Versatile C++ game scraper: Skyscraper
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@muldjord
Any reason why some games are being skipped for me on import (mainly unlicenced, but a couple of legit sonic the hedgehog too)? It says "no returned matches" in the skipped.txt. Am I enabling this in the config.ini somehow?
The thing that's confusing me is: I'm using screenscraper.fr, and I'd assume skyscraper is not seeing them there... But that's where I got the images from in the first place (via Skraper)? Is your app and the Skraper one using a different dB? What exactly is the import command matching the titles against?These are up to date and clrmamepro'd no intro roms.
I've not updated skyscraper by the way, still on the previous version.
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@stevas Have you read the import documentation thoroughly? It's all in there: https://github.com/muldjord/skyscraper/blob/master/docs/IMPORT.md
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I did, and I'm not seeing the section which covers my issue tbh. Thanks anyway.
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@stevas If you can provide a detailed example of an entry that should scrape I can look into it. What is the exact rom filename? What are the exact filenames of the artwork you have and where did you put them. What command do you use to import it would also be useful.
What exactly is the import command matching the titles against?
This is documented right here. If you feel it can be misinterpreted, please let me know.
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Yeah... You know what, I think it's my bad here. Now, to be fair, the no intro sets have seemingly arbitrarily decided to change the format of their filenames (Sonic is a particularly good example of how this can be easily missed, as the "The" has become "the" - which is maybe more grammatically correct - but why did we need all the v1.1s to change to Rev A etc?)... and, of course, what's exacerbated my issue here is the fact Unix can have BOTH those Sonic files existing at the same time (which meant a process I had of making sure files matched by just copying them over existing ones on my windows PC was... fundamentally flawed).
Anyway, I've decided to rescrape my megadrive stuff again (sigh), and hopefully it'll all figure itself out.
Many thanks for the swift replies though, and I love the app; I just wish there was an easy way to get the composite screenshot images I like (recalbox mix V2, with the cartridge included) so I didn't have to use Skraper on the PC at all.
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@stevas said in Versatile C++ game scraper: Skyscraper:
I just wish there was an easy way to get the composite screenshot images I like (recalbox mix V2, with the cartridge included)
You can composite that with Skyscraper quite easily. If you import the cartridges into the
marquee
resource in Skyscraper and then set up theartwork.xml
to composite it as you want it, you can basically make it look anyway you like. The Skyscraper compositor is very powerful and can do a lot of cool things. I assume you have seen the documentation for it, but here's the link just in case: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md -
Yeah, I tried it... is there a way to get it to grab 3d boxart? I mean with the correct spine, not a wheel instead?
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@stevas Yeah, but it needs some tinkering. I once did it for mastersystem. I simply imported all of the mastersystem spines into the
marquee
resource in Skyscraper, and then used the boxart effect with the marquee on the side/spine. Looked really good. But there's no automatic way of doing it. So it requires a bit of work to import all of those. -
Actually, I just realised I can use the 3d box Skraper can get at... But now I can't scrape even just screenshots from screenscraper.fr through skyscraper (FFS? FFS).
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I scraped NES roms for Attract-Mode with the latest Skyscraper version.
The process correctly fills standard cache folders (covers, marquees, screenshots, wheels) but exports only snaps to Attract-Mode.NES.cfg
romext .zip system Nintendo Entertainment System artwork flyer /mnt/c/Games/Attract-Mode/scraper/NES/flyer artwork marquee /mnt/c/Games/Attract-Mode/scraper/NES/marquee artwork snap /mnt/c/Games/Attract-Mode/scraper/NES/snap artwork wheel /mnt/c/Games/Attract-Mode/scraper/NES/wheel artwork boxart /mnt/c/Games/Attract-Mode/scraper/NES/boxart
Skyscraper command(s):
Skyscraper -p nes -i /mnt/c/Games/roms/nes/ -g /mnt/c/Games/Attract-Mode/romlists/ -f attractmode -e /mnt/c/Games/Skyscraper/NES.cfg -s screenscraper -u username:password --flags unattend,skipped Skyscraper -p nes -i /mnt/c/Games/roms/nes/ -g /mnt/c/Games/Attract-Mode/romlists/ -f attractmode -e /mnt/c/Games/Skyscraper/NES.cfg --flags unattend,skipped,forcefilename
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@o0alucard0o Yeah, the default Skyscraper
/home/pi/.skyscraper/artwork.xml
is set up to look good with EmulationStation. For Attract-Mode you can go ahead and adjust it to fit your needs. For instance:<?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" width="640"/> <output type="cover" height="640"/> <output type="wheel" width="640"/> <output type="marquee" width="640"/> </artwork>
When you've saved that, just regenerate the game list for Attract-Mode.
This will export all of the resources Skyscraper supports and scale them according to aspect ratio to 640 pixels height or width. This is the most basic example I can give you. But the compositor supports a lot more.
For the full documentation, go here.
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@muldjord Thanks for the explanation. 👍
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@o0alucard0o You're welcome, please see my edit. I just added width and height to some of them.
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... artwork snap /mnt/c/Games/Attract-Mode/scraper/Sega 32X/snap ...
Hi,
are white spaces supported in path extraction from Attract Mode emulators config?
It seems that quotes, double quotes and backslash doesn't work. -
@o0alucard0o I just fixed this. Please update to 3.5.8. You can now use spaces in paths. Do not use quotes, it's not necessary and will actually break it. So just enter it like this:
artwork snap /mnt/c/Games/Attract-Mode/scraper/Sega 32X/snap
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@muldjord Thank you
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Hi,
I recently scraped PC platform with about thirty titles.
Unfortunately, the generation step assigns wrong resources to games.
Ten games with same snap and/or description.My setup for Windows PC platform, consists of Autoit (.au3) files. This files differ only in name, but the content is the same. Could it depend on this?
For example
#2/30 (T4) ---- Game 'BlazeRush' found! :) ---- Scraper: cache Title: 'Yoku's Island Express' (thegamesdb) Platform: 'PC' (thegamesdb)
#3/30 (T2) ---- Game 'Cuphead' found! :) ---- Scraper: cache Title: 'Yoku's Island Express' (thegamesdb) Platform: 'PC' (thegamesdb)
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@o0alucard0o Yes, that is exactly the reason. For most files Skyscraper does a sha1 checksum to id them. But for some script files I do the sha1 checksum on the filename instead, since they either often change, of have the same contents.
.au3
files are not currently on this list, so if your files have the same contents, it will have the same id in Skyscrapers cache.I will add
.au3
files to this list, so in future releases this won't be a problem. Thanks for reporting it. -
@muldjord Any reason when I rescraped my NES many of them now are showing "load screens" (e.g., Select 1 or 2 player screen) vs. gameplay screens?
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@AlCzervik What source is it using for the screenshots? (you can check it with
Skyscraper -p nes --cache edit FILENAME
. The reason is that sometimes the source has the title screens in their databases as screenshots. It's quite normal, but is a bit of a challenge when scraping from them, since I don't know one screenshot from another.
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