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Versatile C++ game scraper: Skyscraper

Scheduled Pinned Locked Moved Ideas and Development
skyscraperscrapergamelist.xmlscrapinggithub
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  • S
    SammyBoy
    last edited by 30 Dec 2017, 22:42

    @muldjord Thank you so much! But can you still tell me how to update the scraper after you finish releasing the scraper. And do you have a YouTube channel?

    M 1 Reply Last reply 30 Dec 2017, 22:43 Reply Quote 0
    • M
      muldjord @SammyBoy
      last edited by 30 Dec 2017, 22:43

      @sammyboy You can't update it currently, just follow the installation instructions again after I've released it. The new instructions will include link to the 2.2.0 version.

      S 1 Reply Last reply 30 Dec 2017, 22:44 Reply Quote 0
      • S
        SammyBoy @muldjord
        last edited by 30 Dec 2017, 22:44

        @muldjord Thank you for your hard work and effort. But still YouTube channel?

        1 Reply Last reply Reply Quote 0
        • M
          muldjord
          last edited by muldjord 30 Dec 2017, 22:44

          Skyscraper version 2.2.0 released! And it's a big one!!! https://github.com/muldjord/skyscraper

          • Completely rewrote how artwork is handled. Now uses '~/.skyscraper/artwork.xml' for everything.
          • Implemented 'wheel' and 'marquee' media types and rewrote EVERYTHING to make use of them. :D (this was a damn long rewrite!!!!)
          • Added 'wheel' and 'marquee' media types to local dabatase
          • Added 'nocovers', 'noscreenshots', 'nowheels' and 'nomarquees' options to allow user to disable caching of those resources locally.
          • Added 'noresize' option to disable resizing artwork resources when saving them to localdb. NOTE! This it NOT directly related to how artwork is rendered. Check the artwork documentation if you want to disable them when exporting the frontend artwork.
          • Added support for 'fba' platform

          Check this quick and dirty video for a rundown of most of the new features:

          1 Reply Last reply Reply Quote 5
          • A
            AnalogHero
            last edited by 31 Dec 2017, 10:37

            @muldjord Thanks for the update. Played around with artwork.xml but couldnt get it to work.

            What am i doing wrong? Try to get the Screenshot in the middle, cover to the left as it was before and wheel to the bottom right.

            <?xml version="1.0" encoding="UTF-8"?>
            <!-- This is the default 'artwork.xml' file that exports a screenshot composited from the cover and screenshot artwork and the wheel file. Please check 'artwork.xml.example' for a more thorough example of the possibilites. Also be sure to check the full artwork documentation at https://github.com/muldjord/skyscraper/blob/master/ARTWORK.md -->
            <artwork>
              <output type="screenshot" width="640" height="400">
                <layer resource="cover" valign="bottom" y="-15" height="200">
                  <shadow distance="10" softness="10" opacity="75"/>
                    <layer resource="wheel" valign="bottom" align="right" x="5" y="5">
                       <shadow distance="10" softness="10" opacity="75"/>
                </layer>
                <layer resource="screenshot" align="right" valign="top" width="520" height="390"/>
              </output>
              <!-- delete the next line to disable 'wheel entirely -->
              <output type="wheel" width="350"/>
              <!-- delete the next line to disable 'cover' entirely -->
              <output type="cover" height="390"/>
              <!-- delete the next line to disable 'marquee' entirely -->
              <output type="marquee" width="350"/>
            </artwork>
            
            
            M 1 Reply Last reply 31 Dec 2017, 10:55 Reply Quote 0
            • M
              muldjord @AnalogHero
              last edited by muldjord 31 Dec 2017, 10:55

              @analoghero Your xml is a bit messed up. You're missing a </layer> node after the first shadow node. You're basically nesting a layer inside another layer, which isn't possible.

              Also, you have x="5" and y="5" on your second layer. That would move it out of frame. The coordinates are measured from top-left. So if you want to move it upwards to the left, you need to have x="-5" and y="-5" instead.

              Here, I've corrected it for you. And I've also disabled shadow for the wheel since it doesn't work well with png's that have transparency at the moment (it works, but it looks like shite. I will fix this in the next release). I've centered the screenshot and I've also removed the last output nodes. There's no need for them if you don't use them. All they'll do is take up space.

              <?xml version="1.0" encoding="UTF-8"?>
              <artwork>
                <output type="screenshot" width="640" height="400">
                  <layer resource="cover" valign="bottom" y="-15" height="200">
                    <shadow distance="10" softness="10" opacity="75"/>
                  </layer
                  <layer resource="wheel" valign="bottom" align="right" x="-5" y="-5"/>
                  <layer resource="screenshot" align="center" valign="top" width="520" height="390"/>
                </output>
              </artwork>
              
              1 Reply Last reply Reply Quote 1
              • S
                SammyBoy
                last edited by 31 Dec 2017, 20:06

                @muldjord Thank you for the update I have small favour to ask and that is if you can allow pc roms to be scraped.

