Versatile C++ game scraper: Skyscraper
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Thank your for all the hard work and effort you put in to making this great Scraper.
It's good to know you are still around for maintenance if something went wrong with any of the api's.
Tusen tack! 😊
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@Rion Absolutely, I'm not going anywhere, just want to focus on other things in my life :D. And thank you all, I appreciate the nice comments.
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@muldjord So the problem not my height but the width.. How much width is there available?
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@peligwe As much as you want (depending on ram of course) :)
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@muldjord
I'm trying to get skyscraper to import already existing media, and it just gets right through it and says it's skipped them all?
It's megadrive, I've set up the symbolic link, the media is in:
/Import/videos/megadrive
/Import/screenshots/megadrive
And I'm using:
Skyscraper -p megadrive -s import --flags videoHave I missed something in the ini file or...?
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@stevas said in Versatile C++ game scraper: Skyscraper:
Have I missed something in the ini file or...?
Post your
.ini
file (or the relevant config related to theimport
module). -
Do you mean config.ini? I'm not aware of anything specific to import, but I've actually commented literally everything out of config.ini except for my screensaver login (which, incidentally, also doesn't work - and I know it's valid, as it works in Skraper).
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Erm... Okay.
I thought I was meant to be able to use subdirs with import?
It works as long as I have them in:
/Import/videos
/Import/screenshots -
@stevas You have them backwards. It should be:
/home/USER/.skyscraper/import/megadrive/videos /home/USER/.skyscraper/import/megadrive/screenshots
That's why :)
And concerning your ScreenScraper login, it has to look exactly like this:
[screenscraper] userCreds="USER:PASS"
If you type it in correctly with a
:
between the username and password, it will work. :) -
Trying to scrape Philip's CD-l. Would I need to under mame?
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@peligwe I'm not too knowledgable about that platform. But it seems to be lr-mess, which uses the mame naming convention I think. So maybe. :)
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Gaaaaaaaaaaaah! Thanks, I did see what I'd done wrong once I dug into the config.ini!
As for the password, I do have the : in there, yeah. But it still seemed to be giving me messages at the start about it being an anonymous account. Lemme try it again this week sometime...
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Actually, I will do that now.
So, it looks like I had:
UserCreds="me:pass"Which is really easy to miss (for me anyway), i.e. I had the first letter capitalised. Doh again.
Seems to be working as I have more than the 10000 limit now...
Much obliged, outstanding work!
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I think this question may have been asked before but, is there a way to make skyscraper use the downloaded screenshot in place of the video snap when creating a gamelist?
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@peligwe Just disable videos when generating the gamelist and videos will not be added to it.
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Hi guys, I'm just about ready to release Skyscraper 3.5.6 with the promised Pegasus game list parser. Currently awaiting some testing by users.
Another user requested
--flags onlymissing
to be added to the RetroPie Skyscraper script. @mitu I've added it in my fork. Let me know if you want me to PR it. I've tested it and it works without issue. Basically just added the option to the gather options menu. -
@muldjord said in Versatile C++ game scraper: Skyscraper:
@mitu I've added it in my fork. Let me know if you want me to PR it
Nice, that's a good addition. You can send a PR if it's not too much trouble - I'll give it a test and maybe add the info to the wiki.
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@mitu No problem at all. I've created a PR for it.
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Skyscraper 3.5.6 released: https://github.com/muldjord/skyscraper
- Added 'neogeocd' platform (Thank you to 'igno2k' and 'meveric' for suggesting it)
- 'screenscraper' module now supports region for screenshots (Thank you to 'cameronhimself' for pointing this out)
- Low disk space check for cache is now calculated from cache folder location
- Skyscraper initial output now shows frontend and extras when generating game lists
- Changed 'gamelistFolder' config.ini option to 'gameListFolder' but kept old variable name for backwards compatibility
- Added 'gameListBackup' config.ini option to allow for game list backups being created on each run (Thank you to 'igno2k' for suggesting it)
- Attract-Mode now recognizes '$HOME' in emulator file
- Refactored Attract-Mode media folder getters
- Fixed rare faulty matches from 'esgamelist' module in cases where last part of 'path' was a match with filename (Thank you to 'akamming' for reporting this)
- Exporting for Pegasus frontend now supports preservation of old game list key-value pairs (Thank you to user 'HugLifeTiZ' for suggesting this)
- '--cache report' now also adheres so excludeFiles and includeFiles (Thank you to user 'spilinek' for pointing this out)
Skyscraper 3.5.6 is finally here! It contains the promised Pegasus metadata preservation parser. Basically it means that if you add custom fields to your
metadata.pegasus.txt
files in either the header or game entries, they will be preserved when regenerating the gamelist using Skyscraper.A lot of other stuff has made it into the release. Some minor fixes to a bunch of stuff, and a new
config.ini
option that enables game list backup. SetgameListBackup="true"
in the[main]
or a[FRONTEND]
section and instead of overwriting the game lists, it will add a timestamp to the current one before exporting the new one.I've tested it of course, but please let me know if you run into issues with the new additions / changes.
Happy scraping!
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Just added a frontend overview, better explaining how frontend game list generation works in Skyscraper. Check it out here!.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
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