limitations and caveats:
- a hardlink cannot be created across filesystems - it's only between files on the same FS.
- if you remove the source, then re-create it (with the same name), the hardlink would still contain the 1st source data, while the symlink would still work.
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@Clyde The framework I use does not support creating hardlinks only symlinks.
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Hi,
Just wondering if you have any plans to add support for pinball in your scraper
I'm aware not many sites have pinball data on their videos or images. emumovies seems to be about the only one that has some videos/images
Mainly Future Pinball and Visual Pinball/PinMAME
Thanks
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@muldjord Happy holidays! I recently noticed a wrongly scraped game. Would it help if I reported this to you? If so, how should I do it?
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I'm trying to compiler the latest Skyscraper 3.3.5 for Windows using QT as described here :
*You can easily cross-compile it for Windows. Just download and install Qt 5 from the official site (open source version). When installing, put a checkmark in the latest mingw32 version, I don't support MSVC++ although it might work, not sure. When it's installed you'll find a Qt specific command prompt in your start menu. From there navigate to the Skyscraper source folder and run:
$ qmake
$ mingw32-make releaseThat will give you a compiled version in a subfolder called "release". Then you need to copy the needed dll's from the qt5 install folder into the release folder and start an ordinary command prompt there. Then you should be able to run it.*
Running the QT Creator and trying various new projects and not finding how to point at the Skyscraper source folder to compile a windows version
My intention is then look into using other 3rd party software to create a simple GUI for us Windows users. I use SkraperUI but Skyscraper gets better and better as I've followed its development for RetroPie which I also use via RetroSMC on our Pi/KODI box running OSMC
Thanks
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@steptoe said in Versatile C++ game scraper: Skyscraper:
Just wondering if you have any plans to add support for pinball in your scraper
No current plans, no.
I'm aware not many sites have pinball data on their videos or images. emumovies seems to be about the only one that has some videos/images
Skyscraper doesn't support emumovies as they don't have an open API. At least not to my knowledge. I've been looking for one but never found one. It has to be some kind of REST-based API, not just an ftp with images or something like that.
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@Clyde said in Versatile C++ game scraper: Skyscraper:
@muldjord Happy holidays! I recently noticed a wrongly scraped game. Would it help if I reported this to you? If so, how should I do it?
That should be reported to the module that delivered the wrong data. I suggest registering with them and fixing it yourself if you can. That's the power of community based game info databases.
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@steptoe said in Versatile C++ game scraper: Skyscraper:
I'm trying to compiler the latest Skyscraper 3.3.5 for Windows
The howto describes how to compile it under Windows. You shouldn't use QT Creator to do that, just the Qt command prompt as the text you pasted also tells you to. But you're basically on your own here. I don't use Windows myself and quite frankly don't have much interest in that system. Sorry.
Remember that Skyscraper is licensed under the GPL if you end up using any of the Skyscraper code for any of your projects. :) Good luck with it!
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@muldjord said in Versatile C++ game scraper: Skyscraper:
That should be reported to the module that delivered the wrong data. I suggest registering with them and fixing it yourself if you can. That's the power of community based game info databases.
Ah, I thought that Skyscraper mistook one game for another (but on the second thought, only getting the video wrong then is illogical). I didn't think about checking the data on screenscraper.fr, though. And there it is: the wrong video (from Dangerous Xmas instead of Zettaizetsumei Dangerous Jiisan). I'll report it immediately, I have already an account there. edit: Done.
Thanks for pointing me to something obvious, I plead insanity because of a heavy cold I'm having at the moment. π₯΄
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FYI: TheGamesDB is back online, but it needs a prefix
/v1/
to work now.(Thanks to @maserspark for reporting this.)
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@Clyde Thanks for the update. It seems they are running from an old backup, but I don't quite understand what they mean by
the API is also back online,
but using the prefix /v1/ which is both to get devs to explicitly make sure old data doesn't just crash their apps,
but this prefix will remain as our main endpoint for this api going forwardSounds to me like it's only the old API that's online but it doesn't say so specifically.
Either way, great to see that they are slowly getting back online.
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@muldjord Indeed, it is great. Do you have to update SS to include the prefix?
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