                M 1 Reply Last reply 31 Dec 2017, 20:19 Reply Quote 0
                • M
                  muldjord @SammyBoy
                  last edited by 31 Dec 2017, 20:19

                  @sammyboy Sure, it will be in the next release :)

                  S 1 Reply Last reply 31 Dec 2017, 20:39 Reply Quote 1
                  • S
                    SammyBoy @muldjord
                    last edited by 31 Dec 2017, 20:39

                    @muldjord Thanks

                    1 Reply Last reply Reply Quote 0
                    • S
                      SammyBoy
                      last edited by 1 Jan 2018, 02:32

                      @muldjord Sorry for bothering you so much but I have 2 more questions the first one is can I create something close to this picture: https://goo.gl/images/psZJoR
                      My second question is can you change where your scraped files go using the simple mode twice for the same platform?
                      Thank you for your patience and replies.

                      M 1 Reply Last reply 1 Jan 2018, 09:02 Reply Quote 0
                      • M
                        muldjord @SammyBoy
                        last edited by 1 Jan 2018, 09:02

                        @sammyboy Yes, you can creates something very similar to that, please read the documentation. Simple mode is, as per the notice when running it, only meant for first time scrapings. For second time scrapings, if you wish to change the output folder for media, use 'Skyscraper -p [platform] -o [folder name] -s localdb'. Check all available command line flags with 'Skyscraper --help'.

                        S 1 Reply Last reply 1 Jan 2018, 10:47 Reply Quote 0
                        • S
                          SammyBoy @muldjord
                          last edited by 1 Jan 2018, 10:47

                          @muldjord Thank you for your reply.

                          1 Reply Last reply Reply Quote 0
                          • A
                            AnalogHero
                            last edited by 1 Jan 2018, 14:29

                            @SammyBoy With the artwork.xml muldjord posted for me, you can create a similar result.

                            S 1 Reply Last reply 1 Jan 2018, 17:34 Reply Quote 0
                            • S
                              SammyBoy @AnalogHero
                              last edited by SammyBoy 1 Jan 2018, 17:42 1 Jan 2018, 17:34

                              @analoghero what would you need to edit in artwork.xml file to get the cover to get it down a bit more? - so it looks like this https://goo.gl/images/psZJoR
                              I don't care if it's a box (I would rather it isn't) and I'm presuming for the wheel all you need is to add the layer resource and output type.
                              Thank you for reading my long message.

                              M 1 Reply Last reply 1 Jan 2018, 18:28 Reply Quote 0
                              • M
                                muldjord @SammyBoy
                                last edited by 1 Jan 2018, 18:28

                                @sammyboy I appreciate your interest in Skyscraper but please read the documentation. What you want is explained right here for 'x' and 'y' attributes. I know it's easier to just ask, but pretty much everything is already documented. If you feel the documentation is missing something, let me know.

                                S 1 Reply Last reply 1 Jan 2018, 19:37 Reply Quote 0
                                • S
                                  SammyBoy @muldjord
                                  last edited by SammyBoy 1 Jan 2018, 19:40 1 Jan 2018, 19:37

                                  @muldjord I'm sorry I've been asking many questions but the truth is I should have read the wiki first. But thanks to your help I'm pretty positive that the scrapings will turn out good. Thanks for all your help and I'll keep the any unnecessary questions out the way.

                                  M 1 Reply Last reply 1 Jan 2018, 22:44 Reply Quote 0
                                  • M
                                    muldjord @SammyBoy
                                    last edited by 1 Jan 2018, 22:44

                                    @sammyboy I don't mind questions if it helps develop the documentation. And I can understand if it seems daunting to get into how Skyscraper works. So if you find something in the documentation that needs further explaining please let me know.

                                    S 1 Reply Last reply 2 Jan 2018, 09:57 Reply Quote 0
                                    • S
                                      SammyBoy @muldjord
                                      last edited by 2 Jan 2018, 09:57

                                      @muldjord OK I've got it.

                                      1 Reply Last reply Reply Quote 0
                                      • A
                                        AnalogHero
                                        last edited by 2 Jan 2018, 14:59

                                        @muldjord @SammyBoy Forgot to mention that there is an error in the artwork.xml. One ">" is missing after "layer"

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          SammyBoy
                                          last edited by 2 Jan 2018, 22:07

                                          @muldjord can you also add ports in the next skyscraper release. As well as this can you give me an estimated time of the next skyscraper release? Thanks

                                          M 1 Reply Last reply 3 Jan 2018, 18:13 Reply Quote 0
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