Versatile C++ game scraper: Skyscraper
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@SammyBoy With the artwork.xml muldjord posted for me, you can create a similar result.
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@analoghero what would you need to edit in artwork.xml file to get the cover to get it down a bit more? - so it looks like this https://goo.gl/images/psZJoR
I don't care if it's a box (I would rather it isn't) and I'm presuming for the wheel all you need is to add the layer resource and output type.
Thank you for reading my long message. -
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@muldjord I'm sorry I've been asking many questions but the truth is I should have read the wiki first. But thanks to your help I'm pretty positive that the scrapings will turn out good. Thanks for all your help and I'll keep the any unnecessary questions out the way.
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@sammyboy I don't mind questions if it helps develop the documentation. And I can understand if it seems daunting to get into how Skyscraper works. So if you find something in the documentation that needs further explaining please let me know.
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@muldjord OK I've got it.
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@muldjord can you also add ports in the next skyscraper release. As well as this can you give me an estimated time of the next skyscraper release? Thanks
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@sammyboy Ports won't be supported for the time being. Next release is imminent. :) Check the next post
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Removed for clarity. Check next release post 2 posts further down.
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@muldjord Can you implement ports for the next update and do I need to delete the old skyscraper files in order to update to 2.2.5? As well as this could I manually allow ports to be scraped if I added ports to the platform.pp file and compiled skyscraper?
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Skyscraper 2.2.5 released: https://github.com/muldjord/skyscraper
- Improved artwork 'shadow' effect. Now renders correctly on artwork with transparency
- Added '(uncached)' to terminal output for media types that user has disabled for caching
- Now always uses existing cached resources when scraping with any scraping module. Use '--updatedb' to force a refresh
- Improved 'artwork.xml' parser to better handle xml syntax problems
- Improved '--cleandb' so it always resaves the db after a cleaning run
- Updated 'simple mode' to also include questions about '--forcefilename' and '--updatedb'
- Now always converts images to 16bit externally. Still uses 32bit internally
- Added 'pc' and 'ports' platforms
Happy scraping! :)
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@sammyboy Please re-download 2.2.5 (delete your files, and follow the instructions from the beginning again). I have now included 'ports' as you requested. :)
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@muldjord Thank you so much
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@muldjord is there an ETA for skyscraper version 2.2.6 and do you know anything about how retropie themes work? (please see artbook theme thread if you do)
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@sammyboy said in Versatile C++ game scraper: Skyscraper:
@muldjord is there an ETA for skyscraper version 2.2.6 and do you know anything about how retropie themes work? (please see artbook theme thread if you do)
can you give the guy a break? geez. you have basically hijacked this thread and turned it into your own personal support thread. you can subscribe to the commit feed on github for updates, but can you please refrain from spamming this thread anymore?
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@chipsnblip ok I'll stop spamming stuff on this thread because I know that he works hard on this stuff. And @muldjord sorry for being so annoying.
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@muldjord First of all, love what you’re doing with Skyscraper. It’s a cracking scraper – fast, efficient, and the Simple mode works very well. Keep up the good work!
I have a question which I’ve not been able to find the answer to after much searching and experimenting:
The gamelist.xml file produced by Skyscraper is populating the
<image>
node with screenshots, whereas my theme (Art book) requires the boxart / cover to populate the<image>
node (it ignores the<cover>
node entirely). I’m keen to keep all the image types in the db, so don’t want to simply copy / replace the covers onto the screenshots, and try and I may I cannot get the artwork.xml to produce the required<image>
node. The other scrapers I use put the boxart / cover in the<image>
node, but I’m keen to use Skyscraper as my default from now on.I’m assuming that the nodes and their scraped content are hard-coded by Skyscraper, but is there any way I can edit the config / src files to get it to populate the
<image>
node with the cover art? I tried editing the code in emulationstation.cpp to do just that but it doesn’t seem to have worked. Have I got a config setting wrong somewhere?My workaround for now is a series of find / replace tasks in a text editor, but I’d love to be able to get this excellent scraper to output the perfect xml file for my theme.
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@aphyx Check the artwork.xml documentation. You can add an <artwork type="screenshot"> node that has the <layer type="cover"> inside. It will then export the cover as the screenshot (which populates the <image> node as you request).
Concerning the <cover> node I can't remember if I export that currently. I think I do, but I am on vacation currently so I'll have to check it when I get back home in a weeks time. :)
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So, currently working on the option of providing filename(s) on command line. My current approach is this: If one or more filenames are provided on command line, it will scrape those using the provided platform with '-p'. It will NOT alter the game list you have, and it will NOT process artwork files. It WILL cache or update the local data and media for the games provided, meaning that a scraping with '-s localdb' afterwards, will make use of the data.
The usefulness as I see it, would be that it would allow you to experiement with changing the filename for a better result from the scraping. And when you've found one that works, you can scrape everything again.
Would this be useful to you guys? Comments? Suggestions? It's been requested quite a few times, so I'm very interested in feedback on this.
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